pub struct Player {
pub craft_result: ItemSlot,
pub craft: SlotList<4usize>,
pub armor: SlotList<4usize>,
pub inventory: SlotList<36usize>,
pub offhand: ItemSlot,
}
Fields§
§craft_result: ItemSlot
§craft: SlotList<4usize>
§armor: SlotList<4usize>
§inventory: SlotList<36usize>
§offhand: ItemSlot
Implementations§
Source§impl Player
impl Player
pub const HOTBAR_SLOTS: RangeInclusive<usize> = _
pub const INVENTORY_WITHOUT_HOTBAR_SLOTS: RangeInclusive<usize> = _
pub const CRAFT_RESULT_SLOT: usize = 0usize
pub const CRAFT_SLOTS: RangeInclusive<usize> = _
pub const ARMOR_SLOTS: RangeInclusive<usize> = _
pub const INVENTORY_SLOTS: RangeInclusive<usize> = _
pub const OFFHAND_SLOT: usize = 45usize
Sourcepub fn is_hotbar_slot(i: usize) -> bool
pub fn is_hotbar_slot(i: usize) -> bool
Returns whether the given protocol index is in the player’s hotbar.
Equivalent to Player::HOTBAR_SLOTS.contains(&i)
.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Player
impl !RefUnwindSafe for Player
impl Send for Player
impl Sync for Player
impl Unpin for Player
impl !UnwindSafe for Player
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