OminousItemSpawnerItem

Struct OminousItemSpawnerItem 

Source
pub struct OminousItemSpawnerItem(pub ItemStack);
Expand description

A metadata field for OminousItemSpawner.

Tuple Fields§

§0: ItemStack

Methods from Deref<Target = ItemStack>§

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pub fn is_empty(&self) -> bool

Check if the slot is ItemStack::Empty, if the count is <= 0, or if the item is air.

This is the opposite of ItemStack::is_present.

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pub fn is_present(&self) -> bool

Check if the slot is not ItemStack::Empty, if the count is > 0, and if the item is not air.

This is the opposite of ItemStack::is_empty.

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pub fn count(&self) -> i32

Return the amount of the item in the slot, or 0 if the slot is empty.

Note that it’s possible for the count to be zero or negative when the slot is present.

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pub fn split(&mut self, count: u32) -> ItemStack

Remove count items from this slot, returning the removed items.

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pub fn kind(&self) -> ItemKind

Get the kind of the item in this slot, or ItemKind::Air

Examples found in repository?
azalea/examples/nearest_entity.rs (line 71)
63fn log_nearby_item_drops(
64    bots: Query<Entity, With<Bot>>,
65    entities: EntityFinder<With<ItemItem>>,
66    item_drops: Query<&ItemItem>,
67) {
68    for bot_id in bots.iter() {
69        for (entity, distance) in entities.nearby_entities_to_entity(bot_id, 8.0) {
70            let item_drop = item_drops.get(entity).unwrap();
71            let kind = item_drop.kind();
72
73            println!("Bot {bot_id:?} can see an {kind:?} {distance:.1} meters away.");
74        }
75    }
76}
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pub fn update_empty(&mut self)

Update whether this slot is empty, based on the count.

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pub fn as_present(&self) -> Option<&ItemStackData>

Convert this slot into an ItemStackData, if it’s present.

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pub fn as_present_mut(&mut self) -> Option<&mut ItemStackData>

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pub fn get_component<'a, T>(&'a self) -> Option<Cow<'a, T>>

Get the value of a data component for this item.

This is used for things like getting the damage of an item, or seeing how much food it replenishes.

