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Structsยง
- The coordinates of a block in the world. For entities (if the coordinate with decimals), use
Vec3
instead. - The coordinates of a block inside a chunk.
- Chunk coordinates are used to represent where a chunk is in the world. You can convert the x and z to block coordinates by multiplying them by 16.
- The coordinates of a block inside a chunk section. Each coordinate must be in the range [0, 15].
- The coordinates of a chunk section in the world.
- A block pos with an attached world
- Used to represent an exact position in the world where an entity could be. For blocks,
BlockPos
is used instead.