pub enum ClientboundGamePacketwhere
Self: Sized,{
Show 131 variants
BundleDelimiter(ClientboundBundleDelimiter),
AddEntity(ClientboundAddEntity),
AddExperienceOrb(ClientboundAddExperienceOrb),
Animate(ClientboundAnimate),
AwardStats(ClientboundAwardStats),
BlockChangedAck(ClientboundBlockChangedAck),
BlockDestruction(ClientboundBlockDestruction),
BlockEntityData(ClientboundBlockEntityData),
BlockEvent(ClientboundBlockEvent),
BlockUpdate(ClientboundBlockUpdate),
BossEvent(ClientboundBossEvent),
ChangeDifficulty(ClientboundChangeDifficulty),
ChunkBatchFinished(ClientboundChunkBatchFinished),
ChunkBatchStart(ClientboundChunkBatchStart),
ChunksBiomes(ClientboundChunksBiomes),
ClearTitles(ClientboundClearTitles),
CommandSuggestions(ClientboundCommandSuggestions),
Commands(ClientboundCommands),
ContainerClose(ClientboundContainerClose),
ContainerSetContent(ClientboundContainerSetContent),
ContainerSetData(ClientboundContainerSetData),
ContainerSetSlot(ClientboundContainerSetSlot),
CookieRequest(ClientboundCookieRequest),
Cooldown(ClientboundCooldown),
CustomChatCompletions(ClientboundCustomChatCompletions),
CustomPayload(ClientboundCustomPayload),
DamageEvent(ClientboundDamageEvent),
DebugSample(ClientboundDebugSample),
DeleteChat(ClientboundDeleteChat),
Disconnect(ClientboundDisconnect),
DisguisedChat(ClientboundDisguisedChat),
EntityEvent(ClientboundEntityEvent),
EntityPositionSync(ClientboundEntityPositionSync),
Explode(ClientboundExplode),
ForgetLevelChunk(ClientboundForgetLevelChunk),
GameEvent(ClientboundGameEvent),
HorseScreenOpen(ClientboundHorseScreenOpen),
HurtAnimation(ClientboundHurtAnimation),
InitializeBorder(ClientboundInitializeBorder),
KeepAlive(ClientboundKeepAlive),
LevelChunkWithLight(ClientboundLevelChunkWithLight),
LevelEvent(ClientboundLevelEvent),
LevelParticles(ClientboundLevelParticles),
LightUpdate(ClientboundLightUpdate),
Login(ClientboundLogin),
MapItemData(ClientboundMapItemData),
MerchantOffers(ClientboundMerchantOffers),
MoveEntityPos(ClientboundMoveEntityPos),
MoveEntityPosRot(ClientboundMoveEntityPosRot),
MoveMinecartAlongTrack(ClientboundMoveMinecartAlongTrack),
MoveEntityRot(ClientboundMoveEntityRot),
MoveVehicle(ClientboundMoveVehicle),
OpenBook(ClientboundOpenBook),
OpenScreen(ClientboundOpenScreen),
OpenSignEditor(ClientboundOpenSignEditor),
Ping(ClientboundPing),
PongResponse(ClientboundPongResponse),
PlaceGhostRecipe(ClientboundPlaceGhostRecipe),
PlayerAbilities(ClientboundPlayerAbilities),
PlayerChat(ClientboundPlayerChat),
PlayerCombatEnd(ClientboundPlayerCombatEnd),
PlayerCombatEnter(ClientboundPlayerCombatEnter),
PlayerCombatKill(ClientboundPlayerCombatKill),
PlayerInfoRemove(ClientboundPlayerInfoRemove),
PlayerInfoUpdate(ClientboundPlayerInfoUpdate),
PlayerLookAt(ClientboundPlayerLookAt),
PlayerPosition(ClientboundPlayerPosition),
PlayerRotation(ClientboundPlayerRotation),
RecipeBookAdd(ClientboundRecipeBookAdd),
RecipeBookRemove(ClientboundRecipeBookRemove),
RecipeBookSettings(ClientboundRecipeBookSettings),
RemoveEntities(ClientboundRemoveEntities),
RemoveMobEffect(ClientboundRemoveMobEffect),
ResetScore(ClientboundResetScore),
ResourcePackPop(ClientboundResourcePackPop),
ResourcePackPush(ClientboundResourcePackPush),
Respawn(ClientboundRespawn),
RotateHead(ClientboundRotateHead),
SectionBlocksUpdate(ClientboundSectionBlocksUpdate),
SelectAdvancementsTab(ClientboundSelectAdvancementsTab),
ServerData(ClientboundServerData),
SetActionBarText(ClientboundSetActionBarText),
SetBorderCenter(ClientboundSetBorderCenter),
SetBorderLerpSize(ClientboundSetBorderLerpSize),
SetBorderSize(ClientboundSetBorderSize),
SetBorderWarningDelay(ClientboundSetBorderWarningDelay),
SetBorderWarningDistance(ClientboundSetBorderWarningDistance),
SetCamera(ClientboundSetCamera),
SetChunkCacheCenter(ClientboundSetChunkCacheCenter),
SetChunkCacheRadius(ClientboundSetChunkCacheRadius),
SetCursorItem(ClientboundSetCursorItem),
SetDefaultSpawnPosition(ClientboundSetDefaultSpawnPosition),
SetDisplayObjective(ClientboundSetDisplayObjective),
SetEntityData(ClientboundSetEntityData),
SetEntityLink(ClientboundSetEntityLink),
SetEntityMotion(ClientboundSetEntityMotion),
SetEquipment(ClientboundSetEquipment),
SetExperience(ClientboundSetExperience),
SetHealth(ClientboundSetHealth),
SetHeldSlot(ClientboundSetHeldSlot),
SetObjective(ClientboundSetObjective),
