Skip to main content

ArgumentBuilder

Struct ArgumentBuilder 

Source
pub struct ArgumentBuilder<S> { /* private fields */ }
Expand description

A node that hasn’t yet been built.

Implementations§

Source§

impl<S> ArgumentBuilder<S>

A node that isn’t yet built.

Source

pub fn new(value: ArgumentBuilderType<S>) -> Self

Source

pub fn then(self, argument: ArgumentBuilder<S>) -> Self

Continue building this node with a child node.

literal("foo").then(literal("bar").executes(|ctx: &CommandContext<()>| 42))
Examples found in repository?
azalea/examples/testbot/commands/combat.rs (lines 9-20)
7pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
8    commands.register(
9        literal("killaura").then(argument("enabled", bool()).executes(|ctx: &Ctx| {
10            let enabled = get_bool(ctx, "enabled").unwrap();
11            let source = ctx.source.lock();
12            let bot = source.bot.clone();
13            bot.query_self::<&mut State, _>(|mut state| state.killaura = enabled);
14            source.reply(if enabled {
15                "Enabled killaura"
16            } else {
17                "Disabled killaura"
18            });
19            1
20        })),
21    );
22}
More examples
Hide additional examples
azalea/examples/testbot/commands/movement.rs (lines 31-41)
13pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
14    commands.register(
15        literal("goto")
16            .executes(|ctx: &Ctx| {
17                let source = ctx.source.lock();
18                println!("got goto");
19                // look for the sender
20                let Some(entity) = source.entity() else {
21                    source.reply("I can't see you!");
22                    return 0;
23                };
24                let position = entity.position();
25                source.reply("ok");
26                source
27                    .bot
28                    .start_goto(BlockPosGoal(BlockPos::from(position.up(0.5))));
29                1
30            })
31            .then(literal("xz").then(argument("x", integer()).then(
32                argument("z", integer()).executes(|ctx: &Ctx| {
33                    let source = ctx.source.lock();
34                    let x = get_integer(ctx, "x").unwrap();
35                    let z = get_integer(ctx, "z").unwrap();
36                    println!("goto xz {x} {z}");
37                    source.reply("ok");
38                    source.bot.start_goto(XZGoal { x, z });
39                    1
40                }),
41            )))
42            .then(literal("radius").then(argument("radius", float()).then(
43                argument("x", integer()).then(argument("y", integer()).then(
44                    argument("z", integer()).executes(|ctx: &Ctx| {
45                        let source = ctx.source.lock();
46                        let radius = get_float(ctx, "radius").unwrap();
47                        let x = get_integer(ctx, "x").unwrap();
48                        let y = get_integer(ctx, "y").unwrap();
49                        let z = get_integer(ctx, "z").unwrap();
50                        println!("goto radius {radius}, position: {x} {y} {z}");
51                        source.reply("ok");
52                        source.bot.start_goto(RadiusGoal {
53                            pos: BlockPos::new(x, y, z).center(),
54                            radius,
55                        });
56                        1
57                    }),
58                )),
59            )))
60            .then(argument("x", integer()).then(argument("y", integer()).then(
61                argument("z", integer()).executes(|ctx: &Ctx| {
62                    let source = ctx.source.lock();
63                    let x = get_integer(ctx, "x").unwrap();
64                    let y = get_integer(ctx, "y").unwrap();
65                    let z = get_integer(ctx, "z").unwrap();
66                    println!("goto xyz {x} {y} {z}");
67                    source.reply("ok");
68                    source.bot.start_goto(BlockPosGoal(BlockPos::new(x, y, z)));
69                    1
70                }),
71            ))),
72    );
73
74    commands.register(literal("follow").executes(|ctx: &Ctx| {
75        let source = ctx.source.lock();
76        println!("got follow");
77        // look for the sender
78        let Some(entity) = source.entity() else {
79            source.reply("I can't see you!");
80            return 0;
81        };
82        source.reply("ok");
83        *source.state.following_entity.lock() = Some(entity);
84        1
85    }));
86
87    commands.register(literal("down").executes(|ctx: &Ctx| {
88        let source = ctx.source.clone();
89        tokio::spawn(async move {
90            let bot = source.lock().bot.clone();
91            let position = BlockPos::from(bot.position());
92            source.lock().reply("mining...");
93            bot.mine(position.down(1)).await;
94            source.lock().reply("done");
95        });
96        1
97    }));
98
99    commands.register(
100        literal("look")
101            .executes(|ctx: &Ctx| {
102                // look for the sender
103                let source = ctx.source.lock();
104                let Some(entity) = source.entity() else {
105                    source.reply("I can't see you!");
106                    return 0;
107                };
108                let eye_position = entity.eye_position();
109                source.bot.look_at(eye_position);
110                1
111            })
112            .then(argument("x", integer()).then(argument("y", integer()).then(
113                argument("z", integer()).executes(|ctx: &Ctx| {
114                    let pos = BlockPos::new(
115                        get_integer(ctx, "x").unwrap(),
116                        get_integer(ctx, "y").unwrap(),
117                        get_integer(ctx, "z").unwrap(),
118                    );
119                    println!("{pos:?}");
120                    let source = ctx.source.lock();
121                    source.bot.look_at(pos.center());
122                    1
123                }),
124            ))),
125    );
126
127    commands.register(
128        literal("walk").then(argument("seconds", float()).executes(|ctx: &Ctx| {
129            let mut seconds = get_float(ctx, "seconds").unwrap();
130            let source = ctx.source.lock();
131            let bot = source.bot.clone();
