pub struct UpdateGameModeAction {
pub game_mode: GameMode,
}
Fields§
§game_mode: GameMode
Trait Implementations§
Source§impl AzaleaRead for UpdateGameModeAction
impl AzaleaRead for UpdateGameModeAction
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>
Source§impl AzaleaWrite for UpdateGameModeAction
impl AzaleaWrite for UpdateGameModeAction
Source§impl Clone for UpdateGameModeAction
impl Clone for UpdateGameModeAction
Source§fn clone(&self) -> UpdateGameModeAction
fn clone(&self) -> UpdateGameModeAction
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for UpdateGameModeAction
impl RefUnwindSafe for UpdateGameModeAction
impl Send for UpdateGameModeAction
impl Sync for UpdateGameModeAction
impl Unpin for UpdateGameModeAction
impl UnwindSafe for UpdateGameModeAction
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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