Vec3

Struct Vec3 

Source
pub struct Vec3 {
    pub x: f64,
    pub y: f64,
    pub z: f64,
}
Expand description

Used to represent an exact position in the world where an entity could be.

For blocks, BlockPos is used instead.

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§x: f64§y: f64§z: f64

Implementations§

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impl Vec3

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pub fn with_delta(&self, delta: &impl PositionDeltaTrait) -> Vec3

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pub fn normalize(&self) -> Vec3

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pub fn multiply(&self, x: f64, y: f64, z: f64) -> Vec3

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pub fn scale(&self, amount: f64) -> Vec3

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impl Vec3

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pub const ZERO: Self

The position where x, y, and z are all 0.

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pub const fn new(x: f64, y: f64, z: f64) -> Self

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pub fn length_squared(&self) -> f64

Get the distance of this vector to the origin by doing x^2 + y^2 + z^2.

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pub fn distance_squared_to(self, other: Self) -> f64

Get the squared distance from this position to another position. Equivalent to (self - other).length_squared().

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pub fn horizontal_distance_squared(&self) -> f64

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pub fn horizontal_distance_squared_to(self, other: Self) -> f64

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pub fn down(&self, y: f64) -> Self

Return a new instance of this position with the y coordinate decreased by the given number.

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pub fn up(&self, y: f64) -> Self

Return a new instance of this position with the y coordinate increased by the given number.

