pub struct AddEffectEvent {
pub entity: Entity,
pub id: MobEffect,
pub data: MobEffectData,
}Fields§
§entity: Entity§id: MobEffect§data: MobEffectDataTrait Implementations§
Source§impl EntityEvent for AddEffectEvent
impl EntityEvent for AddEffectEvent
Source§fn event_target(&self) -> Entity
fn event_target(&self) -> Entity
The [
Entity] “target” of this [EntityEvent]. When triggered, this will run observers that watch for this specific entity.Auto Trait Implementations§
impl Freeze for AddEffectEvent
impl RefUnwindSafe for AddEffectEvent
impl Send for AddEffectEvent
impl Sync for AddEffectEvent
impl Unpin for AddEffectEvent
impl UnsafeUnpin for AddEffectEvent
impl UnwindSafe for AddEffectEvent
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