pub struct BlockPos {
pub x: i32,
pub y: i32,
pub z: i32,
}Expand description
The coordinates of a block in the world.
For entities (if the coordinates are floating-point), use Vec3 instead.
To convert a BlockPos to a Vec3, you’ll usually want Self::center.
Fields§
§x: i32§y: i32§z: i32Implementations§
Source§impl BlockPos
impl BlockPos
Sourcepub const fn new(x: i32, y: i32, z: i32) -> Self
pub const fn new(x: i32, y: i32, z: i32) -> Self
Examples found in repository?
14pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
15 commands.register(
16 literal("goto")
17 .executes(|ctx: &Ctx| {
18 let source = ctx.source.lock();
19 println!("got goto");
20 // look for the sender
21 let Some(entity) = source.entity() else {
22 source.reply("I can't see you!");
23 return 0;
24 };
25 let position = entity.position();
26 source.reply("ok");
27 source
28 .bot
29 .start_goto(BlockPosGoal(BlockPos::from(position.up(0.5))));
30 1
31 })
32 .then(literal("xz").then(argument("x", integer()).then(
33 argument("z", integer()).executes(|ctx: &Ctx| {
34 let source = ctx.source.lock();
35 let x = get_integer(ctx, "x").unwrap();
36 let z = get_integer(ctx, "z").unwrap();
37 println!("goto xz {x} {z}");
38 source.reply("ok");
39 source.bot.start_goto(XZGoal { x, z });
40 1
41 }),
42 )))
43 .then(literal("radius").then(argument("radius", float()).then(
44 argument("x", integer()).then(argument("y", integer()).then(
45 argument("z", integer()).executes(|ctx: &Ctx| {
46 let source = ctx.source.lock();
47 let radius = get_float(ctx, "radius").unwrap();
48 let x = get_integer(ctx, "x").unwrap();
49 let y = get_integer(ctx, "y").unwrap();
50 let z = get_integer(ctx, "z").unwrap();
51 println!("goto radius {radius}, position: {x} {y} {z}");
52 source.reply("ok");
53 source.bot.start_goto(RadiusGoal {
54 pos: BlockPos::new(x, y, z).center(),
55 radius,
56 });
57 1
58 }),
59 )),
60 )))
61 .then(argument("x", integer()).then(argument("y", integer()).then(
62 argument("z", integer()).executes(|ctx: &Ctx| {
63 let source = ctx.source.lock();
64 let x = get_integer(ctx, "x").unwrap();
65 let y = get_integer(ctx, "y").unwrap();
66 let z = get_integer(ctx, "z").unwrap();
67 println!("goto xyz {x} {y} {z}");
68 source.reply("ok");
69 source.bot.start_goto(BlockPosGoal(BlockPos::new(x, y, z)));
70 1
71 }),
72 ))),
73 );
74
75 commands.register(literal("down").executes(|ctx: &Ctx| {
76 let source = ctx.source.clone();
77 tokio::spawn(async move {
78 let bot = source.lock().bot.clone();
79 let position = BlockPos::from(bot.position());
80 source.lock().reply("mining...");
81 bot.mine(position.down(1)).await;
82 source.lock().reply("done");
83 });
84 1
85 }));
86
87 commands.register(
88 literal("look")
89 .executes(|ctx: &Ctx| {
90 // look for the sender
91 let source = ctx.source.lock();
92 let Some(entity) = source.entity() else {
93 source.reply("I can't see you!");
94 return 0;
95 };
96 let eye_position = entity.eye_position();
97 source.bot.look_at(eye_position);
98 1
99 })
100 .then(argument("x", integer()).then(argument("y", integer()).then(
101 argument("z", integer()).executes(|ctx: &Ctx| {
102 let pos = BlockPos::new(
103 get_integer(ctx, "x").unwrap(),
104 get_integer(ctx, "y").unwrap(),
105 get_integer(ctx, "z").unwrap(),
106 );
107 println!("{pos:?}");
108 let source = ctx.source.lock();
109 source.bot.look_at(pos.center());
110 1
111 }),
112 ))),
113 );
114
115 commands.register(
116 literal("walk").then(argument("seconds", float()).executes(|ctx: &Ctx| {
117 let mut seconds = get_float(ctx, "seconds").unwrap();
118 let source = ctx.source.lock();
119 let bot = source.bot.clone();
120
121 if seconds < 0. {
122 bot.walk(WalkDirection::Backward);
123 seconds = -seconds;
124 } else {
125 bot.walk(WalkDirection::Forward);
126 }
127
128 tokio::spawn(async move {
129 tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
130 bot.walk(WalkDirection::None);
131 });
132 source.reply(format!("ok, walking for {seconds} seconds"));
133 1
134 })),
135 );
136 commands.register(
137 literal("sprint").then(argument("seconds", float()).executes(|ctx: &Ctx| {
138 let seconds = get_float(ctx, "seconds").unwrap();
139 let source = ctx.source.lock();
140 let bot = source.bot.clone();
141 bot.sprint(SprintDirection::Forward);
142 tokio::spawn(async move {
143 tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
144 bot.walk(WalkDirection::None);
145 });
146 source.reply(format!("ok, sprinting for {seconds} seconds"));
147 1
148 })),
149 );
150
151 commands.register(literal("north").executes(|ctx: &Ctx| {
152 let source = ctx.source.lock();
153 source.bot.set_direction(180., 0.);
154 source.reply("ok");
155 1
156 }));
