pub enum Particle {
Show 114 variants
AngryVillager,
Block(BlockParticle),
BlockMarker(BlockParticle),
Bubble,
Cloud,
Crit,
DamageIndicator,
DragonBreath,
DrippingLava,
FallingLava,
LandingLava,
DrippingWater,
FallingWater,
Dust(DustParticle),
DustColorTransition(DustColorTransitionParticle),
Effect,
ElderGuardian,
EnchantedHit,
Enchant,
EndRod,
EntityEffect(ColorParticle),
ExplosionEmitter,
Explosion,
Gust,
SmallGust,
GustEmitterLarge,
GustEmitterSmall,
SonicBoom,
FallingDust(BlockParticle),
Firework,
Fishing,
Flame,
Infested,
CherryLeaves,
PaleOakLeaves,
TintedLeaves,
SculkSoul,
SculkCharge(SculkChargeParticle),
SculkChargePop,
SoulFireFlame,
Soul,
Flash,
HappyVillager,
Composter,
Heart,
InstantEffect,
Item(ItemParticle),
Vibration(VibrationParticle),
Trail,
ItemSlime,
ItemCobweb,
ItemSnowball,
LargeSmoke,
Lava,
Mycelium,
Note,
Poof,
Portal,
Rain,
Smoke,
WhiteSmoke,
Sneeze,
Spit,
SquidInk,
SweepAttack,
TotemOfUndying,
Underwater,
Splash,
Witch,
BubblePop,
CurrentDown,
BubbleColumnUp,
Nautilus,
Dolphin,
CampfireCosySmoke,
CampfireSignalSmoke,
DrippingHoney,
FallingHoney,
LandingHoney,
FallingNectar,
FallingSporeBlossom,
Ash,
CrimsonSpore,
WarpedSpore,
SporeBlossomAir,
DrippingObsidianTear,
FallingObsidianTear,
LandingObsidianTear,
ReversePortal,
WhiteAsh,
SmallFlame,
Snowflake,
DrippingDripstoneLava,
FallingDripstoneLava,
DrippingDripstoneWater,
FallingDripstoneWater,
GlowSquidInk,
Glow,
WaxOn,
WaxOff,
ElectricSpark,
Scrape,
Shriek(ShriekParticle),
EggCrack,
DustPlume,
TrialSpawnerDetection,
TrialSpawnerDetectionOminous,
VaultConnection,
DustPillar,
OminousSpawning,
RaidOmen,
TrialOmen,
BlockCrumble,
Firefly,
}
Expand description
A ParticleKind
with data potentially attached to it.
Variants§
AngryVillager
Block(BlockParticle)
BlockMarker(BlockParticle)
Bubble
Cloud
Crit
DamageIndicator
DragonBreath
DrippingLava
FallingLava
LandingLava
DrippingWater
FallingWater
Dust(DustParticle)
DustColorTransition(DustColorTransitionParticle)
Effect
ElderGuardian
EnchantedHit
Enchant
EndRod
EntityEffect(ColorParticle)
ExplosionEmitter
Explosion
Gust
SmallGust
GustEmitterLarge
GustEmitterSmall
SonicBoom
FallingDust(BlockParticle)
Firework
Fishing
Flame
Infested
CherryLeaves
PaleOakLeaves
TintedLeaves
SculkSoul
SculkCharge(SculkChargeParticle)
SculkChargePop
SoulFireFlame
Soul
Flash
HappyVillager
Composter
Heart
InstantEffect
Item(ItemParticle)
Vibration(VibrationParticle)
Trail
ItemSlime
ItemCobweb
ItemSnowball
LargeSmoke
Lava
Mycelium
Note
Poof
Portal
Rain
Smoke
WhiteSmoke
Sneeze
Spit
SquidInk
SweepAttack
TotemOfUndying
Underwater
Splash
Witch
BubblePop
CurrentDown
BubbleColumnUp
Nautilus
Dolphin
CampfireCosySmoke
CampfireSignalSmoke
DrippingHoney
FallingHoney
LandingHoney
FallingNectar
FallingSporeBlossom
Ash
CrimsonSpore
WarpedSpore
SporeBlossomAir
DrippingObsidianTear
FallingObsidianTear
LandingObsidianTear
ReversePortal
WhiteAsh
SmallFlame
Snowflake
DrippingDripstoneLava
FallingDripstoneLava
DrippingDripstoneWater
FallingDripstoneWater
GlowSquidInk
Glow
WaxOn
WaxOff
ElectricSpark
Scrape
Shriek(ShriekParticle)
EggCrack
DustPlume
TrialSpawnerDetection
TrialSpawnerDetectionOminous
VaultConnection
DustPillar
OminousSpawning
RaidOmen
TrialOmen
BlockCrumble
Firefly
Implementations§
Source§impl Particle
impl Particle
pub fn azalea_read_id( buf: &mut Cursor<&[u8]>, id: u32, ) -> Result<Self, BufReadError>
Trait Implementations§
Source§impl AzaleaRead for Particle
impl AzaleaRead for Particle
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>
Source§impl AzaleaWrite for Particle
impl AzaleaWrite for Particle