SetPassengers(ClientboundSetPassengers),
SetPlayerInventory(ClientboundSetPlayerInventory),
SetPlayerTeam(ClientboundSetPlayerTeam),
SetScore(ClientboundSetScore),
SetSimulationDistance(ClientboundSetSimulationDistance),
SetSubtitleText(ClientboundSetSubtitleText),
SetTime(ClientboundSetTime),
SetTitleText(ClientboundSetTitleText),
SetTitlesAnimation(ClientboundSetTitlesAnimation),
SoundEntity(ClientboundSoundEntity),
Sound(ClientboundSound),
StartConfiguration(ClientboundStartConfiguration),
StopSound(ClientboundStopSound),
StoreCookie(ClientboundStoreCookie),
SystemChat(ClientboundSystemChat),
TabList(ClientboundTabList),
TagQuery(ClientboundTagQuery),
TakeItemEntity(ClientboundTakeItemEntity),
TeleportEntity(ClientboundTeleportEntity),
TickingState(ClientboundTickingState),
TickingStep(ClientboundTickingStep),
Transfer(ClientboundTransfer),
UpdateAdvancements(ClientboundUpdateAdvancements),
UpdateAttributes(ClientboundUpdateAttributes),
UpdateMobEffect(ClientboundUpdateMobEffect),
UpdateRecipes(ClientboundUpdateRecipes),
UpdateTags(ClientboundUpdateTags),
ProjectilePower(ClientboundProjectilePower),
CustomReportDetails(ClientboundCustomReportDetails),
ServerLinks(ClientboundServerLinks),
}
Variants§
BundleDelimiter(ClientboundBundleDelimiter)
AddEntity(ClientboundAddEntity)
AddExperienceOrb(ClientboundAddExperienceOrb)
Animate(ClientboundAnimate)
AwardStats(ClientboundAwardStats)
BlockChangedAck(ClientboundBlockChangedAck)
BlockDestruction(ClientboundBlockDestruction)
BlockEntityData(ClientboundBlockEntityData)
BlockEvent(ClientboundBlockEvent)
BlockUpdate(ClientboundBlockUpdate)
BossEvent(ClientboundBossEvent)
ChangeDifficulty(ClientboundChangeDifficulty)
ChunkBatchFinished(ClientboundChunkBatchFinished)
ChunkBatchStart(ClientboundChunkBatchStart)
ChunksBiomes(ClientboundChunksBiomes)
ClearTitles(ClientboundClearTitles)
CommandSuggestions(ClientboundCommandSuggestions)
Commands(ClientboundCommands)
ContainerClose(ClientboundContainerClose)
ContainerSetContent(ClientboundContainerSetContent)
ContainerSetData(ClientboundContainerSetData)
ContainerSetSlot(ClientboundContainerSetSlot)
CookieRequest(ClientboundCookieRequest)
Cooldown(ClientboundCooldown)
CustomChatCompletions(ClientboundCustomChatCompletions)
CustomPayload(ClientboundCustomPayload)
DamageEvent(ClientboundDamageEvent)
DebugSample(ClientboundDebugSample)
DeleteChat(ClientboundDeleteChat)
Disconnect(ClientboundDisconnect)
DisguisedChat(ClientboundDisguisedChat)
EntityEvent(ClientboundEntityEvent)
EntityPositionSync(ClientboundEntityPositionSync)
Explode(ClientboundExplode)
ForgetLevelChunk(ClientboundForgetLevelChunk)
GameEvent(ClientboundGameEvent)
HorseScreenOpen(ClientboundHorseScreenOpen)
HurtAnimation(ClientboundHurtAnimation)
InitializeBorder(ClientboundInitializeBorder)
KeepAlive(ClientboundKeepAlive)
LevelChunkWithLight(ClientboundLevelChunkWithLight)
LevelEvent(ClientboundLevelEvent)
LevelParticles(ClientboundLevelParticles)
LightUpdate(ClientboundLightUpdate)
Login(ClientboundLogin)
MapItemData(ClientboundMapItemData)
MerchantOffers(ClientboundMerchantOffers)
MoveEntityPos(ClientboundMoveEntityPos)
MoveEntityPosRot(ClientboundMoveEntityPosRot)
MoveMinecartAlongTrack(ClientboundMoveMinecartAlongTrack)
MoveEntityRot(ClientboundMoveEntityRot)
MoveVehicle(ClientboundMoveVehicle)
OpenBook(ClientboundOpenBook)
OpenScreen(ClientboundOpenScreen)
OpenSignEditor(ClientboundOpenSignEditor)
Ping(ClientboundPing)
PongResponse(ClientboundPongResponse)
PlaceGhostRecipe(ClientboundPlaceGhostRecipe)
PlayerAbilities(ClientboundPlayerAbilities)
PlayerChat(ClientboundPlayerChat)
PlayerCombatEnd(ClientboundPlayerCombatEnd)
PlayerCombatEnter(ClientboundPlayerCombatEnter)
PlayerCombatKill(ClientboundPlayerCombatKill)
PlayerInfoRemove(ClientboundPlayerInfoRemove)
PlayerInfoUpdate(ClientboundPlayerInfoUpdate)
PlayerLookAt(ClientboundPlayerLookAt)
PlayerPosition(ClientboundPlayerPosition)
PlayerRotation(ClientboundPlayerRotation)
RecipeBookAdd(ClientboundRecipeBookAdd)
RecipeBookRemove(ClientboundRecipeBookRemove)
RecipeBookSettings(ClientboundRecipeBookSettings)
RemoveEntities(ClientboundRemoveEntities)
RemoveMobEffect(ClientboundRemoveMobEffect)
ResetScore(ClientboundResetScore)
ResourcePackPop(ClientboundResourcePackPop)
ResourcePackPush(ClientboundResourcePackPush)
Respawn(ClientboundRespawn)
