pub struct KineticWeapon {
pub contact_cooldown_ticks: i32,
pub delay_ticks: i32,
pub dismount_conditions: Option<KineticWeaponCondition>,
pub knockback_conditions: Option<KineticWeaponCondition>,
pub damage_conditions: Option<KineticWeaponCondition>,
pub forward_movement: f32,
pub damage_multiplier: f32,
pub sound: Option<Holder<SoundEvent, CustomSound>>,
pub hit_sound: Option<Holder<SoundEvent, CustomSound>>,
}Fields§
§contact_cooldown_ticks: i32§delay_ticks: i32§dismount_conditions: Option<KineticWeaponCondition>§knockback_conditions: Option<KineticWeaponCondition>§damage_conditions: Option<KineticWeaponCondition>§forward_movement: f32§damage_multiplier: f32§sound: Option<Holder<SoundEvent, CustomSound>>§hit_sound: Option<Holder<SoundEvent, CustomSound>>Implementations§
Source§impl KineticWeapon
impl KineticWeapon
Trait Implementations§
Source§impl AzaleaRead for KineticWeapon
impl AzaleaRead for KineticWeapon
Source§impl AzaleaWrite for KineticWeapon
impl AzaleaWrite for KineticWeapon
Source§impl Clone for KineticWeapon
impl Clone for KineticWeapon
Source§fn clone(&self) -> KineticWeapon
fn clone(&self) -> KineticWeapon
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl DataComponentTrait for KineticWeapon
impl DataComponentTrait for KineticWeapon
Source§impl Debug for KineticWeapon
impl Debug for KineticWeapon
Source§impl Default for KineticWeapon
impl Default for KineticWeapon
Source§impl DefaultableComponent for KineticWeapon
impl DefaultableComponent for KineticWeapon
fn default_for_item(item: ItemKind) -> Option<Self>
Source§impl From<KineticWeapon> for DataComponentUnion
impl From<KineticWeapon> for DataComponentUnion
Source§fn from(value: KineticWeapon) -> Self
fn from(value: KineticWeapon) -> Self
Converts to this type from the input type.
Source§impl PartialEq for KineticWeapon
impl PartialEq for KineticWeapon
Source§impl Serialize for KineticWeapon
impl Serialize for KineticWeapon
impl StructuralPartialEq for KineticWeapon
Auto Trait Implementations§
impl Freeze for KineticWeapon
impl RefUnwindSafe for KineticWeapon
impl Send for KineticWeapon
impl Sync for KineticWeapon
impl Unpin for KineticWeapon
impl UnwindSafe for KineticWeapon
Blanket Implementations§
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)Source§impl<T> DefaultableComponent for Twhere
T: DataComponentTrait,
impl<T> DefaultableComponent for Twhere
T: DataComponentTrait,
default fn default_for_item(_item: ItemKind) -> Option<T>
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
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downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSend for T
impl<T> DowncastSend for T
Source§impl<T> EncodableDataComponent for T
impl<T> EncodableDataComponent for T
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self using default().
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> IntoResult<T> for T
impl<T> IntoResult<T> for T
§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.
§impl<T> PolicyExt for Twhere
T: ?Sized,
impl<T> PolicyExt for Twhere
T: ?Sized,
Source§impl<T> Serialize for T
impl<T> Serialize for T
fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<(), Error>
fn do_erased_serialize( &self, serializer: &mut dyn Serializer, ) -> Result<(), ErrorImpl>
§impl<T> TypeData for T
impl<T> TypeData for T
§fn clone_type_data(&self) -> Box<dyn TypeData>
fn clone_type_data(&self) -> Box<dyn TypeData>
Creates a type-erased clone of this value.