pub struct BiomeEffects {
pub sky_color: u32,
pub fog_color: u32,
pub water_color: u32,
pub water_fog_color: u32,
pub foliage_color: Option<u32>,
pub grass_color: Option<u32>,
pub grass_color_modifier: Option<String>,
pub music: Option<BiomeMusic>,
pub mood_sound: BiomeMoodSound,
pub additions_sound: Option<AdditionsSound>,
pub ambient_sound: Option<ResourceLocation>,
pub particle: Option<BiomeParticle>,
}
Expand description
The effects of a biome.
This includes the sky, fog, water, and grass color, as well as music and other sound effects.
Fields§
§sky_color: u32
§fog_color: u32
§water_color: u32
§water_fog_color: u32
§foliage_color: Option<u32>
§grass_color: Option<u32>
§grass_color_modifier: Option<String>
§music: Option<BiomeMusic>
§mood_sound: BiomeMoodSound
§additions_sound: Option<AdditionsSound>
§ambient_sound: Option<ResourceLocation>
§particle: Option<BiomeParticle>
Trait Implementations§
Source§impl Clone for BiomeEffects
impl Clone for BiomeEffects
Source§fn clone(&self) -> BiomeEffects
fn clone(&self) -> BiomeEffects
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for BiomeEffects
impl Debug for BiomeEffects
Source§impl Deserialize for BiomeEffects
impl Deserialize for BiomeEffects
Source§impl Serialize for BiomeEffects
impl Serialize for BiomeEffects
fn to_compound(self) -> NbtCompound
fn to_nbt(self) -> BaseNbt
Auto Trait Implementations§
impl Freeze for BiomeEffects
impl RefUnwindSafe for BiomeEffects
impl Send for BiomeEffects
impl Sync for BiomeEffects
impl Unpin for BiomeEffects
impl UnwindSafe for BiomeEffects
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.