RotateHead(ClientboundRotateHead)
SectionBlocksUpdate(ClientboundSectionBlocksUpdate)
SelectAdvancementsTab(ClientboundSelectAdvancementsTab)
ServerData(ClientboundServerData)
SetActionBarText(ClientboundSetActionBarText)
SetBorderCenter(ClientboundSetBorderCenter)
SetBorderLerpSize(ClientboundSetBorderLerpSize)
SetBorderSize(ClientboundSetBorderSize)
SetBorderWarningDelay(ClientboundSetBorderWarningDelay)
SetBorderWarningDistance(ClientboundSetBorderWarningDistance)
SetCamera(ClientboundSetCamera)
SetChunkCacheCenter(ClientboundSetChunkCacheCenter)
SetChunkCacheRadius(ClientboundSetChunkCacheRadius)
SetCursorItem(ClientboundSetCursorItem)
SetDefaultSpawnPosition(ClientboundSetDefaultSpawnPosition)
SetDisplayObjective(ClientboundSetDisplayObjective)
SetEntityData(ClientboundSetEntityData)
SetEntityLink(ClientboundSetEntityLink)
SetEntityMotion(ClientboundSetEntityMotion)
SetEquipment(ClientboundSetEquipment)
SetExperience(ClientboundSetExperience)
SetHealth(ClientboundSetHealth)
SetHeldSlot(ClientboundSetHeldSlot)
SetObjective(ClientboundSetObjective)
SetPassengers(ClientboundSetPassengers)
SetPlayerInventory(ClientboundSetPlayerInventory)
SetPlayerTeam(ClientboundSetPlayerTeam)
SetScore(ClientboundSetScore)
SetSimulationDistance(ClientboundSetSimulationDistance)
SetSubtitleText(ClientboundSetSubtitleText)
SetTime(ClientboundSetTime)
SetTitleText(ClientboundSetTitleText)
SetTitlesAnimation(ClientboundSetTitlesAnimation)
SoundEntity(ClientboundSoundEntity)
Sound(ClientboundSound)
StartConfiguration(ClientboundStartConfiguration)
StopSound(ClientboundStopSound)
StoreCookie(ClientboundStoreCookie)
SystemChat(ClientboundSystemChat)
TabList(ClientboundTabList)
TagQuery(ClientboundTagQuery)
TakeItemEntity(ClientboundTakeItemEntity)
TeleportEntity(ClientboundTeleportEntity)
TickingState(ClientboundTickingState)
TickingStep(ClientboundTickingStep)
Transfer(ClientboundTransfer)
UpdateAdvancements(ClientboundUpdateAdvancements)
UpdateAttributes(ClientboundUpdateAttributes)
UpdateMobEffect(ClientboundUpdateMobEffect)
UpdateRecipes(ClientboundUpdateRecipes)
UpdateTags(ClientboundUpdateTags)
ProjectilePower(ClientboundProjectilePower)
CustomReportDetails(ClientboundCustomReportDetails)
ServerLinks(ClientboundServerLinks)
Trait Implementations§
Source§impl Clone for ClientboundGamePacketwhere
Self: Sized,
impl Clone for ClientboundGamePacketwhere
Self: Sized,
Source§fn clone(&self) -> ClientboundGamePacket
fn clone(&self) -> ClientboundGamePacket
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ClientboundGamePacketwhere
Self: Sized,
impl Debug for ClientboundGamePacketwhere
Self: Sized,
Source§impl Packet<ClientboundGamePacket> for ClientboundAddEntity
impl Packet<ClientboundGamePacket> for ClientboundAddEntity
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundAddExperienceOrb
impl Packet<ClientboundGamePacket> for ClientboundAddExperienceOrb
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundAnimate
impl Packet<ClientboundGamePacket> for ClientboundAnimate
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundAwardStats
impl Packet<ClientboundGamePacket> for ClientboundAwardStats
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundBlockChangedAck
impl Packet<ClientboundGamePacket> for ClientboundBlockChangedAck
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundBlockDestruction
impl Packet<ClientboundGamePacket> for ClientboundBlockDestruction
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundBlockEntityData
impl Packet<ClientboundGamePacket> for ClientboundBlockEntityData
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundBlockEvent
impl Packet<ClientboundGamePacket> for ClientboundBlockEvent
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundBlockUpdate
impl Packet<ClientboundGamePacket> for ClientboundBlockUpdate
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundBossEvent
impl Packet<ClientboundGamePacket> for ClientboundBossEvent
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundBundleDelimiter
impl Packet<ClientboundGamePacket> for ClientboundBundleDelimiter
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundChangeDifficulty
impl Packet<ClientboundGamePacket> for ClientboundChangeDifficulty
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundChunkBatchFinished
impl Packet<ClientboundGamePacket> for ClientboundChunkBatchFinished
