pub struct ClientboundSetEquipment {
pub entity_id: MinecraftEntityId,
pub slots: EquipmentSlots,
}
Fields§
§entity_id: MinecraftEntityId
§slots: EquipmentSlots
Implementations§
Trait Implementations§
Source§impl AzaleaRead for ClientboundSetEquipment
impl AzaleaRead for ClientboundSetEquipment
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>
Source§impl Clone for ClientboundSetEquipment
impl Clone for ClientboundSetEquipment
Source§fn clone(&self) -> ClientboundSetEquipment
fn clone(&self) -> ClientboundSetEquipment
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ClientboundSetEquipment
impl Debug for ClientboundSetEquipment
Source§impl Packet<ClientboundGamePacket> for ClientboundSetEquipment
impl Packet<ClientboundGamePacket> for ClientboundSetEquipment
fn into_variant(self) -> ClientboundGamePacket
Auto Trait Implementations§
impl Freeze for ClientboundSetEquipment
impl !RefUnwindSafe for ClientboundSetEquipment
impl Send for ClientboundSetEquipment
impl Sync for ClientboundSetEquipment
impl Unpin for ClientboundSetEquipment
impl !UnwindSafe for ClientboundSetEquipment
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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