pub struct ClientboundHurtAnimation {
pub id: MinecraftEntityId,
pub yaw: f32,
}
Fields§
§id: MinecraftEntityId
§yaw: f32
Implementations§
Trait Implementations§
Source§impl AzaleaRead for ClientboundHurtAnimation
impl AzaleaRead for ClientboundHurtAnimation
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>
Source§impl Clone for ClientboundHurtAnimation
impl Clone for ClientboundHurtAnimation
Source§fn clone(&self) -> ClientboundHurtAnimation
fn clone(&self) -> ClientboundHurtAnimation
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ClientboundHurtAnimation
impl Debug for ClientboundHurtAnimation
Source§impl Packet<ClientboundGamePacket> for ClientboundHurtAnimation
impl Packet<ClientboundGamePacket> for ClientboundHurtAnimation
fn into_variant(self) -> ClientboundGamePacket
Auto Trait Implementations§
impl Freeze for ClientboundHurtAnimation
impl RefUnwindSafe for ClientboundHurtAnimation
impl Send for ClientboundHurtAnimation
impl Sync for ClientboundHurtAnimation
impl Unpin for ClientboundHurtAnimation
impl UnwindSafe for ClientboundHurtAnimation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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