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundChunkBatchStart
impl Packet<ClientboundGamePacket> for ClientboundChunkBatchStart
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundChunksBiomes
impl Packet<ClientboundGamePacket> for ClientboundChunksBiomes
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundClearTitles
impl Packet<ClientboundGamePacket> for ClientboundClearTitles
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundCommandSuggestions
impl Packet<ClientboundGamePacket> for ClientboundCommandSuggestions
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundCommands
impl Packet<ClientboundGamePacket> for ClientboundCommands
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundContainerClose
impl Packet<ClientboundGamePacket> for ClientboundContainerClose
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundContainerSetContent
impl Packet<ClientboundGamePacket> for ClientboundContainerSetContent
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundContainerSetData
impl Packet<ClientboundGamePacket> for ClientboundContainerSetData
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundContainerSetSlot
impl Packet<ClientboundGamePacket> for ClientboundContainerSetSlot
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundCookieRequest
impl Packet<ClientboundGamePacket> for ClientboundCookieRequest
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundCooldown
impl Packet<ClientboundGamePacket> for ClientboundCooldown
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundCustomChatCompletions
impl Packet<ClientboundGamePacket> for ClientboundCustomChatCompletions
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundCustomPayload
impl Packet<ClientboundGamePacket> for ClientboundCustomPayload
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundCustomReportDetails
impl Packet<ClientboundGamePacket> for ClientboundCustomReportDetails
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundDamageEvent
impl Packet<ClientboundGamePacket> for ClientboundDamageEvent
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundDebugSample
impl Packet<ClientboundGamePacket> for ClientboundDebugSample
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundDeleteChat
impl Packet<ClientboundGamePacket> for ClientboundDeleteChat
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundDisconnect
impl Packet<ClientboundGamePacket> for ClientboundDisconnect
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundDisguisedChat
impl Packet<ClientboundGamePacket> for ClientboundDisguisedChat
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundEntityEvent
impl Packet<ClientboundGamePacket> for ClientboundEntityEvent
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundEntityPositionSync
impl Packet<ClientboundGamePacket> for ClientboundEntityPositionSync
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundExplode
impl Packet<ClientboundGamePacket> for ClientboundExplode
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundForgetLevelChunk
impl Packet<ClientboundGamePacket> for ClientboundForgetLevelChunk
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundGameEvent
impl Packet<ClientboundGamePacket> for ClientboundGameEvent
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundGamePacket
impl Packet<ClientboundGamePacket> for ClientboundGamePacket
Source§fn into_variant(self) -> ClientboundGamePacket
fn into_variant(self) -> ClientboundGamePacket
No-op, exists so you can pass a packet enum when a Packet<> is expected.
Source§impl Packet<ClientboundGamePacket> for ClientboundHorseScreenOpen
impl Packet<ClientboundGamePacket> for ClientboundHorseScreenOpen
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundHurtAnimation
impl Packet<ClientboundGamePacket> for ClientboundHurtAnimation
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundInitializeBorder
impl Packet<ClientboundGamePacket> for ClientboundInitializeBorder
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundKeepAlive
impl Packet<ClientboundGamePacket> for ClientboundKeepAlive
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundLevelChunkWithLight
impl Packet<ClientboundGamePacket> for ClientboundLevelChunkWithLight
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundLevelEvent
impl Packet<ClientboundGamePacket> for ClientboundLevelEvent
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundLevelParticles
impl Packet<ClientboundGamePacket> for ClientboundLevelParticles
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundLightUpdate
impl Packet<ClientboundGamePacket> for ClientboundLightUpdate
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundLogin
impl Packet<ClientboundGamePacket> for ClientboundLogin
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundMapItemData
impl Packet<ClientboundGamePacket> for ClientboundMapItemData
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundMerchantOffers
impl Packet<ClientboundGamePacket> for ClientboundMerchantOffers
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundMoveEntityPos
impl Packet<ClientboundGamePacket> for ClientboundMoveEntityPos
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundMoveEntityPosRot
impl Packet<ClientboundGamePacket> for ClientboundMoveEntityPosRot
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundMoveEntityRot
impl Packet<ClientboundGamePacket> for ClientboundMoveEntityRot
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundMoveMinecartAlongTrack
impl Packet<ClientboundGamePacket> for ClientboundMoveMinecartAlongTrack
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundMoveVehicle
impl Packet<ClientboundGamePacket> for ClientboundMoveVehicle
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundOpenBook
impl Packet<ClientboundGamePacket> for ClientboundOpenBook
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundOpenScreen
impl Packet<ClientboundGamePacket> for ClientboundOpenScreen
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundOpenSignEditor
impl Packet<ClientboundGamePacket> for ClientboundOpenSignEditor
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundPing
impl Packet<ClientboundGamePacket> for ClientboundPing
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundPlaceGhostRecipe
impl Packet<ClientboundGamePacket> for ClientboundPlaceGhostRecipe
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundPlayerAbilities
impl Packet<ClientboundGamePacket> for ClientboundPlayerAbilities
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundPlayerChat
impl Packet<ClientboundGamePacket> for ClientboundPlayerChat
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundPlayerCombatEnd
impl Packet<ClientboundGamePacket> for ClientboundPlayerCombatEnd
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundPlayerCombatEnter
impl Packet<ClientboundGamePacket> for ClientboundPlayerCombatEnter
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundPlayerCombatKill
impl Packet<ClientboundGamePacket> for ClientboundPlayerCombatKill
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundPlayerInfoRemove
impl Packet<ClientboundGamePacket> for ClientboundPlayerInfoRemove
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundPlayerInfoUpdate
impl Packet<ClientboundGamePacket> for ClientboundPlayerInfoUpdate
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundPlayerLookAt
impl Packet<ClientboundGamePacket> for ClientboundPlayerLookAt
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundPlayerPosition
impl Packet<ClientboundGamePacket> for ClientboundPlayerPosition
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundPlayerRotation
impl Packet<ClientboundGamePacket> for ClientboundPlayerRotation
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundPongResponse
impl Packet<ClientboundGamePacket> for ClientboundPongResponse
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundProjectilePower
impl Packet<ClientboundGamePacket> for ClientboundProjectilePower
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundRecipeBookAdd
impl Packet<ClientboundGamePacket> for ClientboundRecipeBookAdd
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundRecipeBookRemove
impl Packet<ClientboundGamePacket> for ClientboundRecipeBookRemove
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundRecipeBookSettings
impl Packet<ClientboundGamePacket> for ClientboundRecipeBookSettings
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundRemoveEntities
impl Packet<ClientboundGamePacket> for ClientboundRemoveEntities
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundRemoveMobEffect
impl Packet<ClientboundGamePacket> for ClientboundRemoveMobEffect