132
133            if seconds < 0. {
134                bot.walk(WalkDirection::Backward);
135                seconds = -seconds;
136            } else {
137                bot.walk(WalkDirection::Forward);
138            }
139
140            tokio::spawn(async move {
141                tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
142                bot.walk(WalkDirection::None);
143            });
144            source.reply(format!("ok, walking for {seconds} seconds"));
145            1
146        })),
147    );
148    commands.register(
149        literal("sprint").then(argument("seconds", float()).executes(|ctx: &Ctx| {
150            let seconds = get_float(ctx, "seconds").unwrap();
151            let source = ctx.source.lock();
152            let bot = source.bot.clone();
153            bot.sprint(SprintDirection::Forward);
154            tokio::spawn(async move {
155                tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
156                bot.walk(WalkDirection::None);
157            });
158            source.reply(format!("ok, sprinting for {seconds} seconds"));
159            1
160        })),
161    );
162
163    commands.register(literal("north").executes(|ctx: &Ctx| {
164        let source = ctx.source.lock();
165        source.bot.set_direction(180., 0.);
166        source.reply("ok");
167        1
168    }));
169    commands.register(literal("south").executes(|ctx: &Ctx| {
170        let source = ctx.source.lock();
171        source.bot.set_direction(0., 0.);
172        source.reply("ok");
173        1
174    }));
175    commands.register(literal("east").executes(|ctx: &Ctx| {
176        let source = ctx.source.lock();
177        source.bot.set_direction(-90., 0.);
178        source.reply("ok");
179        1
180    }));
181    commands.register(literal("west").executes(|ctx: &Ctx| {
182        let source = ctx.source.lock();
183        source.bot.set_direction(90., 0.);
184        source.reply("ok");
185        1
186    }));
187    commands.register(
188        literal("jump")
189            .executes(|ctx: &Ctx| {
190                let source = ctx.source.lock();
191                source.bot.jump();
192                source.reply("ok");
193                1
194            })
195            .then(argument("enabled", bool()).executes(|ctx: &Ctx| {
196                let jumping = get_bool(ctx, "enabled").unwrap();
197                let source = ctx.source.lock();
198                source.bot.set_jumping(jumping);
199                1
200            })),
201    );
202
203    let sneak = |ctx: &Ctx| {
204        let source = ctx.source.lock();
205        source.bot.set_crouching(!source.bot.crouching());
206        source.reply("ok");
207        1
208    };
209    let sneak_enabled = argument("enabled", bool()).executes(|ctx: &Ctx| {
210        let sneaking = get_bool(ctx, "enabled").unwrap();
211        let source = ctx.source.lock();
212        source.bot.set_crouching(sneaking);
213        1
214    });
215    commands.register(literal("sneak").executes(sneak).then(sneak_enabled.clone()));
216    commands.register(literal("crouch").executes(sneak).then(sneak_enabled));
217
218    commands.register(literal("stop").executes(|ctx: &Ctx| {
219        let source = ctx.source.lock();
220        source.bot.stop_pathfinding();
221        source.reply("ok");
222        *source.state.following_entity.lock() = None;
223        1
224    }));
225    commands.register(literal("forcestop").executes(|ctx: &Ctx| {
226        let source = ctx.source.lock();
227        source.bot.force_stop_pathfinding();
228        source.reply("ok");
229        *source.state.following_entity.lock() = None;
230        1
231    }));
232}
azalea/examples/testbot/commands/debug.rs (lines 33-38)
26pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
27    commands.register(literal("ping").executes(|ctx: &Ctx| {
28        let source = ctx.source.lock();
29        source.reply("pong!");
30        1
31    }));
32    commands.register(
33        literal("say").then(argument("message", greedy_string()).executes(|ctx: &Ctx| {
34            let source = ctx.source.lock();
35            let message = get_string(ctx, "message").unwrap();
36            source.bot.chat(message);
37            1
38        })),
39    );
40
41    commands.register(literal("disconnect").executes(|ctx: &Ctx| {
42        let source = ctx.source.lock();
43        source.bot.disconnect();
44        1
45    }));
46
47    commands.register(literal("whereami").executes(|ctx: &Ctx| {
48        let source = ctx.source.lock();
49        let Some(entity) = source.entity() else {
50            source.reply("You aren't in render distance!");
51            return 0;
52        };
53        let position = entity.position();
54        source.reply(format!(
55            "You are at {}, {}, {}",
56            position.x, position.y, position.z
57        ));
58        1
59    }));
60
61    commands.register(literal("entityid").executes(|ctx: &Ctx| {
62        let source = ctx.source.lock();
63        let Some(entity) = source.entity() else {
64            source.reply("You aren't in render distance!");
65            return 0;
66        };
67        let entity_id = entity.minecraft_id();
68        source.reply(format!(
69            "Your Minecraft ID is {} and your ECS ID is {entity:?}",
70            *entity_id
71        ));
72        1
73    }));
74
75    let whereareyou = |ctx: &Ctx| {
76        let source = ctx.source.lock();
77        let position = source.bot.position();
78        source.reply(format!(
79            "I'm at {}, {}, {}",
80            position.x, position.y, position.z
81        ));
82        1
83    };
84    commands.register(literal("whereareyou").executes(whereareyou));
85    commands.register(literal("pos").executes(whereareyou));
86
87    commands.register(literal("whoareyou").executes(|ctx: &Ctx| {
88        let source = ctx.source.lock();
89        source.reply(format!(
90            "I am {} ({}, {})",
91            source.bot.username(),
92            source.bot.uuid(),
93            source.bot.entity
94        ));
95        1
96    }));
97
98    commands.register(literal("getdirection").executes(|ctx: &Ctx| {
99        let source = ctx.source.lock();
100        let direction = source.bot.direction();
101        source.reply(format!(
102            "I'm looking at {}, {}",
103            direction.y_rot(),
