Function move_colliding

Source
pub fn move_colliding(
    _mover_type: MoverType,
    movement: &Vec3,
    world: &Instance,
    position: &mut Mut<'_, Position>,
    physics: &mut Physics,
    source_entity: Option<Entity>,
    physics_query: &PhysicsQuery<'_, '_, '_>,
    collidable_entity_query: &CollidableEntityQuery<'_, '_>,
) -> Result<(), MoveEntityError>
Expand description

Move an entity by a given delta, checking for collisions.

In Mojmap, this is Entity.move.