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundResetScore
impl Packet<ClientboundGamePacket> for ClientboundResetScore
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundResourcePackPop
impl Packet<ClientboundGamePacket> for ClientboundResourcePackPop
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundResourcePackPush
impl Packet<ClientboundGamePacket> for ClientboundResourcePackPush
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundRespawn
impl Packet<ClientboundGamePacket> for ClientboundRespawn
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundRotateHead
impl Packet<ClientboundGamePacket> for ClientboundRotateHead
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSectionBlocksUpdate
impl Packet<ClientboundGamePacket> for ClientboundSectionBlocksUpdate
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSelectAdvancementsTab
impl Packet<ClientboundGamePacket> for ClientboundSelectAdvancementsTab
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundServerData
impl Packet<ClientboundGamePacket> for ClientboundServerData
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundServerLinks
impl Packet<ClientboundGamePacket> for ClientboundServerLinks
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSetActionBarText
impl Packet<ClientboundGamePacket> for ClientboundSetActionBarText
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSetBorderCenter
impl Packet<ClientboundGamePacket> for ClientboundSetBorderCenter
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSetBorderLerpSize
impl Packet<ClientboundGamePacket> for ClientboundSetBorderLerpSize
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSetBorderSize
impl Packet<ClientboundGamePacket> for ClientboundSetBorderSize
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSetBorderWarningDelay
impl Packet<ClientboundGamePacket> for ClientboundSetBorderWarningDelay
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSetBorderWarningDistance
impl Packet<ClientboundGamePacket> for ClientboundSetBorderWarningDistance
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSetCamera
impl Packet<ClientboundGamePacket> for ClientboundSetCamera
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSetChunkCacheCenter
impl Packet<ClientboundGamePacket> for ClientboundSetChunkCacheCenter
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSetChunkCacheRadius
impl Packet<ClientboundGamePacket> for ClientboundSetChunkCacheRadius
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSetCursorItem
impl Packet<ClientboundGamePacket> for ClientboundSetCursorItem
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSetDefaultSpawnPosition
impl Packet<ClientboundGamePacket> for ClientboundSetDefaultSpawnPosition
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSetDisplayObjective
impl Packet<ClientboundGamePacket> for ClientboundSetDisplayObjective
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSetEntityData
impl Packet<ClientboundGamePacket> for ClientboundSetEntityData
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSetEntityLink
impl Packet<ClientboundGamePacket> for ClientboundSetEntityLink
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSetEntityMotion
impl Packet<ClientboundGamePacket> for ClientboundSetEntityMotion
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSetEquipment
impl Packet<ClientboundGamePacket> for ClientboundSetEquipment
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSetExperience
impl Packet<ClientboundGamePacket> for ClientboundSetExperience
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSetHealth
impl Packet<ClientboundGamePacket> for ClientboundSetHealth
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSetHeldSlot
impl Packet<ClientboundGamePacket> for ClientboundSetHeldSlot
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSetObjective
impl Packet<ClientboundGamePacket> for ClientboundSetObjective
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSetPassengers
impl Packet<ClientboundGamePacket> for ClientboundSetPassengers
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSetPlayerInventory
impl Packet<ClientboundGamePacket> for ClientboundSetPlayerInventory
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSetPlayerTeam
impl Packet<ClientboundGamePacket> for ClientboundSetPlayerTeam
