pub struct MoveCtx<'world, 'state, 'a, 'b> {Show 15 fields
pub mover_type: MoverType,
pub world: &'a Instance,
pub position: Mut<'a, Position>,
pub physics: &'a mut Physics,
pub source_entity: Entity,
pub physics_query: &'a PhysicsQuery<'world, 'state, 'b>,
pub collidable_entity_query: &'a CollidableEntityQuery<'world, 'state>,
pub physics_state: Option<&'a PhysicsState>,
pub attributes: &'a Attributes,
pub abilities: Option<&'a PlayerAbilities>,
pub direction: LookDirection,
pub sprinting: Sprinting,
pub on_climbable: OnClimbable,
pub pose: Option<Pose>,
pub jumping: Jumping,
}
Fields§
§mover_type: MoverType
§world: &'a Instance
§position: Mut<'a, Position>
§physics: &'a mut Physics
§source_entity: Entity
§physics_query: &'a PhysicsQuery<'world, 'state, 'b>
§collidable_entity_query: &'a CollidableEntityQuery<'world, 'state>
§physics_state: Option<&'a PhysicsState>
§attributes: &'a Attributes
§abilities: Option<&'a PlayerAbilities>
§direction: LookDirection
§sprinting: Sprinting
§on_climbable: OnClimbable
§pose: Option<Pose>
§jumping: Jumping
Auto Trait Implementations§
impl<'world, 'state, 'a, 'b> Freeze for MoveCtx<'world, 'state, 'a, 'b>
impl<'world, 'state, 'a, 'b> !RefUnwindSafe for MoveCtx<'world, 'state, 'a, 'b>
impl<'world, 'state, 'a, 'b> Send for MoveCtx<'world, 'state, 'a, 'b>
impl<'world, 'state, 'a, 'b> Sync for MoveCtx<'world, 'state, 'a, 'b>
impl<'world, 'state, 'a, 'b> Unpin for MoveCtx<'world, 'state, 'a, 'b>
impl<'world, 'state, 'a, 'b> !UnwindSafe for MoveCtx<'world, 'state, 'a, 'b>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
, which can then be
downcast
into Box<dyn ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
, which can then be further
downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.