104            direction.x_rot()
105        ));
106        1
107    }));
108
109    commands.register(literal("health").executes(|ctx: &Ctx| {
110        let source = ctx.source.lock();
111
112        let health = source.bot.health();
113        source.reply(format!("I have {health} health"));
114        1
115    }));
116
117    commands.register(literal("lookingat").executes(|ctx: &Ctx| {
118        let source = ctx.source.lock();
119
120        let hit_result = source.bot.hit_result();
121
122        match &hit_result {
123            HitResult::Block(r) => {
124                if r.miss {
125                    source.reply("I'm not looking at anything");
126                    return 0;
127                }
128                let block_pos = r.block_pos;
129                let block = source.bot.world().read().get_block_state(block_pos);
130                source.reply(format!("I'm looking at {block:?} at {block_pos:?}"));
131            }
132            HitResult::Entity(r) => {
133                let entity_kind = **source.bot.entity_component::<EntityKindComponent>(r.entity);
134                source.reply(format!(
135                    "I'm looking at {entity_kind} ({:?}) at {}",
136                    r.entity, r.location
137                ));
138            }
139        }
140
141        1
142    }));
143
144    commands.register(literal("getblock").then(argument("x", integer()).then(
145        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
146            let source = ctx.source.lock();
147            let x = get_integer(ctx, "x").unwrap();
148            let y = get_integer(ctx, "y").unwrap();
149            let z = get_integer(ctx, "z").unwrap();
150            println!("getblock xyz {x} {y} {z}");
151            let block_pos = BlockPos::new(x, y, z);
152            let block = source.bot.world().read().get_block_state(block_pos);
153            source.reply(format!("BlockKind at {block_pos} is {block:?}"));
154            1
155        })),
156    )));
157    commands.register(literal("getfluid").then(argument("x", integer()).then(
158        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
159            let source = ctx.source.lock();
160            let x = get_integer(ctx, "x").unwrap();
161            let y = get_integer(ctx, "y").unwrap();
162            let z = get_integer(ctx, "z").unwrap();
163            println!("getfluid xyz {x} {y} {z}");
164            let block_pos = BlockPos::new(x, y, z);
165            let block = source.bot.world().read().get_fluid_state(block_pos);
166            source.reply(format!("Fluid at {block_pos} is {block:?}"));
167            1
168        })),
169    )));
170
171    commands.register(literal("inventory").executes(|ctx: &Ctx| {
172        let source = ctx.source.lock();
173        for item in source.bot.menu().slots() {
174            if item.is_empty() {
175                continue;
176            }
177            println!("{item:?}");
178            for (kind, data) in item.component_patch().iter() {
179                if let Some(data) = data {
180                    println!("- {kind} {data:?}");
181                }
182            }
183        }
184        1
185    }));
186
187    commands.register(literal("pathfinderstate").executes(|ctx: &Ctx| {
188        let source = ctx.source.lock();
189        let pathfinder = source.bot.get_component::<Pathfinder>();
190        let Some(pathfinder) = pathfinder else {
191            source.reply("I don't have the Pathfinder component");
192            return 1;
193        };
194        source.reply(format!(
195            "pathfinder.is_calculating: {}",
196            pathfinder.is_calculating
197        ));
198
199        let executing_path = source.bot.get_component::<ExecutingPath>();
200        let Some(executing_path) = executing_path else {
201            source.reply("I'm not executing a path");
202            return 1;
203        };
204        source.reply(format!(
205            "is_path_partial: {}, path.len: {}, queued_path.len: {}",
206            executing_path.is_path_partial,
207            executing_path.path.len(),
208            if let Some(queued) = &executing_path.queued_path {
209                queued.len().to_string()
210            } else {
211                "n/a".to_owned()
212            },
213        ));
214        1
215    }));
216    commands.register(literal("pathfindermoves").executes(|ctx: &Ctx| {
217        let source = ctx.source.lock();
218
219        let Some(entity) = source.entity() else {
220            source.reply("You aren't in render distance!");
221            return 0;
222        };
223        let position = entity.position();
224        let position = BlockPos::from(position);
225
226        let mut edges = Vec::new();
227        let cached_world = CachedWorld::new(source.bot.world(), position);
228        let mining_cache = MiningCache::new(Some(Menu::Player(inventory::Player::default())));
229        let custom_state = CustomPathfinderStateRef::default();
230
231        azalea::pathfinder::moves::default_move(
232            &mut MovesCtx {
233                edges: &mut edges,
234                world: &cached_world,
235                mining_cache: &mining_cache,
236                custom_state: &custom_state,
237            },
238            RelBlockPos::from_origin(position, position),
239        );
240
241        if edges.is_empty() {
242            source.reply("No possible moves.");
243        } else {
244            source.reply("Moves:");
245            for (i, edge) in edges.iter().enumerate() {
246                source.reply(format!("{}) {edge:?}", i + 1));
247            }
248        }
249
250        1
251    }));
252
253    commands.register(literal("startuseitem").executes(|ctx: &Ctx| {
254        let source = ctx.source.lock();
255        source.bot.start_use_item();
256        source.reply("Ok!");
257        1
258    }));
259    commands.register(literal("maxstacksize").executes(|ctx: &Ctx| {
260        let source = ctx.source.lock();
261        let max_stack_size = source
262            .bot
263            .get_held_item()
264            .get_component::<MaxStackSize>()
265            .map_or(-1, |s| s.count);
266        source.reply(format!("{max_stack_size}"));
267        1
268    }));
269
270    commands.register(literal("dimensions").executes(|ctx: &Ctx| {
271        let source = ctx.source.lock();
