pub struct BlockCollisionsState<'a> {
pub world: &'a Instance,
pub aabb: &'a Aabb,
pub entity_shape: VoxelShape,
pub cursor: Cursor3d,
/* private fields */
}Fields§
§world: &'a Instance§aabb: &'a Aabb§entity_shape: VoxelShape§cursor: Cursor3dImplementations§
Source§impl<'a> BlockCollisionsState<'a>
impl<'a> BlockCollisionsState<'a>
pub fn new( world: &'a Instance, aabb: &'a Aabb, context: EntityCollisionContext, ) -> Self
Auto Trait Implementations§
impl<'a> Freeze for BlockCollisionsState<'a>
impl<'a> !RefUnwindSafe for BlockCollisionsState<'a>
impl<'a> Send for BlockCollisionsState<'a>
impl<'a> Sync for BlockCollisionsState<'a>
impl<'a> Unpin for BlockCollisionsState<'a>
impl<'a> !UnwindSafe for BlockCollisionsState<'a>
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