Examples found in repository?
azalea/examples/testbot/commands/movement.rs (line 110)
16pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
17    commands.register(
18        literal("goto")
19            .executes(|ctx: &Ctx| {
20                let mut source = ctx.source.lock();
21                println!("got goto");
22                // look for the sender
23                let Some(entity) = source.entity() else {
24                    source.reply("I can't see you!");
25                    return 0;
26                };
27                let Some(position) = source.bot.get_entity_component::<Position>(entity) else {
28                    source.reply("I can't see you!");
29                    return 0;
30                };
31                source.reply("ok");
32                source
33                    .bot
34                    .start_goto(BlockPosGoal(BlockPos::from(position)));
35                1
36            })
37            .then(literal("xz").then(argument("x", integer()).then(
38                argument("z", integer()).executes(|ctx: &Ctx| {
39                    let source = ctx.source.lock();
40                    let x = get_integer(ctx, "x").unwrap();
41                    let z = get_integer(ctx, "z").unwrap();
42                    println!("goto xz {x} {z}");
43                    source.reply("ok");
44                    source.bot.start_goto(XZGoal { x, z });
45                    1
46                }),
47            )))
48            .then(literal("radius").then(argument("radius", float()).then(
49                argument("x", integer()).then(argument("y", integer()).then(
50                    argument("z", integer()).executes(|ctx: &Ctx| {
51                        let source = ctx.source.lock();
52                        let radius = get_float(ctx, "radius").unwrap();
53                        let x = get_integer(ctx, "x").unwrap();
54                        let y = get_integer(ctx, "y").unwrap();
55                        let z = get_integer(ctx, "z").unwrap();
56                        println!("goto radius {radius}, position: {x} {y} {z}");
57                        source.reply("ok");
58                        source.bot.start_goto(RadiusGoal {
59                            pos: BlockPos::new(x, y, z).center(),
60                            radius,
61                        });
62                        1
63                    }),
64                )),
65            )))
66            .then(argument("x", integer()).then(argument("y", integer()).then(
67                argument("z", integer()).executes(|ctx: &Ctx| {
68                    let source = ctx.source.lock();
69                    let x = get_integer(ctx, "x").unwrap();
70                    let y = get_integer(ctx, "y").unwrap();
71                    let z = get_integer(ctx, "z").unwrap();
72                    println!("goto xyz {x} {y} {z}");
73                    source.reply("ok");
74                    source.bot.start_goto(BlockPosGoal(BlockPos::new(x, y, z)));
75                    1
76                }),
77            ))),
78    );
79
80    commands.register(literal("down").executes(|ctx: &Ctx| {
81        let source = ctx.source.clone();
82        tokio::spawn(async move {
83            let bot = source.lock().bot.clone();
84            let position = BlockPos::from(bot.position());
85            source.lock().reply("mining...");
86            bot.mine(position.down(1)).await;
87            source.lock().reply("done");
88        });
89        1
90    }));
91
92    commands.register(
93        literal("look")
94            .executes(|ctx: &Ctx| {
95                // look for the sender
96                let mut source = ctx.source.lock();
97                let Some(entity) = source.entity() else {
98                    source.reply("I can't see you!");
99                    return 0;
100                };
101                let Some(position) = source.bot.get_entity_component::<Position>(entity) else {
102                    source.reply("I can't see you!");
103                    return 0;
104                };
105                let eye_height = source
106                    .bot
107                    .get_entity_component::<EntityDimensions>(entity)
108                    .map(|h| h.eye_height)
109                    .unwrap_or_default();
110                source.bot.look_at(position.up(eye_height as f64));
111                1
112            })
113            .then(argument("x", integer()).then(argument("y", integer()).then(
114                argument("z", integer()).executes(|ctx: &Ctx| {
115                    let pos = BlockPos::new(
116                        get_integer(ctx, "x").unwrap(),
117                        get_integer(ctx, "y").unwrap(),
118                        get_integer(ctx, "z").unwrap(),
119                    );
120                    println!("{pos:?}");
121                    let source = ctx.source.lock();
122                    source.bot.look_at(pos.center());
123                    1
124                }),
125            ))),
126    );
127
128    commands.register(
129        literal("walk").then(argument("seconds", float()).executes(|ctx: &Ctx| {
130            let mut seconds = get_float(ctx, "seconds").unwrap();
131            let source = ctx.source.lock();
132            let bot = source.bot.clone();
133
134            if seconds < 0. {
135                bot.walk(WalkDirection::Backward);
136                seconds = -seconds;
137            } else {
138                bot.walk(WalkDirection::Forward);
139            }
140
141            tokio::spawn(async move {
142                tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
143                bot.walk(WalkDirection::None);
144            });
145            source.reply(format!("ok, walking for {seconds} seconds"));
146            1
147        })),
148    );
149    commands.register(
150        literal("sprint").then(argument("seconds", float()).executes(|ctx: &Ctx| {
151            let seconds = get_float(ctx, "seconds").unwrap();
152            let source = ctx.source.lock();
153            let bot = source.bot.clone();
154            bot.sprint(SprintDirection::Forward);
155            tokio::spawn(async move {
156                tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
157                bot.walk(WalkDirection::None);
158            });
159            source.reply(format!("ok, sprinting for {seconds} seconds"));
160            1
161        })),
162    );
163
164    commands.register(literal("north").executes(|ctx: &Ctx| {
165        let source = ctx.source.lock();
166        source.bot.set_direction(180., 0.);
167        source.reply("ok");
168        1
169    }));
170    commands.register(literal("south").executes(|ctx: &Ctx| {
171        let source = ctx.source.lock();
172        source.bot.set_direction(0., 0.);
173        source.reply("ok");
174        1
175    }));
176    commands.register(literal("east").executes(|ctx: &Ctx| {
177        let source = ctx.source.lock();
178        source.bot.set_direction(-90., 0.);
179        source.reply("ok");
180        1
181    }));
182    commands.register(literal("west").executes(|ctx: &Ctx| {
183        let source = ctx.source.lock();
184        source.bot.set_direction(90., 0.);
185        source.reply("ok");
186        1
187    }));
188    commands.register(
189        literal("jump")
190            .executes(|ctx: &Ctx| {
191                let source = ctx.source.lock();
192                source.bot.jump();
193                source.reply("ok");
194                1
195            })
196            .then(argument("enabled", bool()).executes(|ctx: &Ctx| {
197                let jumping = get_bool(ctx, "enabled").unwrap();
198                let source = ctx.source.lock();
199                source.bot.set_jumping(jumping);
200                1
201            })),
202    );
203
204    let sneak = |ctx: &Ctx| {
205        let source = ctx.source.lock();
206        source.bot.set_crouching(!source.bot.crouching());
207        source.reply("ok");
208        1
209    };
210    let sneak_enabled = argument("enabled", bool()).executes(|ctx: &Ctx| {
211        let sneaking = get_bool(ctx, "enabled").unwrap();
212        let source = ctx.source.lock();
213        source.bot.set_crouching(sneaking);
214        1
215    });
216    commands.register(literal("sneak").executes(sneak).then(sneak_enabled.clone()));
217    commands.register(literal("crouch").executes(sneak).then(sneak_enabled));
218
219    commands.register(literal("stop").executes(|ctx: &Ctx| {
220        let source = ctx.source.lock();
221        source.bot.stop_pathfinding();
222        source.reply("ok");
223        *source.state.task.lock() = BotTask::None;
224        1
225    }));
226}
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pub fn north(&self, z: f64) -> Self

Return a new instance of this position with the z coordinate subtracted by the given number.

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pub fn east(&self, x: f64) -> Self

Return a new instance of this position with the x coordinate increased by the given number.

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pub fn south(&self, z: f64) -> Self

Return a new instance of this position with the z coordinate increased by the given number.