272        let bot_dimensions = source.bot.dimensions();
273        source.reply(format!("{bot_dimensions:?}"));
274        1
275    }));
276
277    commands.register(literal("players").executes(|ctx: &Ctx| {
278        let source = ctx.source.lock();
279        let player_entities = source
280            .bot
281            .nearest_entities_by::<(), With<metadata::Player>>(|_: ()| true);
282        let tab_list = source.bot.tab_list();
283        for player_entity in player_entities {
284            let uuid = player_entity.uuid();
285            source.reply(format!(
286                "{} - {} ({:?})",
287                player_entity.id(),
288                tab_list.get(&uuid).map_or("?", |p| p.profile.name.as_str()),
289                uuid
290            ));
291        }
292        1
293    }));
294
295    commands.register(literal("enchants").executes(|ctx: &Ctx| {
296        let source = ctx.source.lock();
297        source.bot.with_registry_holder(|r| {
298            let enchants = &r.enchantment;
299            println!("enchants: {enchants:?}");
300        });
301        1
302    }));
303
304    commands.register(literal("attributes").executes(|ctx: &Ctx| {
305        let source = ctx.source.lock();
306        let attributes = source.bot.attributes();
307        println!("attributes: {attributes:?}");
308        1
309    }));
310
311    commands.register(literal("debugecsleak").executes(|ctx: &Ctx| {
312        let source = ctx.source.lock();
313
314        source.reply("Ok!");
315
316
317
318        source.bot.disconnect();
319
320        let ecs = source.bot.ecs.clone();
321        thread::spawn(move || {
322            thread::sleep(Duration::from_secs(1));
323            // dump the ecs
324
325            let mut ecs = ecs.write();
326
327            let report_path = env::temp_dir().join("azalea-ecs-leak-report.txt");
328            let mut report = File::create(&report_path).unwrap();
329
330            let mut query = ecs.query::<EntityRef>();
331            for entity in query.iter(& ecs) {
332                writeln!(report, "Entity: {}", entity.id()).unwrap();
333                let archetype = entity.archetype();
334                let component_count = archetype.component_count();
335
336                let component_names = archetype
337                    .components()
338                    .iter()
339                    .map(|c| ecs.components().get_info(*c).unwrap().name().to_string())
340                    .collect::<Vec<_>>();
341                writeln!(
342                    report,
343                    "- {component_count} components: {}",
344                    component_names.join(", ")
345                )
346                .unwrap();
347            }
348
349            writeln!(report).unwrap();
350
351
352            for (info, _) in ecs.iter_resources() {
353                let name = info.name().to_string();
354                writeln!(report, "Resource: {name}").unwrap();
355                // writeln!(report, "- Size: {} bytes",
356                // info.layout().size()).unwrap();
357
358                match name.as_ref() {
359                    "azalea_world::container::Worlds" => {
360                        let worlds = ecs.resource::<Worlds>();
361
362                        for (world_name, world) in &worlds.map {
363                            writeln!(report, "- Name: {world_name}").unwrap();
364                            writeln!(report, "- Reference count: {}", world.strong_count())
365                                .unwrap();
366                            if let Some(world) = world.upgrade() {
367                                let world = world.read();
368                                let chunks = &world.chunks;
369                                let chunks = (chunks as &dyn Any).downcast_ref::<WeakChunkStorage>();
370                                if let Some(chunks) = chunks {
371                                    let strong_chunks = chunks
372                                        .map
373                                        .iter()
374                                        .filter(|(_, v)| v.strong_count() > 0)
375                                        .count();
376                                    writeln!(
377                                        report,
378                                        "- Chunks: {} strongly referenced, {} in map",
379                                        strong_chunks,
380                                        chunks.map.len()
381                                    )
382                                    .unwrap();
383                                }
384                                writeln!(
385                                    report,
386                                    "- Entities: {}",
387                                    world.entities_by_chunk.len()
388                                )
389                                .unwrap();
390                            }
391                        }
392                    }
393                    "bevy_ecs::message::Messages<azalea_client::packet::game::ReceivePacketEvent>" => {
394                        let events = ecs.resource::<Messages<game::ReceiveGamePacketEvent>>();
395                        writeln!(report, "- Event count: {}", events.len()).unwrap();
396                    }
397                    "bevy_ecs::message::Messages<azalea_client::chunks::ReceiveChunkEvent>" => {
398                        let events = ecs.resource::<Messages<ReceiveChunkEvent>>();
399                        writeln!(report, "- Event count: {}", events.len()).unwrap();
400                    }
401
402                    _ => {}
403                }
404            }
405
406            println!("\x1b[1mWrote report to {}\x1b[m", report_path.display());
407        });
408
409        1
410    }));
411
412    commands.register(literal("exit").executes(|ctx: &Ctx| {
413        let source = ctx.source.lock();
414        source.reply("bye!");
415
416        source.bot.disconnect();
417
418        let source = ctx.source.clone();
419        thread::spawn(move || {
420            thread::sleep(Duration::from_secs(1));
421
422            source
423                .lock()
424                .bot
425                .ecs
426                .write()
427                .write_message(AppExit::Success);
428        });
429
430        1
431    }));
432}
Source

