Re-exports§
- pub use attributes::Attributes;
Modules§
- attributes
- See https://minecraft.wiki/w/Attribute.
- dimensions
- indexing
- Stuff related to entity indexes and keeping track of entities in the world.
- metadata
- mining
- particle
- vec_delta_ codec 
Structs§
- ActiveEffects 
- An ECS component that stores the active mob effects on an entity.
- Crouching
- A component that indicates whether the player is currently sneaking.
- Dead
- Marker component for entities that are dead.
- EntityBundle 
- A bundle of components that every entity has.
- EntityData Item 
- EntityKind Component 
- A component NewType for azalea_registry::EntityKind.
- EntityMetadata Items 
- EntityPlugin 
- Plugin handling some basic entity functionality.
- EntityUuid 
- The Minecraft UUID of the entity.
- FluidOnEyes 
- HasClientLoaded 
- A component that indicates whether the client has loaded.
- InLoadedChunk 
- Marks an entity that’s in a loaded chunk. This is updated at the beginning of every tick.
- Jumping
- A component for entities that can jump.
- LastSent Position 
- The second most recent position of the entity that was sent over the network.
- LoadedBy 
- A component that lists all the local player entities that have this entity loaded.
- LocalEntity 
- A marker component that signifies that this entity is “local” and shouldn’t be updated by other clients.
- LookDirection 
- A component that contains the direction an entity is looking, in degrees.
- MobEffectData 
- Data about an active mob effect.
- OnClimbable
- OptionalUnsigned Int 
- Physics
- The physics data relating to the entity, such as position, velocity, and bounding box.
- PlayerAbilities 
- A component that contains the abilities the player has, like flying or instantly breaking blocks.
- Position
- The position of the entity right now.
- Quaternion
- RelativeEntity Update 
- An [EntityCommand] that applies a “relative update” to an entity, which means this update won’t be run multiple times by different clients in the same world.
- Rotations
- A set of x, y, and z rotations. This is used for armor stands.
- VillagerData 
Enums§
- ArmadilloState Kind 
- CopperGolem State Kind 
- EntityData Value 
- EntityUpdate Systems 
- A Bevy [SystemSet] for various types of entity updates.
- Pose
- SnifferState Kind 
- WeatheringCopper State Kind 
Functions§
- add_dead 
- System that adds the Deadmarker component if an entity’s health is set to 0 (or less than 0).
- apply_clamp_ look_ direction 
- clamp_look_ direction 
- default_attributes 
- input_vector 
- move_relative 
- on_pos
- on_pos_ legacy 
- Get the position of the block below the entity, but a little lower.
- update_bounding_ box 
- Sets the position of the entity.
- update_crouching 
- update_dimensions 
- update_fluid_ on_ eyes 
- update_in_ loaded_ chunk 
- Update the InLoadedChunkcomponent for all entities in the world.
- update_on_ climbable 
- view_vector