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pub fn west(&self, x: f64) -> Self

Return a new instance of this position with the x coordinate subtracted by the given number.

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pub fn dot(&self, other: Self) -> f64

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pub fn min(&self, other: Self) -> Self

Make a new position with the lower coordinates for each axis.

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pub fn max(&self, other: Self) -> Self

Make a new position with the higher coordinates for each axis.

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pub fn xz(&self) -> Self

Replace the Y with 0.

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pub fn with_x(&self, x: f64) -> Self

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pub fn with_y(&self, y: f64) -> Self

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pub fn with_z(&self, z: f64) -> Self

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impl Vec3

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pub fn length(&self) -> f64

Get the distance of this vector to the origin by doing sqrt(x^2 + y^2 + z^2).

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pub fn distance_to(self, other: Self) -> f64

Get the distance from this position to another position. Equivalent to (self - other).length().

Examples found in repository?
azalea/examples/testbot/killaura.rs (line 34)
10pub fn tick(bot: Client, state: State) -> anyhow::Result<()> {
11    if !state.killaura {
12        return Ok(());
13    }
14    if bot.has_attack_cooldown() {
15        return Ok(());
16    }
17    let mut nearest_entity = None;
18    let mut nearest_distance = f64::INFINITY;
19    let bot_position = bot.eye_position();
20    let bot_instance_name = bot.component::<InstanceName>();
21    {
22        let mut ecs = bot.ecs.lock();
23        let mut query = ecs
24            .query_filtered::<(Entity, &Position, &InstanceName), (
25                With<AbstractMonster>,
26                Without<LocalEntity>,
27                Without<Dead>,
28            )>();
29        for (entity_id, position, instance_name) in query.iter(&ecs) {
30            if instance_name != &bot_instance_name {
31                continue;
32            }
33
34            let distance = bot_position.distance_to(**position);
35            if distance < 4. && distance < nearest_distance {
36                nearest_entity = Some(entity_id);
37                nearest_distance = distance;
38            }
39        }
40    }
41    if let Some(nearest_entity) = nearest_entity {
42        println!("attacking {nearest_entity:?}");
43        println!("distance {nearest_distance:?}");
44        bot.attack(nearest_entity);
45    }
46
47    Ok(())
48}
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pub fn x_rot(self, radians: f32) -> Vec3

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pub fn y_rot(self, radians: f32) -> Vec3

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pub fn to_block_pos_floor(&self) -> BlockPos

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pub fn to_block_pos_ceil(&self) -> BlockPos

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pub fn closer_than(&self, other: Vec3, range: f64) -> bool

Whether the distance between this point and other is less than range.

Trait Implementations§

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impl Add<f64> for Vec3

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type Output = Vec3

The resulting type after applying the + operator.
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fn add(self, rhs: f64) -> Self::Output

Performs the + operation. Read more
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impl Add for &Vec3

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type Output = Vec3

The resulting type after applying the + operator.
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fn add(self, rhs: Self) -> Self::Output

Performs the + operation. Read more
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impl Add for Vec3

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type Output = Vec3

The resulting type after applying the + operator.
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fn add(self, rhs: Self) -> Self::Output

Performs the + operation. Read more
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impl AddAssign for Vec3

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fn add_assign(&mut self, rhs: Self)

Performs the += operation. Read more
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impl AzaleaRead for Vec3

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fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>

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impl AzaleaWrite for Vec3

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fn azalea_write(&self, buf: &mut impl Write) -> Result<(), Error>

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impl Clone for Vec3

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fn clone(&self) -> Vec3

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Vec3

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Vec3

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fn default() -> Vec3

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Vec3

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Display for Vec3

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Display a position as x y z.

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impl Div<f64> for Vec3

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type Output = Vec3

The resulting type after applying the / operator.
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fn div(self, divisor: f64) -> Self::Output

Performs the / operation. Read more
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impl DivAssign<f64> for Vec3

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fn div_assign(&mut self, divisor: f64)

Performs the /= operation. Read more
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impl From<&(f64, f64, f64)> for Vec3

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fn from(pos: &(f64, f64, f64)) -> Self

Converts to this type from the input type.
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impl From<&Vec3> for BlockPos

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fn from(pos: &Vec3) -> Self

Converts to this type from the input type.
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impl From<&Vec3> for ChunkBlockPos

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fn from(pos: &Vec3) -> Self

Converts to this type from the input type.
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impl From<&Vec3> for ChunkPos

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fn from(pos: &Vec3) -> Self

Converts to this type from the input type.
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impl From<&Vec3> for ChunkSectionPos