pub fn then_built(self, argument: CommandNode<S>) -> Self

Add an already built child node to this node.

You should usually use Self::then instead.

Source

pub fn executes<F>(self, f: F) -> Self
where F: Fn(&CommandContext<S>) -> i32 + Send + Sync + 'static,

Set the command to be executed when this node is reached.

If this is not present on a node, it is not a valid command.

literal("foo").executes(|ctx: &CommandContext<()>| 42)
Examples found in repository?
azalea/examples/testbot/commands/combat.rs (lines 9-20)
7pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
8    commands.register(
9        literal("killaura").then(argument("enabled", bool()).executes(|ctx: &Ctx| {
10            let enabled = get_bool(ctx, "enabled").unwrap();
11            let source = ctx.source.lock();
12            let bot = source.bot.clone();
13            bot.query_self::<&mut State, _>(|mut state| state.killaura = enabled);
14            source.reply(if enabled {
15                "Enabled killaura"
16            } else {
17                "Disabled killaura"
18            });
19            1
20        })),
21    );
22}
More examples
Hide additional examples
azalea/examples/testbot/commands/movement.rs (lines 16-30)
13pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
14    commands.register(
15        literal("goto")
16            .executes(|ctx: &Ctx| {
17                let source = ctx.source.lock();
18                println!("got goto");
19                // look for the sender
20                let Some(entity) = source.entity() else {
21                    source.reply("I can't see you!");
22                    return 0;
23                };
24                let position = entity.position();
25                source.reply("ok");
26                source
27                    .bot
28                    .start_goto(BlockPosGoal(BlockPos::from(position.up(0.5))));
29                1
30            })
31            .then(literal("xz").then(argument("x", integer()).then(
32                argument("z", integer()).executes(|ctx: &Ctx| {
33                    let source = ctx.source.lock();
34                    let x = get_integer(ctx, "x").unwrap();
35                    let z = get_integer(ctx, "z").unwrap();
36                    println!("goto xz {x} {z}");
37                    source.reply("ok");
38                    source.bot.start_goto(XZGoal { x, z });
39                    1
40                }),
41            )))
42            .then(literal("radius").then(argument("radius", float()).then(
43                argument("x", integer()).then(argument("y", integer()).then(
44                    argument("z", integer()).executes(|ctx: &Ctx| {
45                        let source = ctx.source.lock();
46                        let radius = get_float(ctx, "radius").unwrap();
47                        let x = get_integer(ctx, "x").unwrap();
48                        let y = get_integer(ctx, "y").unwrap();
49                        let z = get_integer(ctx, "z").unwrap();
50                        println!("goto radius {radius}, position: {x} {y} {z}");
51                        source.reply("ok");
52                        source.bot.start_goto(RadiusGoal {
53                            pos: BlockPos::new(x, y, z).center(),
54                            radius,
55                        });
56                        1
57                    }),
58                )),
59            )))
60            .then(argument("x", integer()).then(argument("y", integer()).then(
61                argument("z", integer()).executes(|ctx: &Ctx| {
62                    let source = ctx.source.lock();
63                    let x = get_integer(ctx, "x").unwrap();
64                    let y = get_integer(ctx, "y").unwrap();
65                    let z = get_integer(ctx, "z").unwrap();
66                    println!("goto xyz {x} {y} {z}");
67                    source.reply("ok");
68                    source.bot.start_goto(BlockPosGoal(BlockPos::new(x, y, z)));
69                    1
70                }),
71            ))),
72    );
73
74    commands.register(literal("follow").executes(|ctx: &Ctx| {
75        let source = ctx.source.lock();
76        println!("got follow");
77        // look for the sender
78        let Some(entity) = source.entity() else {
79            source.reply("I can't see you!");
80            return 0;
81        };
82        source.reply("ok");
83        *source.state.following_entity.lock() = Some(entity);
84        1
85    }));
86
87    commands.register(literal("down").executes(|ctx: &Ctx| {
88        let source = ctx.source.clone();
89        tokio::spawn(async move {
90            let bot = source.lock().bot.clone();
91            let position = BlockPos::from(bot.position());
92            source.lock().reply("mining...");
93            bot.mine(position.down(1)).await;
94            source.lock().reply("done");
95        });
96        1
97    }));
98
99    commands.register(
100        literal("look")
101            .executes(|ctx: &Ctx| {
102                // look for the sender
103                let source = ctx.source.lock();
104                let Some(entity) = source.entity() else {
105                    source.reply("I can't see you!");
106                    return 0;
107                };
108                let eye_position = entity.eye_position();
109                source.bot.look_at(eye_position);
110                1
111            })
112            .then(argument("x", integer()).then(argument("y", integer()).then(
113                argument("z", integer()).executes(|ctx: &Ctx| {
114                    let pos = BlockPos::new(
115                        get_integer(ctx, "x").unwrap(),
116                        get_integer(ctx, "y").unwrap(),
117                        get_integer(ctx, "z").unwrap(),
118                    );
119                    println!("{pos:?}");
120                    let source = ctx.source.lock();
121                    source.bot.look_at(pos.center());
122                    1
123                }),
124            ))),
125    );
126
127    commands.register(
128        literal("walk").then(argument("seconds", float()).executes(|ctx: &Ctx| {
129            let mut seconds = get_float(ctx, "seconds").unwrap();
130            let source = ctx.source.lock();
131            let bot = source.bot.clone();
132
133            if seconds < 0. {
134                bot.walk(WalkDirection::Backward);
135                seconds = -seconds;
136            } else {
137                bot.walk(WalkDirection::Forward);
138            }
139
140            tokio::spawn(async move {
141                tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
142                bot.walk(WalkDirection::None);
143            });
144            source.reply(format!("ok, walking for {seconds} seconds"));
145            1
146        })),
147    );
148    commands.register(
149        literal("sprint").then(argument("seconds", float()).executes(|ctx: &Ctx| {
150            let seconds = get_float(ctx, "seconds").unwrap();
151            let source = ctx.source.lock();
152            let bot = source.bot.clone();
153            bot.sprint(SprintDirection::Forward);
154            tokio::spawn(async move {
155                tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
156                bot.walk(WalkDirection::None);
157            });
158            source.reply(format!("ok, sprinting for {seconds} seconds"));
159            1
160        })),
161    );
162
163    commands.register(literal("north").executes(|ctx: &Ctx| {
164        let source = ctx.source.lock();
165        source.bot.set_direction(180., 0.);
166        source.reply("ok");
167        1
168    }));
169    commands.register(literal("south").executes(|ctx: &Ctx| {
170        let source = ctx.source.lock();
171        source.bot.set_direction(0., 0.);
172        source.reply("ok");
173        1
174    }));
175    commands.register(literal("east").executes(|ctx: &Ctx| {
176        let source = ctx.source.lock();
177        source.bot.set_direction(-90., 0.);
178        source.reply("ok");
179        1
180    }));
181    commands.register(literal("west").executes(|ctx: &Ctx| {
182        let source = ctx.source.lock();
183        source.bot.set_direction(90., 0.);
184        source.reply("ok");
185        1
186    }));
187    commands.register(
188        literal("jump")
189            .executes(|ctx: &Ctx| {
190                let source = ctx.source.lock();
191                source.bot.jump();