157 commands.register(literal("south").executes(|ctx: &Ctx| {
158 let source = ctx.source.lock();
159 source.bot.set_direction(0., 0.);
160 source.reply("ok");
161 1
162 }));
163 commands.register(literal("east").executes(|ctx: &Ctx| {
164 let source = ctx.source.lock();
165 source.bot.set_direction(-90., 0.);
166 source.reply("ok");
167 1
168 }));
169 commands.register(literal("west").executes(|ctx: &Ctx| {
170 let source = ctx.source.lock();
171 source.bot.set_direction(90., 0.);
172 source.reply("ok");
173 1
174 }));
175 commands.register(
176 literal("jump")
177 .executes(|ctx: &Ctx| {
178 let source = ctx.source.lock();
179 source.bot.jump();
180 source.reply("ok");
181 1
182 })
183 .then(argument("enabled", bool()).executes(|ctx: &Ctx| {
184 let jumping = get_bool(ctx, "enabled").unwrap();
185 let source = ctx.source.lock();
186 source.bot.set_jumping(jumping);
187 1
188 })),
189 );
190
191 let sneak = |ctx: &Ctx| {
192 let source = ctx.source.lock();
193 source.bot.set_crouching(!source.bot.crouching());
194 source.reply("ok");
195 1
196 };
197 let sneak_enabled = argument("enabled", bool()).executes(|ctx: &Ctx| {
198 let sneaking = get_bool(ctx, "enabled").unwrap();
199 let source = ctx.source.lock();
200 source.bot.set_crouching(sneaking);
201 1
202 });
203 commands.register(literal("sneak").executes(sneak).then(sneak_enabled.clone()));
204 commands.register(literal("crouch").executes(sneak).then(sneak_enabled));
205
206 commands.register(literal("stop").executes(|ctx: &Ctx| {
207 let source = ctx.source.lock();
208 source.bot.stop_pathfinding();
209 source.reply("ok");
210 *source.state.task.lock() = BotTask::None;
211 1
212 }));
213 commands.register(literal("forcestop").executes(|ctx: &Ctx| {
214 let source = ctx.source.lock();
215 source.bot.force_stop_pathfinding();
216 source.reply("ok");
217 *source.state.task.lock() = BotTask::None;
218 1
219 }));
220}More examples
26pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
27 commands.register(literal("ping").executes(|ctx: &Ctx| {
28 let source = ctx.source.lock();
29 source.reply("pong!");
30 1
31 }));
32 commands.register(
33 literal("say").then(argument("message", greedy_string()).executes(|ctx: &Ctx| {
34 let source = ctx.source.lock();
35 let message = get_string(ctx, "message").unwrap();
36 source.bot.chat(message);
37 1
38 })),
39 );
40
41 commands.register(literal("disconnect").executes(|ctx: &Ctx| {
42 let source = ctx.source.lock();
43 source.bot.disconnect();
44 1
45 }));
46
47 commands.register(literal("whereami").executes(|ctx: &Ctx| {
48 let source = ctx.source.lock();
49 let Some(entity) = source.entity() else {
50 source.reply("You aren't in render distance!");
51 return 0;
52 };
53 let position = entity.position();
54 source.reply(format!(
55 "You are at {}, {}, {}",
56 position.x, position.y, position.z
57 ));
58 1
59 }));
60
61 commands.register(literal("entityid").executes(|ctx: &Ctx| {
62 let source = ctx.source.lock();
63 let Some(entity) = source.entity() else {
64 source.reply("You aren't in render distance!");
65 return 0;
66 };
67 let entity_id = entity.minecraft_id();
68 source.reply(format!(
69 "Your Minecraft ID is {} and your ECS ID is {entity:?}",
70 *entity_id
71 ));
72 1
73 }));
74
75 let whereareyou = |ctx: &Ctx| {
76 let source = ctx.source.lock();
77 let position = source.bot.position();
78 source.reply(format!(
79 "I'm at {}, {}, {}",
80 position.x, position.y, position.z
81 ));
82 1
83 };
84 commands.register(literal("whereareyou").executes(whereareyou));
85 commands.register(literal("pos").executes(whereareyou));
86
87 commands.register(literal("whoareyou").executes(|ctx: &Ctx| {
88 let source = ctx.source.lock();
89 source.reply(format!(
90 "I am {} ({}, {})",
91 source.bot.username(),
92 source.bot.uuid(),
93 source.bot.entity
94 ));
95 1
96 }));
97
98 commands.register(literal("getdirection").executes(|ctx: &Ctx| {
99 let source = ctx.source.lock();
100 let direction = source.bot.direction();
101 source.reply(format!(
102 "I'm looking at {}, {}",
103 direction.y_rot(),
104 direction.x_rot()
105 ));
106 1
107 }));
108
109 commands.register(literal("health").executes(|ctx: &Ctx| {
110 let source = ctx.source.lock();
111
112 let health = source.bot.health();
113 source.reply(format!("I have {health} health"));
114 1
115 }));
116
117 commands.register(literal("lookingat").executes(|ctx: &Ctx| {
118 let source = ctx.source.lock();
119
120 let hit_result = source.bot.hit_result();
121
122 match &hit_result {
123 HitResult::Block(r) => {
124 if r.miss {
125 source.reply("I'm not looking at anything");
126 return 0;
127 }
128 let block_pos = r.block_pos;