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fn from(pos: &Vec3) -> Self

Converts to this type from the input type.
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impl From<(f64, f64, f64)> for Vec3

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fn from(pos: (f64, f64, f64)) -> Self

Converts to this type from the input type.
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impl From<LpVec3> for Vec3

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fn from(value: LpVec3) -> Self

Converts to this type from the input type.
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impl<T: PositionDeltaTrait> From<T> for Vec3

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fn from(value: T) -> Self

Converts to this type from the input type.
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impl From<Vec3> for (f64, f64, f64)

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fn from(pos: Vec3) -> Self

Converts to this type from the input type.
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impl From<Vec3> for BlockPos

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fn from(pos: Vec3) -> Self

Converts to this type from the input type.
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impl From<Vec3> for ChunkBlockPos

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fn from(pos: Vec3) -> Self

Converts to this type from the input type.
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impl From<Vec3> for ChunkPos

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fn from(pos: Vec3) -> Self

Converts to this type from the input type.
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impl From<Vec3> for ChunkSectionPos

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fn from(pos: Vec3) -> Self

Converts to this type from the input type.
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impl From<Vec3> for LpVec3

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fn from(value: Vec3) -> Self

Converts to this type from the input type.
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impl From<Vec3> for Vec3f32

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fn from(v: Vec3) -> Self

Converts to this type from the input type.
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impl From<Vec3f32> for Vec3

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fn from(v: Vec3f32) -> Self

Converts to this type from the input type.
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impl FromNbtTag for Vec3

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fn from_nbt_tag(tag: NbtTag<'_, '_>) -> Option<Self>

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fn from_optional_nbt_tag( tag: Option<NbtTag<'_, '_>>, ) -> Result<Option<Self>, DeserializeError>

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impl FromStr for Vec3

Parses a string in the format “X Y Z” into a Vec3.

The input string should contain three floating-point values separated by spaces, representing the x, y, and z components of the vector respectively. This can be used to parse user input or from Vec3::to_string.

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type Err = &'static str

The associated error which can be returned from parsing.
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fn from_str(s: &str) -> Result<Self, Self::Err>

Parses a string s to return a value of this type. Read more
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impl Mul<f64> for Vec3

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type Output = Vec3

The resulting type after applying the * operator.
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fn mul(self, multiplier: f64) -> Self::Output

Performs the * operation. Read more
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impl MulAssign<f64> for Vec3

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fn mul_assign(&mut self, multiplier: f64)

Performs the *= operation. Read more
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impl PartialEq for Vec3

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fn eq(&self, other: &Vec3) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Rem<f64> for Vec3

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type Output = Vec3

The resulting type after applying the % operator.
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fn rem(self, rhs: f64) -> Self::Output

Performs the % operation. Read more
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impl Serialize for Vec3

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Sub for &Vec3

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fn sub(self, other: Self) -> Self::Output

Find the difference between two positions.

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type Output = Vec3

The resulting type after applying the - operator.
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impl Sub for Vec3

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type Output = Vec3

The resulting type after applying the - operator.
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fn sub(self, other: Self) -> Self::Output

Performs the - operation. Read more
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impl Copy for Vec3

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impl StructuralPartialEq for Vec3

Auto Trait Implementations§

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impl Freeze for Vec3

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impl RefUnwindSafe for Vec3

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impl Send for Vec3

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impl Sync for Vec3

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impl Unpin for Vec3

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impl UnwindSafe for Vec3

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSend for T
where T: Any + Send,

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fn into_any_send(self: Box<T>) -> Box<dyn Any + Send>

Converts Box<Trait> (where Trait: DowncastSend) to Box<dyn Any + Send>, which can then be downcast into Box<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromWorld for T
where T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using default().

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoResult<T> for T

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fn into_result(self) -> Result<T, RunSystemError>

Converts this type into the system output type.
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impl<A> Is for A
where A: Any,

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fn is<T>() -> bool
where T: Any,

Checks if the current type “is” another type, using a TypeId equality comparison. This is most useful in the context of generic logic. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> Serialize for T
where T: Serialize + ?Sized,

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fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<(), Error>

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fn do_erased_serialize( &self, serializer: &mut dyn Serializer, ) -> Result<(), ErrorImpl>

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impl<T> ToCompactString for T
where T: Display,

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fn try_to_compact_string(&self) -> Result<CompactString, ToCompactStringError>

Fallible version of [ToCompactString::to_compact_string()] Read more
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fn to_compact_string(&self) -> CompactString

Converts the given value to a [CompactString]. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

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fn clone_type_data(&self) -> Box<dyn TypeData>

Creates a type-erased clone of this value.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

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where T: Send,

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,