pub struct Scale(pub Vec3);
Tuple Fields§
§0: Vec3
Methods from Deref<Target = Vec3>§
pub fn with_delta(&self, delta: &impl PositionDeltaTrait) -> Vec3
pub fn normalize(&self) -> Vec3
pub fn multiply(&self, x: f64, y: f64, z: f64) -> Vec3
pub fn scale(&self, amount: f64) -> Vec3
Sourcepub fn length_squared(&self) -> f64
pub fn length_squared(&self) -> f64
Get the distance of this vector to the origin by doing x^2 + y^2 + z^2
.
Sourcepub fn distance_squared_to(&self, other: &Vec3) -> f64
pub fn distance_squared_to(&self, other: &Vec3) -> f64
Get the squared distance from this position to another position.
Equivalent to (self - other).length_squared()
.
pub fn horizontal_distance_squared(&self) -> f64
pub fn horizontal_distance_squared_to(&self, other: &Vec3) -> f64
Sourcepub fn down(&self, y: f64) -> Vec3
pub fn down(&self, y: f64) -> Vec3
Return a new instance of this position with the y coordinate decreased by the given number.
Sourcepub fn up(&self, y: f64) -> Vec3
pub fn up(&self, y: f64) -> Vec3
Return a new instance of this position with the y coordinate increased by the given number.
Sourcepub fn north(&self, z: f64) -> Vec3
pub fn north(&self, z: f64) -> Vec3
Return a new instance of this position with the z coordinate subtracted by the given number.
Sourcepub fn east(&self, x: f64) -> Vec3
pub fn east(&self, x: f64) -> Vec3
Return a new instance of this position with the x coordinate increased by the given number.
Sourcepub fn south(&self, z: f64) -> Vec3
pub fn south(&self, z: f64) -> Vec3
Return a new instance of this position with the z coordinate increased by the given number.
Sourcepub fn west(&self, x: f64) -> Vec3
pub fn west(&self, x: f64) -> Vec3
Return a new instance of this position with the x coordinate subtracted by the given number.
pub fn dot(&self, other: Vec3) -> f64
pub fn with_x(&self, x: f64) -> Vec3
pub fn with_y(&self, y: f64) -> Vec3
pub fn with_z(&self, z: f64) -> Vec3
pub const ZERO: Vec3
Sourcepub fn length(&self) -> f64
pub fn length(&self) -> f64
Get the distance of this vector to the origin by doing
sqrt(x^2 + y^2 + z^2)
.
Sourcepub fn distance_to(&self, other: &Vec3) -> f64
pub fn distance_to(&self, other: &Vec3) -> f64
Get the distance from this position to another position.
Equivalent to (self - other).length()
.
pub fn to_block_pos_floor(&self) -> BlockPos
pub fn to_block_pos_ceil(&self) -> BlockPos
Trait Implementations§
Source§impl Component for Scale
impl Component for Scale
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
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type Mutability = Mutable
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required_components: &mut RequiredComponents,
inheritance_depth: u16,
recursion_check_stack: &mut Vec<ComponentId>,
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Read moreAuto Trait Implementations§
impl Freeze for Scale
impl RefUnwindSafe for Scale
impl Send for Scale
impl Sync for Scale
impl Unpin for Scale
impl UnwindSafe for Scale
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Source§impl<T> BorrowMut<T> for Twhere
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]’s component ids. This will be None
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