Examples found in repository?
azalea/examples/testbot/commands/debug.rs (line 200)
22pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
23    commands.register(literal("ping").executes(|ctx: &Ctx| {
24        let source = ctx.source.lock();
25        source.reply("pong!");
26        1
27    }));
28
29    commands.register(literal("disconnect").executes(|ctx: &Ctx| {
30        let source = ctx.source.lock();
31        source.bot.disconnect();
32        1
33    }));
34
35    commands.register(literal("whereami").executes(|ctx: &Ctx| {
36        let mut source = ctx.source.lock();
37        let Some(entity) = source.entity() else {
38            source.reply("You aren't in render distance!");
39            return 0;
40        };
41        let position = entity.position();
42        source.reply(format!(
43            "You are at {}, {}, {}",
44            position.x, position.y, position.z
45        ));
46        1
47    }));
48
49    commands.register(literal("entityid").executes(|ctx: &Ctx| {
50        let mut source = ctx.source.lock();
51        let Some(entity) = source.entity() else {
52            source.reply("You aren't in render distance!");
53            return 0;
54        };
55        let entity_id = entity.minecraft_id();
56        source.reply(format!(
57            "Your Minecraft ID is {} and your ECS ID is {entity:?}",
58            *entity_id
59        ));
60        1
61    }));
62
63    let whereareyou = |ctx: &Ctx| {
64        let source = ctx.source.lock();
65        let position = source.bot.position();
66        source.reply(format!(
67            "I'm at {}, {}, {}",
68            position.x, position.y, position.z
69        ));
70        1
71    };
72    commands.register(literal("whereareyou").executes(whereareyou));
73    commands.register(literal("pos").executes(whereareyou));
74
75    commands.register(literal("whoareyou").executes(|ctx: &Ctx| {
76        let source = ctx.source.lock();
77        source.reply(format!(
78            "I am {} ({}, {})",
79            source.bot.username(),
80            source.bot.uuid(),
81            source.bot.entity
82        ));
83        1
84    }));
85
86    commands.register(literal("getdirection").executes(|ctx: &Ctx| {
87        let source = ctx.source.lock();
88        let direction = source.bot.direction();
89        source.reply(format!(
90            "I'm looking at {}, {}",
91            direction.y_rot(),
92            direction.x_rot()
93        ));
94        1
95    }));
96
97    commands.register(literal("health").executes(|ctx: &Ctx| {
98        let source = ctx.source.lock();
99
100        let health = source.bot.health();
101        source.reply(format!("I have {health} health"));
102        1
103    }));
104
105    commands.register(literal("lookingat").executes(|ctx: &Ctx| {
106        let source = ctx.source.lock();
107
108        let hit_result = source.bot.hit_result();
109
110        match &hit_result {
111            HitResult::Block(r) => {
112                if r.miss {
113                    source.reply("I'm not looking at anything");
114                    return 0;
115                }
116                let block_pos = r.block_pos;
117                let block = source.bot.world().read().get_block_state(block_pos);
118                source.reply(format!("I'm looking at {block:?} at {block_pos:?}"));
119            }
120            HitResult::Entity(r) => {
121                let entity_kind = **source.bot.entity_component::<EntityKindComponent>(r.entity);
122                source.reply(format!(
123                    "I'm looking at {entity_kind} ({:?}) at {}",
124                    r.entity, r.location
125                ));
126            }
127        }
128
129        1
130    }));
131
132    commands.register(literal("getblock").then(argument("x", integer()).then(
133        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
134            let source = ctx.source.lock();
135            let x = get_integer(ctx, "x").unwrap();
136            let y = get_integer(ctx, "y").unwrap();
137            let z = get_integer(ctx, "z").unwrap();
138            println!("getblock xyz {x} {y} {z}");
139            let block_pos = BlockPos::new(x, y, z);
140            let block = source.bot.world().read().get_block_state(block_pos);
141            source.reply(format!("BlockKind at {block_pos} is {block:?}"));
142            1
143        })),
144    )));
145    commands.register(literal("getfluid").then(argument("x", integer()).then(
146        argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
147            let source = ctx.source.lock();
148            let x = get_integer(ctx, "x").unwrap();
149            let y = get_integer(ctx, "y").unwrap();
150            let z = get_integer(ctx, "z").unwrap();
151            println!("getfluid xyz {x} {y} {z}");
152            let block_pos = BlockPos::new(x, y, z);
153            let block = source.bot.world().read().get_fluid_state(block_pos);
154            source.reply(format!("Fluid at {block_pos} is {block:?}"));
155            1
156        })),
157    )));
158
159    commands.register(literal("pathfinderstate").executes(|ctx: &Ctx| {
160        let source = ctx.source.lock();
161        let pathfinder = source.bot.get_component::<Pathfinder>();
162        let Some(pathfinder) = pathfinder else {
163            source.reply("I don't have the Pathfinder ocmponent");
164            return 1;
165        };
166        source.reply(format!(
167            "pathfinder.is_calculating: {}",
168            pathfinder.is_calculating
169        ));
170
171        let executing_path = source.bot.get_component::<ExecutingPath>();
172        let Some(executing_path) = executing_path else {
173            source.reply("I'm not executing a path");
174            return 1;
175        };
176        source.reply(format!(
177            "is_path_partial: {}, path.len: {}, queued_path.len: {}",
178            executing_path.is_path_partial,
179            executing_path.path.len(),
180            if let Some(queued) = &executing_path.queued_path {
181                queued.len().to_string()
182            } else {
183                "n/a".to_owned()
184            },
185        ));
186        1
187    }));
188
189    commands.register(literal("startuseitem").executes(|ctx: &Ctx| {
190        let source = ctx.source.lock();
191        source.bot.start_use_item();
192        source.reply("Ok!");
193        1
194    }));
195    commands.register(literal("maxstacksize").executes(|ctx: &Ctx| {
196        let source = ctx.source.lock();
197        let max_stack_size = source
198            .bot
199            .get_held_item()
200            .get_component::<MaxStackSize>()
201            .map_or(-1, |s| s.count);
202        source.reply(format!("{max_stack_size}"));
203        1
204    }));
205
206    commands.register(literal("dimensions").executes(|ctx: &Ctx| {
207        let source = ctx.source.lock();
208        let bot_dimensions = source.bot.dimensions();
209        source.reply(format!("{bot_dimensions:?}"));
210        1
211    }));
212
213    commands.register(literal("players").executes(|ctx: &Ctx| {
214        let source = ctx.source.lock();
215        let player_entities = source
216            .bot
217            .nearest_entities_by::<(), With<metadata::Player>>(|_: ()| true);
218        let tab_list = source.bot.tab_list();
219        for player_entity in player_entities {
220            let uuid = player_entity.uuid();
221            source.reply(format!(
222                "{} - {} ({:?})",
223                player_entity.id(),
224                tab_list.get(&uuid).map_or("?", |p| p.profile.name.as_str()),
225                uuid
226            ));
227        }
228        1
229    }));
230
231    commands.register(literal("enchants").executes(|ctx: &Ctx| {
232        let source = ctx.source.lock();
233        source.bot.with_registry_holder(|r| {
234            let enchants = &r.enchantment;
235            println!("enchants: {enchants:?}");
236        });
237        1
238    }));
239
240    commands.register(literal("attributes").executes(|ctx: &Ctx| {
241        let source = ctx.source.lock();
242        let attributes = source.bot.attributes();
243        println!("attributes: {attributes:?}");
244        1
245    }));
246
247    commands.register(literal("debugecsleak").executes(|ctx: &Ctx| {
248        let source = ctx.source.lock();
249
250        source.reply("Ok!");
251
252
253
254        source.bot.disconnect();
255
256        let ecs = source.bot.ecs.clone();
257        thread::spawn(move || {
258            thread::sleep(Duration::from_secs(1));
259            // dump the ecs
260
261            let mut ecs = ecs.write();
262
263            let report_path = env::temp_dir().join("azalea-ecs-leak-report.txt");
264            let mut report = File::create(&report_path).unwrap();
265
266            let mut query = ecs.query::<EntityRef>();
267            for entity in query.iter(& ecs) {
268                writeln!(report, "Entity: {}", entity.id()).unwrap();
269                let archetype = entity.archetype();
270                let component_count = archetype.component_count();
271
272                let component_names = archetype
273                    .components()
274                    .iter()
275                    .map(|c| ecs.components().get_info(*c).unwrap().name().to_string())
276                    .collect::<Vec<_>>();
277                writeln!(
278                    report,
279                    "- {component_count} components: {}",
280                    component_names.join(", ")
281                )
282                .unwrap();
283            }
284
285            writeln!(report).unwrap();
286
287
288            for (info, _) in ecs.iter_resources() {
289                let name = info.name().to_string();
290                writeln!(report, "Resource: {name}").unwrap();
291                // writeln!(report, "- Size: {} bytes",
292                // info.layout().size()).unwrap();
293
294                match name.as_ref() {
295                    "azalea_world::container::InstanceContainer" => {
296                        let instance_container = ecs.resource::<InstanceContainer>();
297
298                        for (instance_name, instance) in &instance_container.instances {
299                            writeln!(report, "- Name: {instance_name}").unwrap();
300                            writeln!(report, "- Reference count: {}", instance.strong_count())
301                                .unwrap();
302                            if let Some(instance) = instance.upgrade() {
303                                let instance = instance.read();
304                                let strong_chunks = instance
305                                    .chunks
306                                    .map
307                                    .iter()
308                                    .filter(|(_, v)| v.strong_count() > 0)
309                                    .count();
310                                writeln!(
311                                    report,
312                                    "- Chunks: {} strongly referenced, {} in map",
313                                    strong_chunks,
314                                    instance.chunks.map.len()
315                                )
316                                .unwrap();
317                                writeln!(
318                                    report,
319                                    "- Entities: {}",
320                                    instance.entities_by_chunk.len()
321                                )
322                                .unwrap();
323                            }
324                        }
325                    }
326                    "bevy_ecs::message::Messages<azalea_client::packet::game::ReceivePacketEvent>" => {
327                        let events = ecs.resource::<Messages<game::ReceiveGamePacketEvent>>();
328                        writeln!(report, "- Event count: {}", events.len()).unwrap();
329                    }
330                    "bevy_ecs::message::Messages<azalea_client::chunks::ReceiveChunkEvent>" => {
331                        let events = ecs.resource::<Messages<ReceiveChunkEvent>>();
332                        writeln!(report, "- Event count: {}", events.len()).unwrap();
333                    }
334
335                    _ => {}
336                }
337            }
338
339            println!("\x1b[1mWrote report to {}\x1b[m", report_path.display());
340        });
341
342        1
343    }));
344
345    commands.register(literal("exit").executes(|ctx: &Ctx| {
346        let source = ctx.source.lock();
347        source.reply("bye!");
348
349        source.bot.disconnect();
350
351        let source = ctx.source.clone();
352        thread::spawn(move || {
353            thread::sleep(Duration::from_secs(1));
354
355            source
356                .lock()
357                .bot
358                .ecs
359                .write()
360                .write_message(AppExit::Success);
361        });
362
363        1
364    }));
365}