129 let block = source.bot.world().read().get_block_state(block_pos);
130 source.reply(format!("I'm looking at {block:?} at {block_pos:?}"));
131 }
132 HitResult::Entity(r) => {
133 let entity_kind = **source.bot.entity_component::<EntityKindComponent>(r.entity);
134 source.reply(format!(
135 "I'm looking at {entity_kind} ({:?}) at {}",
136 r.entity, r.location
137 ));
138 }
139 }
140
141 1
142 }));
143
144 commands.register(literal("getblock").then(argument("x", integer()).then(
145 argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
146 let source = ctx.source.lock();
147 let x = get_integer(ctx, "x").unwrap();
148 let y = get_integer(ctx, "y").unwrap();
149 let z = get_integer(ctx, "z").unwrap();
150 println!("getblock xyz {x} {y} {z}");
151 let block_pos = BlockPos::new(x, y, z);
152 let block = source.bot.world().read().get_block_state(block_pos);
153 source.reply(format!("BlockKind at {block_pos} is {block:?}"));
154 1
155 })),
156 )));
157 commands.register(literal("getfluid").then(argument("x", integer()).then(
158 argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
159 let source = ctx.source.lock();
160 let x = get_integer(ctx, "x").unwrap();
161 let y = get_integer(ctx, "y").unwrap();
162 let z = get_integer(ctx, "z").unwrap();
163 println!("getfluid xyz {x} {y} {z}");
164 let block_pos = BlockPos::new(x, y, z);
165 let block = source.bot.world().read().get_fluid_state(block_pos);
166 source.reply(format!("Fluid at {block_pos} is {block:?}"));
167 1
168 })),
169 )));
170
171 commands.register(literal("inventory").executes(|ctx: &Ctx| {
172 let source = ctx.source.lock();
173 for item in source.bot.menu().slots() {
174 if item.is_empty() {
175 continue;
176 }
177 println!("{item:?}");
178 for (kind, data) in item.component_patch().iter() {
179 if let Some(data) = data {
180 println!("- {kind} {data:?}");
181 }
182 }
183 }
184 1
185 }));
186
187 commands.register(literal("pathfinderstate").executes(|ctx: &Ctx| {
188 let source = ctx.source.lock();
189 let pathfinder = source.bot.get_component::<Pathfinder>();
190 let Some(pathfinder) = pathfinder else {
191 source.reply("I don't have the Pathfinder component");
192 return 1;
193 };
194 source.reply(format!(
195 "pathfinder.is_calculating: {}",
196 pathfinder.is_calculating
197 ));
198
199 let executing_path = source.bot.get_component::<ExecutingPath>();
200 let Some(executing_path) = executing_path else {
201 source.reply("I'm not executing a path");
202 return 1;
203 };
204 source.reply(format!(
205 "is_path_partial: {}, path.len: {}, queued_path.len: {}",
206 executing_path.is_path_partial,
207 executing_path.path.len(),
208 if let Some(queued) = &executing_path.queued_path {
209 queued.len().to_string()
210 } else {
211 "n/a".to_owned()
212 },
213 ));
214 1
215 }));
216 commands.register(literal("pathfindermoves").executes(|ctx: &Ctx| {
217 let source = ctx.source.lock();
218
219 let Some(entity) = source.entity() else {
220 source.reply("You aren't in render distance!");
221 return 0;
222 };
223 let position = entity.position();
224 let position = BlockPos::from(position);
225
226 let mut edges = Vec::new();
227 let cached_world = CachedWorld::new(source.bot.world(), position);
228 let mining_cache = MiningCache::new(Some(Menu::Player(inventory::Player::default())));
229 let custom_state = CustomPathfinderStateRef::default();
230
231 azalea::pathfinder::moves::default_move(
232 &mut MovesCtx {
233 edges: &mut edges,
234 world: &cached_world,
235 mining_cache: &mining_cache,
236 custom_state: &custom_state,
237 },
238 RelBlockPos::from_origin(position, position),
239 );
240
241 if edges.is_empty() {
242 source.reply("No possible moves.");
243 } else {
244 source.reply("Moves:");
245 for (i, edge) in edges.iter().enumerate() {
246 source.reply(format!("{}) {edge:?}", i + 1));
247 }
248 }
249
250 1
251 }));
252
253 commands.register(literal("startuseitem").executes(|ctx: &Ctx| {
254 let source = ctx.source.lock();
255 source.bot.start_use_item();
256 source.reply("Ok!");
257 1
258 }));
259 commands.register(literal("maxstacksize").executes(|ctx: &Ctx| {
260 let source = ctx.source.lock();
261 let max_stack_size = source
262 .bot
263 .get_held_item()
264 .get_component::<MaxStackSize>()
265 .map_or(-1, |s| s.count);
266 source.reply(format!("{max_stack_size}"));
267 1
268 }));
269
270 commands.register(literal("dimensions").executes(|ctx: &Ctx| {
271 let source = ctx.source.lock();
272 let bot_dimensions = source.bot.dimensions();
273 source.reply(format!("{bot_dimensions:?}"));
274 1
275 }));
276
277 commands.register(literal("players").executes(|ctx: &Ctx| {
278 let source = ctx.source.lock();
279 let player_entities = source
280 .bot
