pub struct Rotations {
pub x: f32,
pub y: f32,
pub z: f32,
}
Expand description
A set of x, y, and z rotations. This is used for armor stands.
Fields§
§x: f32
§y: f32
§z: f32
Trait Implementations§
Source§impl McBufReadable for Rotations
impl McBufReadable for Rotations
Auto Trait Implementations§
impl Freeze for Rotations
impl RefUnwindSafe for Rotations
impl Send for Rotations
impl Sync for Rotations
impl Unpin for Rotations
impl UnwindSafe for Rotations
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
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’s.§impl<T> DowncastSync for T
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§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World
].