Trait Implementations§

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impl Clone for OminousItemSpawnerItem

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fn clone(&self) -> OminousItemSpawnerItem

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for OminousItemSpawnerItem
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have [Component<Mutability = Mutable>], while immutable components will instead have [Component<Mutability = Immutable>]. Read more
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fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )

Registers required components. Read more
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fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add [ComponentHook] for this [Component] if one is defined.
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_insert [ComponentHook] for this [Component] if one is defined.
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fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_replace [ComponentHook] for this [Component] if one is defined.
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove [ComponentHook] for this [Component] if one is defined.
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn [ComponentHook] for this [Component] if one is defined.
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)
where E: EntityMapper,

Maps the entities on this component using the given [EntityMapper]. This is used to remap entities in contexts like scenes and entity cloning. When deriving [Component], this is populated by annotating fields containing entities with #[entities] Read more
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impl Deref for OminousItemSpawnerItem

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type Target = ItemStack

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl DerefMut for OminousItemSpawnerItem

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
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impl PartialEq for OminousItemSpawnerItem

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fn eq(&self, other: &OminousItemSpawnerItem) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for OminousItemSpawnerItem

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut ComponentsRegistrator<'_>, ids: &mut impl FnMut(ComponentId), )

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this [Bundle]’s component ids. This will be None if the component has not been registered.
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impl<C> BundleFromComponents for C
where C: Component,

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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where T: Any,

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Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<C> DynamicBundle for C
where C: Component,

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type Effect = ()

An operation on the entity that happens after inserting this bundle.
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unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect

Moves the components out of the bundle. Read more
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unsafe fn apply_effect( _ptr: MovingPtr<'_, MaybeUninit<C>>, _entity: &mut EntityWorldMut<'_>, )

Applies the after-effects of spawning this bundle. Read more
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Returns the argument unchanged.

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Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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Calls U::from(self).

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type Target = T

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