281 .nearest_entities_by::<(), With<metadata::Player>>(|_: ()| true);
282 let tab_list = source.bot.tab_list();
283 for player_entity in player_entities {
284 let uuid = player_entity.uuid();
285 source.reply(format!(
286 "{} - {} ({:?})",
287 player_entity.id(),
288 tab_list.get(&uuid).map_or("?", |p| p.profile.name.as_str()),
289 uuid
290 ));
291 }
292 1
293 }));
294
295 commands.register(literal("enchants").executes(|ctx: &Ctx| {
296 let source = ctx.source.lock();
297 source.bot.with_registry_holder(|r| {
298 let enchants = &r.enchantment;
299 println!("enchants: {enchants:?}");
300 });
301 1
302 }));
303
304 commands.register(literal("attributes").executes(|ctx: &Ctx| {
305 let source = ctx.source.lock();
306 let attributes = source.bot.attributes();
307 println!("attributes: {attributes:?}");
308 1
309 }));
310
311 commands.register(literal("debugecsleak").executes(|ctx: &Ctx| {
312 let source = ctx.source.lock();
313
314 source.reply("Ok!");
315
316
317
318 source.bot.disconnect();
319
320 let ecs = source.bot.ecs.clone();
321 thread::spawn(move || {
322 thread::sleep(Duration::from_secs(1));
323 // dump the ecs
324
325 let mut ecs = ecs.write();
326
327 let report_path = env::temp_dir().join("azalea-ecs-leak-report.txt");
328 let mut report = File::create(&report_path).unwrap();
329
330 let mut query = ecs.query::<EntityRef>();
331 for entity in query.iter(& ecs) {
332 writeln!(report, "Entity: {}", entity.id()).unwrap();
333 let archetype = entity.archetype();
334 let component_count = archetype.component_count();
335
336 let component_names = archetype
337 .components()
338 .iter()
339 .map(|c| ecs.components().get_info(*c).unwrap().name().to_string())
340 .collect::<Vec<_>>();
341 writeln!(
342 report,
343 "- {component_count} components: {}",
344 component_names.join(", ")
345 )
346 .unwrap();
347 }
348
349 writeln!(report).unwrap();
350
351
352 for (info, _) in ecs.iter_resources() {
353 let name = info.name().to_string();
354 writeln!(report, "Resource: {name}").unwrap();
355 // writeln!(report, "- Size: {} bytes",
356 // info.layout().size()).unwrap();
357
358 match name.as_ref() {
359 "azalea_world::container::Worlds" => {
360 let worlds = ecs.resource::<Worlds>();
361
362 for (world_name, world) in &worlds.map {
363 writeln!(report, "- Name: {world_name}").unwrap();
364 writeln!(report, "- Reference count: {}", world.strong_count())
365 .unwrap();
366 if let Some(world) = world.upgrade() {
367 let world = world.read();
368 let chunks = &world.chunks;
369 let chunks = (chunks as &dyn Any).downcast_ref::<WeakChunkStorage>();
370 if let Some(chunks) = chunks {
371 let strong_chunks = chunks
372 .map
373 .iter()
374 .filter(|(_, v)| v.strong_count() > 0)
375 .count();
376 writeln!(
377 report,
378 "- Chunks: {} strongly referenced, {} in map",
379 strong_chunks,
380 chunks.map.len()
381 )
382 .unwrap();
383 }
384 writeln!(
385 report,
386 "- Entities: {}",
387 world.entities_by_chunk.len()
388 )
389 .unwrap();
390 }
391 }
392 }
393 "bevy_ecs::message::Messages<azalea_client::packet::game::ReceivePacketEvent>" => {
394 let events = ecs.resource::<Messages<game::ReceiveGamePacketEvent>>();
395 writeln!(report, "- Event count: {}", events.len()).unwrap();
396 }
397 "bevy_ecs::message::Messages<azalea_client::chunks::ReceiveChunkEvent>" => {
398 let events = ecs.resource::<Messages<ReceiveChunkEvent>>();
399 writeln!(report, "- Event count: {}", events.len()).unwrap();
400 }
401
402 _ => {}
403 }
404 }
405
406 println!("\x1b[1mWrote report to {}\x1b[m", report_path.display());
407 });
408
409 1
410 }));
411
412 commands.register(literal("exit").executes(|ctx: &Ctx| {
413 let source = ctx.source.lock();
414 source.reply("bye!");
415
416 source.bot.disconnect();
417
418 let source = ctx.source.clone();
419 thread::spawn(move || {
420 thread::sleep(Duration::from_secs(1));
421
422 source
423 .lock()
424 .bot
425 .ecs
426 .write()
427 .write_message(AppExit::Success);
428 });
429
430 1
431 }));
432}Sourcepub fn length_squared(&self) -> i32
pub fn length_squared(&self) -> i32
Get the distance of this vector to the origin by doing x^2 + y^2 + z^2.
Sourcepub fn distance_squared_to(self, other: Self) -> i32
pub fn distance_squared_to(self, other: Self) -> i32
Get the squared distance from this position to another position.
Equivalent to (self - other).length_squared().
pub fn horizontal_distance_squared(&self) -> i32
pub fn horizontal_distance_squared_to(self, other: Self) -> i32
Sourcepub fn down(&self, y: i32) -> Self
pub fn down(&self, y: i32) -> Self
Return a new instance of this position with the y coordinate decreased by the given number.
Examples found in repository?
14pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
15 commands.register(
16 literal("goto")
17 .executes(|ctx: &Ctx| {
18 let source = ctx.source.lock();
19 println!("got goto");
20 // look for the sender
21 let Some(entity) = source.entity() else {
22 source.reply("I can't see you!");
23 return 0;
24 };
25 let position = entity.position();
26 source.reply("ok");
27 source
28 .bot
29 .start_goto(BlockPosGoal(BlockPos::from(position.up(0.5))));
30 1
31 })
32 .then(literal("xz").then(argument("x", integer()).then(
33 argument("z", integer()).executes(|ctx: &Ctx| {
34 let source = ctx.source.lock();
35 let x = get_integer(ctx, "x").unwrap();
36 let z = get_integer(ctx, "z").unwrap();
37 println!("goto xz {x} {z}");
38 source.reply("ok");
39 source.bot.start_goto(XZGoal { x, z });
40 1
41 }),
42 )))
43 .then(literal("radius").then(argument("radius", float()).then(
44 argument("x", integer()).then(argument("y", integer()).then(
45 argument("z", integer()).executes(|ctx: &Ctx| {
46 let source = ctx.source.lock();
47 let radius = get_float(ctx, "radius").unwrap();
48 let x = get_integer(ctx, "x").unwrap();
49 let y = get_integer(ctx, "y").unwrap();
50 let z = get_integer(ctx, "z").unwrap();
51 println!("goto radius {radius}, position: {x} {y} {z}");
52 source.reply("ok");
53 source.bot.start_goto(RadiusGoal {
54 pos: BlockPos::new(x, y, z).center(),
55 radius,
56 });
57 1
58 }),
59 )),
60 )))
61 .then(argument("x", integer()).then(argument("y", integer()).then(
62 argument("z", integer()).executes(|ctx: &Ctx| {
63 let source = ctx.source.lock();
64 let x = get_integer(ctx, "x").unwrap();
65 let y = get_integer(ctx, "y").unwrap();
66 let z = get_integer(ctx, "z").unwrap();
67 println!("goto xyz {x} {y} {z}");
68 source.reply("ok");
69 source.bot.start_goto(BlockPosGoal(BlockPos::new(x, y, z)));
70 1
71 }),
72 ))),
73 );
74
75 commands.register(literal("down").executes(|ctx: &Ctx| {
76 let source = ctx.source.clone();
77 tokio::spawn(async move {
78 let bot = source.lock().bot.clone();
79 let position = BlockPos::from(bot.position());
80 source.lock().reply("mining...");
81 bot.mine(position.down(1)).await;
82 source.lock().reply("done");
83 });
84 1
85 }));
86
87 commands.register(
88 literal("look")
89 .executes(|ctx: &Ctx| {
90 // look for the sender
91 let source = ctx.source.lock();
92 let Some(entity) = source.entity() else {
93 source.reply("I can't see you!");
94 return 0;
95 };
96 let eye_position = entity.eye_position();
97 source.bot.look_at(eye_position);
98 1
99 })
100 .then(argument("x", integer()).then(argument("y", integer()).then(
101 argument("z", integer()).executes(|ctx: &Ctx| {
102 let pos = BlockPos::new(
103 get_integer(ctx, "x").unwrap(),
104 get_integer(ctx, "y").unwrap(),
105 get_integer(ctx, "z").unwrap(),
106 );
107 println!("{pos:?}");
108 let source = ctx.source.lock();
109 source.bot.look_at(pos.center());
110 1
111 }),
112 ))),
113 );
114
115 commands.register(
116 literal("walk").then(argument("seconds", float()).executes(|ctx: &Ctx| {
117 let mut seconds = get_float(ctx, "seconds").unwrap();
118 let source = ctx.source.lock();
119 let bot = source.bot.clone();
120
121 if seconds < 0. {
122 bot.walk(WalkDirection::Backward);
123 seconds = -seconds;
124 } else {
125 bot.walk(WalkDirection::Forward);
126 }
127
128 tokio::spawn(async move {
129 tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
130 bot.walk(WalkDirection::None);
131 });
132 source.reply(format!("ok, walking for {seconds} seconds"));
133 1
134 })),
135 );
136 commands.register(
137 literal("sprint").then(argument("seconds", float()).executes(|ctx: &Ctx| {
138 let seconds = get_float(ctx, "seconds").unwrap();
139 let source = ctx.source.lock();
140 let bot = source.bot.clone();
141 bot.sprint(SprintDirection::Forward);
142 tokio::spawn(async move {
143 tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
144 bot.walk(WalkDirection::None);
145 });
146 source.reply(format!("ok, sprinting for {seconds} seconds"));
147 1
148 })),
149 );
150
151 commands.register(literal("north").executes(|ctx: &Ctx| {
152 let source = ctx.source.lock();
153 source.bot.set_direction(180., 0.);
154 source.reply("ok");
155 1
156 }));
157 commands.register(literal("south").executes(|ctx: &Ctx| {
158 let source = ctx.source.lock();
159 source.bot.set_direction(0., 0.);
160 source.reply("ok");
161 1
162 }));
163 commands.register(literal("east").executes(|ctx: &Ctx| {
164 let source = ctx.source.lock();
165 source.bot.set_direction(-90., 0.);
166 source.reply("ok");
167 1
168 }));
169 commands.register(literal("west").executes(|ctx: &Ctx| {
170 let source = ctx.source.lock();
171 source.bot.set_direction(90., 0.);
172 source.reply("ok");
173 1
174 }));
175 commands.register(
176 literal("jump")
177 .executes(|ctx: &Ctx| {
178 let source = ctx.source.lock();
179 source.bot.jump();
180 source.reply("ok");
181 1
182 })
183 .then(argument("enabled", bool()).executes(|ctx: &Ctx| {
184 let jumping = get_bool(ctx, "enabled").unwrap();
185 let source = ctx.source.lock();
186 source.bot.set_jumping(jumping);
187 1
188 })),
189 );
190
191 let sneak = |ctx: &Ctx| {
192 let source = ctx.source.lock();
193 source.bot.set_crouching(!source.bot.crouching());
194 source.reply("ok");
195 1
196 };
197 let sneak_enabled = argument("enabled", bool()).executes(|ctx: &Ctx| {
198 let sneaking = get_bool(ctx, "enabled").unwrap();
199 let source = ctx.source.lock();
200 source.bot.set_crouching(sneaking);
201 1
202 });
203 commands.register(literal("sneak").executes(sneak).then(sneak_enabled.clone()));
204 commands.register(literal("crouch").executes(sneak).then(sneak_enabled));
205
206 commands.register(literal("stop").executes(|ctx: &Ctx| {
207 let source = ctx.source.lock();
208 source.bot.stop_pathfinding();
209 source.reply("ok");
210 *source.state.task.lock() = BotTask::None;
211 1
212 }));
213 commands.register(literal("forcestop").executes(|ctx: &Ctx| {
214 let source = ctx.source.lock();
215 source.bot.force_stop_pathfinding();
216 source.reply("ok");
217 *source.state.task.lock() = BotTask::None;
218 1
219 }));
220}Sourcepub fn up(&self, y: i32) -> Self
pub fn up(&self, y: i32) -> Self
Return a new instance of this position with the y coordinate increased by the given number.
