pub struct ClientboundSetCamera {
pub camera_id: MinecraftEntityId,
}
Fields§
§camera_id: MinecraftEntityId
Implementations§
Trait Implementations§
Source§impl AzaleaRead for ClientboundSetCamera
impl AzaleaRead for ClientboundSetCamera
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>
Source§impl AzaleaWrite for ClientboundSetCamera
impl AzaleaWrite for ClientboundSetCamera
Source§impl Clone for ClientboundSetCamera
impl Clone for ClientboundSetCamera
Source§fn clone(&self) -> ClientboundSetCamera
fn clone(&self) -> ClientboundSetCamera
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ClientboundSetCamera
impl Debug for ClientboundSetCamera
Source§impl Packet<ClientboundGamePacket> for ClientboundSetCamera
impl Packet<ClientboundGamePacket> for ClientboundSetCamera
fn into_variant(self) -> ClientboundGamePacket
Auto Trait Implementations§
impl Freeze for ClientboundSetCamera
impl RefUnwindSafe for ClientboundSetCamera
impl Send for ClientboundSetCamera
impl Sync for ClientboundSetCamera
impl Unpin for ClientboundSetCamera
impl UnwindSafe for ClientboundSetCamera
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
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where ConcreteType
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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’s vtable from &mut Trait
’s.