Source§impl Component for Particle
impl Component for Particle
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
Source§type Mutability = Mutable
type Mutability = Mutable
A marker type to assist Bevy with determining if this component is
mutable, or immutable. Mutable components will have [
Component<Mutability = Mutable>
],
while immutable components will instead have [Component<Mutability = Immutable>
]. Read moreSource§fn register_required_components(
requiree: ComponentId,
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
recursion_check_stack: &mut Vec<ComponentId>,
)
fn register_required_components( requiree: ComponentId, components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, inheritance_depth: u16, recursion_check_stack: &mut Vec<ComponentId>, )
Registers required components.
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
Source§fn map_entities<M: EntityMapper>(this: &mut Self, mapper: &mut M)
fn map_entities<M: EntityMapper>(this: &mut Self, mapper: &mut M)
Maps the entities on this component using the given [
EntityMapper
]. This is used to remap entities in contexts like scenes and entity cloning.
When deriving [Component
], this is populated by annotating fields containing entities with #[entities]
Read more§fn register_component_hooks(hooks: &mut ComponentHooks)
fn register_component_hooks(hooks: &mut ComponentHooks)
👎Deprecated since 0.16.0: Use the individual hook methods instead (e.g.,
Component::on_add
, etc.)Called when registering this component, allowing mutable access to its [
ComponentHooks
].§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Gets the
on_add
[ComponentHook
] for this [Component
] if one is defined.§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Gets the
on_insert
[ComponentHook
] for this [Component
] if one is defined.§fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Gets the
on_replace
[ComponentHook
] for this [Component
] if one is defined.§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Gets the
on_remove
[ComponentHook
] for this [Component
] if one is defined.§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Gets the
on_despawn
[ComponentHook
] for this [Component
] if one is defined.Source§impl From<ParticleKind> for Particle
impl From<ParticleKind> for Particle
Source§fn from(kind: ParticleKind) -> Self
fn from(kind: ParticleKind) -> Self
Convert a particle kind into particle data. If the particle has data attached (like block particles), then it’s set to the default.
Auto Trait Implementations§
impl Freeze for Particle
impl !RefUnwindSafe for Particle
impl Send for Particle
impl Sync for Particle
impl Unpin for Particle
impl !UnwindSafe for Particle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut ComponentsRegistrator<'_>, ids: &mut impl FnMut(ComponentId), )
§fn register_required_components(
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, )
Registers components that are required by the components in this [
Bundle
].§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Gets this [
Bundle
]’s component ids. This will be None
if the component has not been registered.§impl<C> BundleFromComponents for Cwhere
C: Component,
impl<C> BundleFromComponents for Cwhere
C: Component,
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
, which can then be
downcast
into Box<dyn ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
, which can then be further
downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSend for T
impl<T> DowncastSend for T
§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using default()
.