Sourcepub fn north(&self, z: i32) -> Self
pub fn north(&self, z: i32) -> Self
Return a new instance of this position with the z coordinate subtracted by the given number.
Sourcepub fn east(&self, x: i32) -> Self
pub fn east(&self, x: i32) -> Self
Return a new instance of this position with the x coordinate increased by the given number.
Sourcepub fn south(&self, z: i32) -> Self
pub fn south(&self, z: i32) -> Self
Return a new instance of this position with the z coordinate increased by the given number.
Sourcepub fn west(&self, x: i32) -> Self
pub fn west(&self, x: i32) -> Self
Return a new instance of this position with the x coordinate subtracted by the given number.
pub fn dot(&self, other: Self) -> i32
pub fn cross(&self, other: Self) -> Self
Sourcepub fn min(&self, other: Self) -> Self
pub fn min(&self, other: Self) -> Self
Make a new position with the lower coordinates for each axis.
Sourcepub fn max(&self, other: Self) -> Self
pub fn max(&self, other: Self) -> Self
Make a new position with the higher coordinates for each axis.
pub fn with_x(&self, x: i32) -> Self
pub fn with_y(&self, y: i32) -> Self
pub fn with_z(&self, z: i32) -> Self
Source§impl BlockPos
impl BlockPos
Sourcepub fn center(&self) -> Vec3
pub fn center(&self) -> Vec3
Get the absolute center of a block position by adding 0.5 to each coordinate.
Examples found in repository?
42async fn steal(bot: Client, state: State) -> eyre::Result<()> {
43 {
44 let mut is_stealing = state.is_stealing.lock();
45 if *is_stealing {
46 bot.chat("Already stealing");
47 return Ok(());
48 }
49 *is_stealing = true;
50 }
51
52 state.checked_chests.lock().clear();
53
54 loop {
55 let chest_block = bot
56 .world()
57 .read()
58 .find_blocks(bot.position(), &BlockKind::Chest.into())
59 .find(
60 // find the closest chest that hasn't been checked
61 |block_pos| !state.checked_chests.lock().contains(block_pos),
62 );
63 let Some(chest_block) = chest_block else {
64 break;
65 };
66
67 state.checked_chests.lock().push(chest_block);
68
69 bot.goto(RadiusGoal::new(chest_block.center(), 3.)).await;
70
71 let Some(chest) = bot.open_container_at(chest_block).await else {
72 println!("Couldn't open chest at {chest_block:?}");
73 continue;
74 };
75
76 println!("Getting contents of chest at {chest_block:?}");
77 for (index, slot) in chest.contents().unwrap_or_default().iter().enumerate() {
78 println!("Checking slot {index}: {slot:?}");
79 let ItemStack::Present(item) = slot else {
80 continue;
81 };
82 if item.kind == ItemKind::Diamond {
83 println!("clicking slot ^");
84 chest.left_click(index);
85 }
86 }
87 }
88
89 bot.chat("Done");
90
91 *state.is_stealing.lock() = false;
92
93 Ok(())
94}More examples
14pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
15 commands.register(
16 literal("goto")
17 .executes(|ctx: &Ctx| {
18 let source = ctx.source.lock();
19 println!("got goto");
20 // look for the sender
21 let Some(entity) = source.entity() else {
22 source.reply("I can't see you!");
23 return 0;
24 };
25 let position = entity.position();
26 source.reply("ok");
27 source
28 .bot
29 .start_goto(BlockPosGoal(BlockPos::from(position.up(0.5))));
30 1
31 })
32 .then(literal("xz").then(argument("x", integer()).then(
33 argument("z", integer()).executes(|ctx: &Ctx| {
34 let source = ctx.source.lock();
35 let x = get_integer(ctx, "x").unwrap();
36 let z = get_integer(ctx, "z").unwrap();
37 println!("goto xz {x} {z}");
38 source.reply("ok");
39 source.bot.start_goto(XZGoal { x, z });
40 1
41 }),
42 )))
43 .then(literal("radius").then(argument("radius", float()).then(
44 argument("x", integer()).then(argument("y", integer()).then(
45 argument("z", integer()).executes(|ctx: &Ctx| {
46 let source = ctx.source.lock();
47 let radius = get_float(ctx, "radius").unwrap();
48 let x = get_integer(ctx, "x").unwrap();
49 let y = get_integer(ctx, "y").unwrap();
50 let z = get_integer(ctx, "z").unwrap();
51 println!("goto radius {radius}, position: {x} {y} {z}");
52 source.reply("ok");
53 source.bot.start_goto(RadiusGoal {
54 pos: BlockPos::new(x, y, z).center(),
55 radius,
56 });
57 1
58 }),
59 )),
60 )))
61 .then(argument("x", integer()).then(argument("y", integer()).then(
62 argument("z", integer()).executes(|ctx: &Ctx| {
63 let source = ctx.source.lock();
64 let x = get_integer(ctx, "x").unwrap();
65 let y = get_integer(ctx, "y").unwrap();
66 let z = get_integer(ctx, "z").unwrap();
67 println!("goto xyz {x} {y} {z}");
68 source.reply("ok");