192                source.reply("ok");
193                1
194            })
195            .then(argument("enabled", bool()).executes(|ctx: &Ctx| {
196                let jumping = get_bool(ctx, "enabled").unwrap();
197                let source = ctx.source.lock();
198                source.bot.set_jumping(jumping);
199                1
200            })),
201    );
202
203    let sneak = |ctx: &Ctx| {
204        let source = ctx.source.lock();
205        source.bot.set_crouching(!source.bot.crouching());
206        source.reply("ok");
207        1
208    };
209    let sneak_enabled = argument("enabled", bool()).executes(|ctx: &Ctx| {
210        let sneaking = get_bool(ctx, "enabled").unwrap();
211        let source = ctx.source.lock();
212        source.bot.set_crouching(sneaking);
213        1
214    });
215    commands.register(literal("sneak").executes(sneak).then(sneak_enabled.clone()));
216    commands.register(literal("crouch").executes(sneak).then(sneak_enabled));
217
218    commands.register(literal("stop").executes(|ctx: &Ctx| {
219        let source = ctx.source.lock();
220        source.bot.stop_pathfinding();
221        source.reply("ok");
222        *source.state.following_entity.lock() = None;
223        1
224    }));
225    commands.register(literal("forcestop").executes(|ctx: &Ctx| {
226        let source = ctx.source.lock();
227        source.bot.force_stop_pathfinding();
228        source.reply("ok");
229        *source.state.following_entity.lock() = None;
230        1
231    }));
232}
azalea/examples/testbot/commands/debug.rs (lines 27-31)
26pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
27    commands.register(literal("ping").executes(|ctx: &Ctx| {
28        let source = ctx.source.lock();
29        source.reply("pong!");
30        1
31    }));
32    commands.register(
33        literal("say").then(argument("message", greedy_string()).executes(|ctx: &Ctx| {
34            let source = ctx.source.lock();
35            let message = get_string(ctx, "message").unwrap();
36            source.bot.chat(message);
37            1
38        })),
39    );
40
41    commands.register(literal("disconnect").executes(|ctx: &Ctx| {
42        let source = ctx.source.lock();
43        source.bot.disconnect();
44        1
45    }));
46
47    commands.register(literal("whereami").executes(|ctx: &Ctx| {
48        let source = ctx.source.lock();
49        let Some(entity) = source.entity() else {
50            source.reply("You aren't in render distance!");
51            return 0;
52        };
53        let position = entity.position();
54        source.reply(format!(
55            "You are at {}, {}, {}",
56            position.x, position.y, position.z
57        ));
58        1
59    }));
60
61    commands.register(literal("entityid").executes(|ctx: &Ctx| {
62        let source = ctx.source.lock();
63        let Some(entity) = source.entity() else {
64            source.reply("You aren't in render distance!");
65            return 0;
66        };
67        let entity_id = entity.minecraft_id();
68        source.reply(format!(
69            "Your Minecraft ID is {} and your ECS ID is {entity:?}",
70            *entity_id
71        ));
72        1
73    }));
74
75    let whereareyou = |ctx: &Ctx| {
76        let source = ctx.source.lock();
77        let position = source.bot.position();
78        source.reply(format!(
79            "I'm at {}, {}, {}",
80            position.x, position.y, position.z
81        ));
82        1
83    };
84    commands.register(literal("whereareyou").executes(whereareyou));
85    commands.register(literal("pos").executes(whereareyou));
86
87    commands.register(literal("whoareyou").executes(|ctx: &Ctx| {
88        let source = ctx.source.lock();
89        source.reply(format!(
90            "I am {} ({}, {})",
91            source.bot.username(),
92            source.bot.uuid(),
93            source.bot.entity
94        ));
95        1
96    }));
97
98    commands.register(literal("getdirection").executes(|ctx: &Ctx| {
99        let source = ctx.source.lock();
100        let direction = source.bot.direction();
101        source.reply(format!(
102            "I'm looking at {}, {}",
103            direction.y_rot(),
104            direction.x_rot()
105        ));
106        1
107    }));
108
109    commands.register(literal("health").executes(|ctx: &Ctx| {
110        let source = ctx.source.lock();
111
112        let health = source.bot.health();
113        source.reply(format!("I have {health} health"));
114        1
115    }));
116
117    commands.register(literal("lookingat").executes(|ctx: &Ctx| {
118        let source = ctx.source.lock();
119
120        let hit_result = source.bot.hit_result();
121
122        match &hit_result {
123            HitResult::Block(r) => {
124                if r.miss {
125                    source.reply("I'm not looking at anything");
126                    return 0;
127                }
128                let block_pos = r.block_pos;
129                let block = source.bot.world().read().get_block_state(block_pos);
130                source.reply(format!("I'm looking at {block:?} at {block_pos:?}"));
131            }
132            HitResult::Entity(r) => {
133                let entity_kind = **source.bot.entity_component::<EntityKindComponent>(r.entity);
134                source.reply(format!(
135                    "I'm looking at {entity_kind} ({:?}) at {}",
136                    r.entity, r.location
137                ));
138            }
139        }
140
141        1
142    }));
143
144    commands.register(literal("getblock").then(argument("x", integer()).then(
145        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
146            let source = ctx.source.lock();
147            let x = get_integer(ctx, "x").unwrap();
148            let y = get_integer(ctx, "y").unwrap();
149            let z = get_integer(ctx, "z").unwrap();
150            println!("getblock xyz {x} {y} {z}");
151            let block_pos = BlockPos::new(x, y, z);
152            let block = source.bot.world().read().get_block_state(block_pos);
153            source.reply(format!("BlockKind at {block_pos} is {block:?}"));
154            1
155        })),
156    )));
157    commands.register(literal("getfluid").then(argument("x", integer()).then(
158        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
159            let source = ctx.source.lock();
160            let x = get_integer(ctx, "x").unwrap();
161            let y = get_integer(ctx, "y").unwrap();
162            let z = get_integer(ctx, "z").unwrap();
163            println!("getfluid xyz {x} {y} {z}");
164            let block_pos = BlockPos::new(x, y, z);
165            let block = source.bot.world().read().get_fluid_state(block_pos);
166            source.reply(format!("Fluid at {block_pos} is {block:?}"));
167            1
168        })),
169    )));
170
171    commands.register(literal("inventory").executes(|ctx: &Ctx| {
172        let source = ctx.source.lock();
173        for item in source.bot.menu().slots() {
174            if item.is_empty() {
175                continue;
176            }
177            println!("{item:?}");
178            for (kind, data) in item.component_patch().iter() {
179                if let Some(data) = data {
180                    println!("- {kind} {data:?}");
181                }
182            }
183        }
184        1
185    }));
186
187    commands.register(literal("pathfinderstate").executes(|ctx: &Ctx| {
188        let source = ctx.source.lock();
189        let pathfinder = source.bot.get_component::<Pathfinder>();
190        let Some(pathfinder) = pathfinder else {
191            source.reply("I don't have the Pathfinder component");
192            return 1;
193        };
194        source.reply(format!(
195            "pathfinder.is_calculating: {}",
196            pathfinder.is_calculating
197        ));
198
199        let executing_path = source.bot.get_component::<ExecutingPath>();
200        let Some(executing_path) = executing_path else {
201            source.reply("I'm not executing a path");
202            return 1;
203        };
204        source.reply(format!(
205            "is_path_partial: {}, path.len: {}, queued_path.len: {}",
206            executing_path.is_path_partial,
207            executing_path.path.len(),
208            if let Some(queued) = &executing_path.queued_path {
209                queued.len().to_string()
210            } else {
211                "n/a".to_owned()
