pub struct RemoveEffectsEvent {
pub entity: Entity,
pub effects: Vec<MobEffect>,
}Fields§
§entity: Entity§effects: Vec<MobEffect>Trait Implementations§
Source§impl EntityEvent for RemoveEffectsEvent
impl EntityEvent for RemoveEffectsEvent
Source§fn event_target(&self) -> Entity
fn event_target(&self) -> Entity
The [
Entity] “target” of this [EntityEvent]. When triggered, this will run observers that watch for this specific entity.Auto Trait Implementations§
impl Freeze for RemoveEffectsEvent
impl RefUnwindSafe for RemoveEffectsEvent
impl Send for RemoveEffectsEvent
impl Sync for RemoveEffectsEvent
impl Unpin for RemoveEffectsEvent
impl UnsafeUnpin for RemoveEffectsEvent
impl UnwindSafe for RemoveEffectsEvent
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