69 source.bot.start_goto(BlockPosGoal(BlockPos::new(x, y, z)));
70 1
71 }),
72 ))),
73 );
74
75 commands.register(literal("down").executes(|ctx: &Ctx| {
76 let source = ctx.source.clone();
77 tokio::spawn(async move {
78 let bot = source.lock().bot.clone();
79 let position = BlockPos::from(bot.position());
80 source.lock().reply("mining...");
81 bot.mine(position.down(1)).await;
82 source.lock().reply("done");
83 });
84 1
85 }));
86
87 commands.register(
88 literal("look")
89 .executes(|ctx: &Ctx| {
90 // look for the sender
91 let source = ctx.source.lock();
92 let Some(entity) = source.entity() else {
93 source.reply("I can't see you!");
94 return 0;
95 };
96 let eye_position = entity.eye_position();
97 source.bot.look_at(eye_position);
98 1
99 })
100 .then(argument("x", integer()).then(argument("y", integer()).then(
101 argument("z", integer()).executes(|ctx: &Ctx| {
102 let pos = BlockPos::new(
103 get_integer(ctx, "x").unwrap(),
104 get_integer(ctx, "y").unwrap(),
105 get_integer(ctx, "z").unwrap(),
106 );
107 println!("{pos:?}");
108 let source = ctx.source.lock();
109 source.bot.look_at(pos.center());
110 1
111 }),
112 ))),
113 );
114
115 commands.register(
116 literal("walk").then(argument("seconds", float()).executes(|ctx: &Ctx| {
117 let mut seconds = get_float(ctx, "seconds").unwrap();
118 let source = ctx.source.lock();
119 let bot = source.bot.clone();
120
121 if seconds < 0. {
122 bot.walk(WalkDirection::Backward);
123 seconds = -seconds;
124 } else {
125 bot.walk(WalkDirection::Forward);
126 }
127
128 tokio::spawn(async move {
129 tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
130 bot.walk(WalkDirection::None);
131 });
132 source.reply(format!("ok, walking for {seconds} seconds"));
133 1
134 })),
135 );
136 commands.register(
137 literal("sprint").then(argument("seconds", float()).executes(|ctx: &Ctx| {
138 let seconds = get_float(ctx, "seconds").unwrap();
139 let source = ctx.source.lock();
140 let bot = source.bot.clone();
141 bot.sprint(SprintDirection::Forward);
142 tokio::spawn(async move {
143 tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
144 bot.walk(WalkDirection::None);
145 });
146 source.reply(format!("ok, sprinting for {seconds} seconds"));
147 1
148 })),
149 );
150
151 commands.register(literal("north").executes(|ctx: &Ctx| {
152 let source = ctx.source.lock();
153 source.bot.set_direction(180., 0.);
154 source.reply("ok");
155 1
156 }));
157 commands.register(literal("south").executes(|ctx: &Ctx| {
158 let source = ctx.source.lock();
159 source.bot.set_direction(0., 0.);
160 source.reply("ok");
161 1
162 }));
163 commands.register(literal("east").executes(|ctx: &Ctx| {
164 let source = ctx.source.lock();
165 source.bot.set_direction(-90., 0.);
166 source.reply("ok");
167 1
168 }));
169 commands.register(literal("west").executes(|ctx: &Ctx| {
170 let source = ctx.source.lock();
171 source.bot.set_direction(90., 0.);
172 source.reply("ok");
173 1
174 }));
175 commands.register(
176 literal("jump")
177 .executes(|ctx: &Ctx| {
178 let source = ctx.source.lock();
179 source.bot.jump();
180 source.reply("ok");
181 1
182 })
183 .then(argument("enabled", bool()).executes(|ctx: &Ctx| {
184 let jumping = get_bool(ctx, "enabled").unwrap();
185 let source = ctx.source.lock();
186 source.bot.set_jumping(jumping);
187 1
188 })),
189 );
190
191 let sneak = |ctx: &Ctx| {
192 let source = ctx.source.lock();
193 source.bot.set_crouching(!source.bot.crouching());
194 source.reply("ok");
195 1
196 };
197 let sneak_enabled = argument("enabled", bool()).executes(|ctx: &Ctx| {
198 let sneaking = get_bool(ctx, "enabled").unwrap();
199 let source = ctx.source.lock();
200 source.bot.set_crouching(sneaking);
201 1
202 });
203 commands.register(literal("sneak").executes(sneak).then(sneak_enabled.clone()));
204 commands.register(literal("crouch").executes(sneak).then(sneak_enabled));
205
206 commands.register(literal("stop").executes(|ctx: &Ctx| {
207 let source = ctx.source.lock();
208 source.bot.stop_pathfinding();
209 source.reply("ok");
210 *source.state.task.lock() = BotTask::None;
211 1
212 }));
213 commands.register(literal("forcestop").executes(|ctx: &Ctx| {
214 let source = ctx.source.lock();
215 source.bot.force_stop_pathfinding();
216 source.reply("ok");
217 *source.state.task.lock() = BotTask::None;
218 1
219 }));
220}Sourcepub fn center_bottom(&self) -> Vec3
pub fn center_bottom(&self) -> Vec3
Get the center of the bottom of a block position by adding 0.5 to the x and z coordinates.
