pub struct MoveCtx<'world, 'state, 'a, 'b> {Show 15 fields
pub mover_type: MoverType,
pub world: &'a Instance,
pub position: Mut<'a, Position>,
pub physics: &'a mut Physics,
pub source_entity: Entity,
pub aabb_query: &'a AabbQuery<'world, 'state, 'b>,
pub collidable_entity_query: &'a CollidableEntityQuery<'world, 'state>,
pub physics_state: Option<&'a PhysicsState>,
pub attributes: &'a Attributes,
pub abilities: Option<&'a PlayerAbilities>,
pub direction: LookDirection,
pub sprinting: Sprinting,
pub on_climbable: OnClimbable,
pub pose: Option<Pose>,
pub jumping: Jumping,
}Fields§
§mover_type: MoverType§world: &'a Instance§position: Mut<'a, Position>§physics: &'a mut Physics§source_entity: Entity§aabb_query: &'a AabbQuery<'world, 'state, 'b>§collidable_entity_query: &'a CollidableEntityQuery<'world, 'state>§physics_state: Option<&'a PhysicsState>§attributes: &'a Attributes§abilities: Option<&'a PlayerAbilities>§direction: LookDirection§sprinting: Sprinting§on_climbable: OnClimbable§pose: Option<Pose>§jumping: JumpingAuto Trait Implementations§
impl<'world, 'state, 'a, 'b> Freeze for MoveCtx<'world, 'state, 'a, 'b>
impl<'world, 'state, 'a, 'b> !RefUnwindSafe for MoveCtx<'world, 'state, 'a, 'b>
impl<'world, 'state, 'a, 'b> Send for MoveCtx<'world, 'state, 'a, 'b>
impl<'world, 'state, 'a, 'b> Sync for MoveCtx<'world, 'state, 'a, 'b>
impl<'world, 'state, 'a, 'b> Unpin for MoveCtx<'world, 'state, 'a, 'b>
impl<'world, 'state, 'a, 'b> !UnwindSafe for MoveCtx<'world, 'state, 'a, 'b>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSend for T
impl<T> DowncastSend for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> IntoResult<T> for T
impl<T> IntoResult<T> for T
§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.