pub struct OminousItemSpawnerItem(pub ItemStack);
Tuple Fields§
§0: ItemStack
Methods from Deref<Target = ItemStack>§
Sourcepub fn is_empty(&self) -> bool
pub fn is_empty(&self) -> bool
Check if the slot is ItemStack::Empty, if the count is <= 0, or if the item is air.
This is the opposite of ItemStack::is_present
.
Sourcepub fn is_present(&self) -> bool
pub fn is_present(&self) -> bool
Check if the slot is not ItemStack::Empty, if the count is > 0, and if the item is not air.
This is the opposite of ItemStack::is_empty
.
Sourcepub fn count(&self) -> i32
pub fn count(&self) -> i32
Return the amount of the item in the slot, or 0 if the slot is empty.
Note that it’s possible for the count to be zero or negative when the slot is present.
Sourcepub fn split(&mut self, count: u32) -> ItemStack
pub fn split(&mut self, count: u32) -> ItemStack
Remove count
items from this slot, returning the removed items.
Sourcepub fn kind(&self) -> Item
pub fn kind(&self) -> Item
Get the kind
of the item in this slot, or
azalea_registry::Item::Air
Sourcepub fn update_empty(&mut self)
pub fn update_empty(&mut self)
Update whether this slot is empty, based on the count.
Sourcepub fn as_present(&self) -> Option<&ItemStackData>
pub fn as_present(&self) -> Option<&ItemStackData>
Convert this slot into an ItemStackData
, if it’s present.
Trait Implementations§
Source§impl Clone for OminousItemSpawnerItem
impl Clone for OminousItemSpawnerItem
Source§fn clone(&self) -> OminousItemSpawnerItem
fn clone(&self) -> OminousItemSpawnerItem
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Component for OminousItemSpawnerItem
impl Component for OminousItemSpawnerItem
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
Source§type Mutability = Mutable
type Mutability = Mutable
A marker type to assist Bevy with determining if this component is
mutable, or immutable. Mutable components will have [
Component<Mutability = Mutable>
],
while immutable components will instead have [Component<Mutability = Immutable>
]. Read moreSource§fn register_required_components(
requiree: ComponentId,
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
recursion_check_stack: &mut Vec<ComponentId>,
)
fn register_required_components( requiree: ComponentId, components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, inheritance_depth: u16, recursion_check_stack: &mut Vec<ComponentId>, )
Registers required components.
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
§fn register_component_hooks(hooks: &mut ComponentHooks)
fn register_component_hooks(hooks: &mut ComponentHooks)
👎Deprecated since 0.16.0: Use the individual hook methods instead (e.g.,
Component::on_add
, etc.)Called when registering this component, allowing mutable access to its [
ComponentHooks
].§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Gets the
on_add
[ComponentHook
] for this [Component
] if one is defined.§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Gets the
on_insert
[ComponentHook
] for this [Component
] if one is defined.§fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Gets the
on_replace
[ComponentHook
] for this [Component
] if one is defined.§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Gets the
on_remove
[ComponentHook
] for this [Component
] if one is defined.§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Gets the
on_despawn
[ComponentHook
] for this [Component
] if one is defined.§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
Maps the entities on this component using the given [
EntityMapper
]. This is used to remap entities in contexts like scenes and entity cloning.
When deriving [Component
], this is populated by annotating fields containing entities with #[entities]
Read moreSource§impl Deref for OminousItemSpawnerItem
impl Deref for OminousItemSpawnerItem
Auto Trait Implementations§
impl Freeze for OminousItemSpawnerItem
impl !RefUnwindSafe for OminousItemSpawnerItem
impl Send for OminousItemSpawnerItem
impl Sync for OminousItemSpawnerItem
impl Unpin for OminousItemSpawnerItem
impl !UnwindSafe for OminousItemSpawnerItem
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut ComponentsRegistrator<'_>, ids: &mut impl FnMut(ComponentId), )
§fn register_required_components(
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, )
Registers components that are required by the components in this [
Bundle
].§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Gets this [
Bundle
]’s component ids. This will be None
if the component has not been registered.§impl<C> BundleFromComponents for Cwhere
C: Component,
impl<C> BundleFromComponents for Cwhere
C: Component,
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
, which can then be
downcast
into Box<dyn ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
, which can then be further
downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.