Sourcepub fn to_vec3_floored(&self) -> Vec3
pub fn to_vec3_floored(&self) -> Vec3
Convert the block position into a Vec3 without centering it.
Sourcepub fn length_manhattan(&self) -> u32
pub fn length_manhattan(&self) -> u32
Get the distance of this vector from the origin by doing x + y + z.
Sourcepub fn offset_with_direction(self, direction: Direction) -> Self
pub fn offset_with_direction(self, direction: Direction) -> Self
Add or subtract 1 to one of this position’s coordinates, depending on
the direction.
let pos = BlockPos::new(10, 10, 10);
assert_eq!(
pos.offset_with_direction(Direction::North),
BlockPos::new(10, 10, 9)
);Sourcepub fn length(&self) -> f64
pub fn length(&self) -> f64
Get the distance (as an f64) of this BlockPos to the origin by
doing sqrt(x^2 + y^2 + z^2).
Sourcepub fn distance_to(self, other: Self) -> f64
pub fn distance_to(self, other: Self) -> f64
Get the distance (as an f64) from this position to another position.
Equivalent to (self - other).length().
Note that if you’re using this in a hot path, it may be more performant
to use BlockPos::distance_squared_to instead (by squaring the other
side in the comparison).
Trait Implementations§
Source§impl AddAssign for BlockPos
impl AddAssign for BlockPos
Source§fn add_assign(&mut self, rhs: Self)
fn add_assign(&mut self, rhs: Self)
+= operation. Read moreSource§impl<'de> Deserialize<'de> for BlockPos
Available on crate feature serde only.
impl<'de> Deserialize<'de> for BlockPos
serde only.Source§fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where
D: Deserializer<'de>,
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where
D: Deserializer<'de>,
Source§impl DivAssign<i32> for BlockPos
impl DivAssign<i32> for BlockPos
Source§fn div_assign(&mut self, divisor: i32)
fn div_assign(&mut self, divisor: i32)
/= operation. Read moreSource§impl From<&BlockPos> for ChunkBiomePos
impl From<&BlockPos> for ChunkBiomePos
Source§impl From<&BlockPos> for ChunkBlockPos
impl From<&BlockPos> for ChunkBlockPos
Source§impl From<&BlockPos> for ChunkSectionPos
impl From<&BlockPos> for ChunkSectionPos
Source§impl From<BlockPos> for ChunkBiomePos
impl From<BlockPos> for ChunkBiomePos
Source§impl From<BlockPos> for ChunkBlockPos
impl From<BlockPos> for ChunkBlockPos
Source§impl From<BlockPos> for ChunkSectionBlockPos
impl From<BlockPos> for ChunkSectionBlockPos
Source§impl From<BlockPos> for ChunkSectionPos
impl From<BlockPos> for ChunkSectionPos
Source§impl FromStr for BlockPos
Parses a string in the format “X Y Z” into a BlockPos.
impl FromStr for BlockPos
Parses a string in the format “X Y Z” into a BlockPos.
The input string should contain three integer values separated by spaces,
representing the x, y, and z components of the vector respectively.
This can be used to parse user input or from BlockPos::to_string.
Source§impl MulAssign<i32> for BlockPos
impl MulAssign<i32> for BlockPos
Source§fn mul_assign(&mut self, multiplier: i32)
fn mul_assign(&mut self, multiplier: i32)
*= operation. Read moreimpl Copy for BlockPos
impl Eq for BlockPos
impl StructuralPartialEq for BlockPos
Auto Trait Implementations§
impl Freeze for BlockPos
impl RefUnwindSafe for BlockPos
impl Send for BlockPos
impl Sync for BlockPos
impl Unpin for BlockPos
impl UnsafeUnpin for BlockPos
impl UnwindSafe for BlockPos
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSend for T
impl<T> DowncastSend for T
§impl<T> DynEq for T
impl<T> DynEq for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key and return true if they are equal.§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self using default().
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> IntoResult<T> for T
impl<T> IntoResult<T> for T
§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Source§impl<T> Serialize for T
impl<T> Serialize for T
fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<(), Error>
fn do_erased_serialize( &self, serializer: &mut dyn Serializer, ) -> Result<(), ErrorImpl>
§impl<T> ToCompactString for Twhere
T: Display,
impl<T> ToCompactString for Twhere
T: Display,
§fn try_to_compact_string(&self) -> Result<CompactString, ToCompactStringError>
fn try_to_compact_string(&self) -> Result<CompactString, ToCompactStringError>
ToCompactString::to_compact_string()] Read more§fn to_compact_string(&self) -> CompactString
fn to_compact_string(&self) -> CompactString
CompactString]. Read more