Crate azalea_entity Copy item path Source pub use attributes::Attributes ;
attributes See https://minecraft.fandom.com/wiki/Attribute . indexing Stuff related to entity indexes and keeping track of entities in the world. metadata mining particle vec_delta_codec Dead Marker component for entities that are dead. EntityBundle A bundle of components that every entity has. This doesn’t contain metadata,
that has to be added separately. EntityDataItem EntityDimensions EntityKind A component NewType for azalea_registry::EntityKind
. EntityMetadataItems EntityPlugin Plugin handling some basic entity functionality. EntityUuid The Minecraft UUID of the entity. For players, this is their actual player
UUID, and for other entities it’s just random. EyeHeight A component that contains the offset of the entity’s eyes from the entity
coordinates. FluidOnEyes InLoadedChunk Marks an entity that’s in a loaded chunk. This is updated at the beginning
of every tick. Jumping A component for entities that can jump. LastSentPosition The second most recent position of the entity that was sent over the
network. This is currently only updated for our own local player entities. LoadedBy A component that lists all the local player entities that have this entity
loaded. If this is empty, the entity will be removed from the ECS. LocalEntity A marker component that signifies that this entity is “local” and shouldn’t
be updated by other clients. LookDirection A component that contains the direction an entity is looking. OnClimbable OptionalUnsignedInt Physics The physics data relating to the entity, such as position, velocity, and
bounding box. Position The position of the entity right now. Quaternion RelativeEntityUpdate An [EntityCommand
] that applies a “relative update” to an entity, which
means this update won’t be run multiple times by different clients in the
same world. Rotations A set of x, y, and z rotations. This is used for armor stands. VillagerData ArmadilloStateKind EntityDataValue EntityUpdateSet A Bevy [SystemSet
] for various types of entity updates. Pose SnifferStateKind add_dead System that adds the Dead
marker component if an entity’s health is set
to 0 (or less than 0). This will be present if an entity is doing the death
animation. clamp_look_direction input_vector move_relative on_pos on_pos_legacy Get the position of the block below the entity, but a little lower. update_bounding_box Sets the position of the entity. This doesn’t update the cache in
azalea-world, and should only be used within azalea-world! update_fluid_on_eyes update_in_loaded_chunk Update the InLoadedChunk
component for all entities in the world. update_on_climbable view_vector