212            },
213        ));
214        1
215    }));
216    commands.register(literal("pathfindermoves").executes(|ctx: &Ctx| {
217        let source = ctx.source.lock();
218
219        let Some(entity) = source.entity() else {
220            source.reply("You aren't in render distance!");
221            return 0;
222        };
223        let position = entity.position();
224        let position = BlockPos::from(position);
225
226        let mut edges = Vec::new();
227        let cached_world = CachedWorld::new(source.bot.world(), position);
228        let mining_cache = MiningCache::new(Some(Menu::Player(inventory::Player::default())));
229        let custom_state = CustomPathfinderStateRef::default();
230
231        azalea::pathfinder::moves::default_move(
232            &mut MovesCtx {
233                edges: &mut edges,
234                world: &cached_world,
235                mining_cache: &mining_cache,
236                custom_state: &custom_state,
237            },
238            RelBlockPos::from_origin(position, position),
239        );
240
241        if edges.is_empty() {
242            source.reply("No possible moves.");
243        } else {
244            source.reply("Moves:");
245            for (i, edge) in edges.iter().enumerate() {
246                source.reply(format!("{}) {edge:?}", i + 1));
247            }
248        }
249
250        1
251    }));
252
253    commands.register(literal("startuseitem").executes(|ctx: &Ctx| {
254        let source = ctx.source.lock();
255        source.bot.start_use_item();
256        source.reply("Ok!");
257        1
258    }));
259    commands.register(literal("maxstacksize").executes(|ctx: &Ctx| {
260        let source = ctx.source.lock();
261        let max_stack_size = source
262            .bot
263            .get_held_item()
264            .get_component::<MaxStackSize>()
265            .map_or(-1, |s| s.count);
266        source.reply(format!("{max_stack_size}"));
267        1
268    }));
269
270    commands.register(literal("dimensions").executes(|ctx: &Ctx| {
271        let source = ctx.source.lock();
272        let bot_dimensions = source.bot.dimensions();
273        source.reply(format!("{bot_dimensions:?}"));
274        1
275    }));
276
277    commands.register(literal("players").executes(|ctx: &Ctx| {
278        let source = ctx.source.lock();
279        let player_entities = source
280            .bot
281            .nearest_entities_by::<(), With<metadata::Player>>(|_: ()| true);
282        let tab_list = source.bot.tab_list();
283        for player_entity in player_entities {
284            let uuid = player_entity.uuid();
285            source.reply(format!(
286                "{} - {} ({:?})",
287                player_entity.id(),
288                tab_list.get(&uuid).map_or("?", |p| p.profile.name.as_str()),
289                uuid
290            ));
291        }
292        1
293    }));
294
295    commands.register(literal("enchants").executes(|ctx: &Ctx| {
296        let source = ctx.source.lock();
297        source.bot.with_registry_holder(|r| {
298            let enchants = &r.enchantment;
299            println!("enchants: {enchants:?}");
300        });
301        1
302    }));
303
304    commands.register(literal("attributes").executes(|ctx: &Ctx| {
305        let source = ctx.source.lock();
306        let attributes = source.bot.attributes();
307        println!("attributes: {attributes:?}");
308        1
309    }));
310
311    commands.register(literal("debugecsleak").executes(|ctx: &Ctx| {
312        let source = ctx.source.lock();
313
314        source.reply("Ok!");
315
316
317
318        source.bot.disconnect();
319
320        let ecs = source.bot.ecs.clone();
321        thread::spawn(move || {
322            thread::sleep(Duration::from_secs(1));
323            // dump the ecs
324
325            let mut ecs = ecs.write();
326
327            let report_path = env::temp_dir().join("azalea-ecs-leak-report.txt");
328            let mut report = File::create(&report_path).unwrap();
329
330            let mut query = ecs.query::<EntityRef>();
331            for entity in query.iter(& ecs) {
332                writeln!(report, "Entity: {}", entity.id()).unwrap();
333                let archetype = entity.archetype();
334                let component_count = archetype.component_count();
335
336                let component_names = archetype
337                    .components()
338                    .iter()
339                    .map(|c| ecs.components().get_info(*c).unwrap().name().to_string())
340                    .collect::<Vec<_>>();
341                writeln!(
342                    report,
343                    "- {component_count} components: {}",
344                    component_names.join(", ")
345                )
346                .unwrap();
347            }
348
349            writeln!(report).unwrap();
350
351
352            for (info, _) in ecs.iter_resources() {
353                let name = info.name().to_string();
354                writeln!(report, "Resource: {name}").unwrap();
355                // writeln!(report, "- Size: {} bytes",
356                // info.layout().size()).unwrap();
357
358                match name.as_ref() {
359                    "azalea_world::container::Worlds" => {
360                        let worlds = ecs.resource::<Worlds>();
361
362                        for (world_name, world) in &worlds.map {
363                            writeln!(report, "- Name: {world_name}").unwrap();
364                            writeln!(report, "- Reference count: {}", world.strong_count())
365                                .unwrap();
366                            if let Some(world) = world.upgrade() {
367                                let world = world.read();
368                                let chunks = &world.chunks;
369                                let chunks = (chunks as &dyn Any).downcast_ref::<WeakChunkStorage>();
370                                if let Some(chunks) = chunks {
371                                    let strong_chunks = chunks
372                                        .map
373                                        .iter()
374                                        .filter(|(_, v)| v.strong_count() > 0)
375                                        .count();
376                                    writeln!(
377                                        report,
378                                        "- Chunks: {} strongly referenced, {} in map",
379                                        strong_chunks,
380                                        chunks.map.len()
381                                    )
382                                    .unwrap();
383                                }
384                                writeln!(
385                                    report,
386                                    "- Entities: {}",
387                                    world.entities_by_chunk.len()
388                                )
389                                .unwrap();
390                            }
391                        }
392                    }
393                    "bevy_ecs::message::Messages<azalea_client::packet::game::ReceivePacketEvent>" => {
394                        let events = ecs.resource::<Messages<game::ReceiveGamePacketEvent>>();
395                        writeln!(report, "- Event count: {}", events.len()).unwrap();
396                    }
397                    "bevy_ecs::message::Messages<azalea_client::chunks::ReceiveChunkEvent>" => {
398                        let events = ecs.resource::<Messages<ReceiveChunkEvent>>();
399                        writeln!(report, "- Event count: {}", events.len()).unwrap();
400                    }
401
402                    _ => {}
403                }
404            }
405
406            println!("\x1b[1mWrote report to {}\x1b[m", report_path.display());
407        });
408
409        1
410    }));
411
412    commands.register(literal("exit").executes(|ctx: &Ctx| {
413        let source = ctx.source.lock();
414        source.reply("bye!");
415
416        source.bot.disconnect();
417
418        let source = ctx.source.clone();
419        thread::spawn(move || {
420            thread::sleep(Duration::from_secs(1));
421
422            source
423                .lock()
424                .bot
425                .ecs
426                .write()
427                .write_message(AppExit::Success);
428        });
429
430        1
431    }));
432}
Source

