MoveCtx

Struct MoveCtx 

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pub struct MoveCtx<'world, 'state, 'a, 'b> {
Show 15 fields pub mover_type: MoverType, pub world: &'a Instance, pub position: Mut<'a, Position>, pub physics: &'a mut Physics, pub source_entity: Entity, pub physics_query: &'a PhysicsQuery<'world, 'state, 'b>, pub collidable_entity_query: &'a CollidableEntityQuery<'world, 'state>, pub physics_state: Option<&'a PhysicsState>, pub attributes: &'a Attributes, pub abilities: Option<&'a PlayerAbilities>, pub direction: LookDirection, pub sprinting: Sprinting, pub on_climbable: OnClimbable, pub pose: Option<Pose>, pub jumping: Jumping,
}

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§mover_type: MoverType§world: &'a Instance§position: Mut<'a, Position>§physics: &'a mut Physics§source_entity: Entity§physics_query: &'a PhysicsQuery<'world, 'state, 'b>§collidable_entity_query: &'a CollidableEntityQuery<'world, 'state>§physics_state: Option<&'a PhysicsState>§attributes: &'a Attributes§abilities: Option<&'a PlayerAbilities>§direction: LookDirection§sprinting: Sprinting§on_climbable: OnClimbable§pose: Option<Pose>§jumping: Jumping

Auto Trait Implementations§

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impl<'world, 'state, 'a, 'b> Freeze for MoveCtx<'world, 'state, 'a, 'b>

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impl<'world, 'state, 'a, 'b> !RefUnwindSafe for MoveCtx<'world, 'state, 'a, 'b>

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impl<'world, 'state, 'a, 'b> Send for MoveCtx<'world, 'state, 'a, 'b>

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impl<'world, 'state, 'a, 'b> Sync for MoveCtx<'world, 'state, 'a, 'b>

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impl<'world, 'state, 'a, 'b> Unpin for MoveCtx<'world, 'state, 'a, 'b>

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impl<'world, 'state, 'a, 'b> !UnwindSafe for MoveCtx<'world, 'state, 'a, 'b>

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