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSetScore
impl Packet<ClientboundGamePacket> for ClientboundSetScore
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSetSimulationDistance
impl Packet<ClientboundGamePacket> for ClientboundSetSimulationDistance
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSetSubtitleText
impl Packet<ClientboundGamePacket> for ClientboundSetSubtitleText
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSetTime
impl Packet<ClientboundGamePacket> for ClientboundSetTime
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSetTitleText
impl Packet<ClientboundGamePacket> for ClientboundSetTitleText
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSetTitlesAnimation
impl Packet<ClientboundGamePacket> for ClientboundSetTitlesAnimation
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSound
impl Packet<ClientboundGamePacket> for ClientboundSound
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSoundEntity
impl Packet<ClientboundGamePacket> for ClientboundSoundEntity
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundStartConfiguration
impl Packet<ClientboundGamePacket> for ClientboundStartConfiguration
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundStopSound
impl Packet<ClientboundGamePacket> for ClientboundStopSound
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundStoreCookie
impl Packet<ClientboundGamePacket> for ClientboundStoreCookie
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundSystemChat
impl Packet<ClientboundGamePacket> for ClientboundSystemChat
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundTabList
impl Packet<ClientboundGamePacket> for ClientboundTabList
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundTagQuery
impl Packet<ClientboundGamePacket> for ClientboundTagQuery
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundTakeItemEntity
impl Packet<ClientboundGamePacket> for ClientboundTakeItemEntity
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundTeleportEntity
impl Packet<ClientboundGamePacket> for ClientboundTeleportEntity
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundTickingState
impl Packet<ClientboundGamePacket> for ClientboundTickingState
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundTickingStep
impl Packet<ClientboundGamePacket> for ClientboundTickingStep
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundTransfer
impl Packet<ClientboundGamePacket> for ClientboundTransfer
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundUpdateAdvancements
impl Packet<ClientboundGamePacket> for ClientboundUpdateAdvancements
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundUpdateAttributes
impl Packet<ClientboundGamePacket> for ClientboundUpdateAttributes
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundUpdateMobEffect
impl Packet<ClientboundGamePacket> for ClientboundUpdateMobEffect
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundUpdateRecipes
impl Packet<ClientboundGamePacket> for ClientboundUpdateRecipes
fn into_variant(self) -> ClientboundGamePacket
Source§impl Packet<ClientboundGamePacket> for ClientboundUpdateTags
impl Packet<ClientboundGamePacket> for ClientboundUpdateTags
fn into_variant(self) -> ClientboundGamePacket
Source§impl ProtocolPacket for ClientboundGamePacket
impl ProtocolPacket for ClientboundGamePacket
Auto Trait Implementations§
impl Freeze for ClientboundGamePacketwhere
ClientboundGamePacket: Sized,
impl !RefUnwindSafe for ClientboundGamePacket
impl Send for ClientboundGamePacketwhere
ClientboundGamePacket: Sized,
impl Sync for ClientboundGamePacketwhere
ClientboundGamePacket: Sized,
impl Unpin for ClientboundGamePacketwhere
ClientboundGamePacket: Sized,
impl !UnwindSafe for ClientboundGamePacket
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
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(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
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then be further downcast
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where ConcreteType
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
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fn as_any(&self) -> &(dyn Any + 'static)
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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