pub fn executes_result<F>(self, f: F) -> Self
where F: Fn(&CommandContext<S>) -> Result<i32, CommandSyntaxError> + Send + Sync + 'static,

Same as Self::executes but returns a Result<i32, CommandSyntaxError>.

Source

pub fn requires<F>(self, requirement: F) -> Self
where F: Fn(&S) -> bool + Send + Sync + 'static,

Set the requirement for this node to be considered.

If this is not present on a node, it is considered to always pass.

literal("foo")
    .requires(|s: &CommandSource| s.opped)
    // ...
Source

pub fn redirect(self, target: Arc<RwLock<CommandNode<S>>>) -> Self

Source

pub fn fork( self, target: Arc<RwLock<CommandNode<S>>>, modifier: Arc<RedirectModifier<S>>, ) -> Self

Source

pub fn forward( self, target: Arc<RwLock<CommandNode<S>>>, modifier: Option<Arc<RedirectModifier<S>>>, fork: bool, ) -> Self

Source

pub fn arguments(&self) -> &CommandNode<S>

Source

pub fn build(self) -> CommandNode<S>

Manually build this node into a CommandNode. You probably don’t need to do this yourself.

Trait Implementations§

Source§

impl<S> Clone for ArgumentBuilder<S>

Source§

fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl<S> Debug for ArgumentBuilder<S>

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

§

impl<T> Instrument for T

§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> WithSubscriber for T

§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more