pub struct ClientboundUpdateAttributes {
pub entity_id: MinecraftEntityId,
pub values: Vec<AttributeSnapshot>,
}
Fields§
§entity_id: MinecraftEntityId
§values: Vec<AttributeSnapshot>
Implementations§
Trait Implementations§
Source§impl AzaleaRead for ClientboundUpdateAttributes
impl AzaleaRead for ClientboundUpdateAttributes
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>
Source§impl Clone for ClientboundUpdateAttributes
impl Clone for ClientboundUpdateAttributes
Source§fn clone(&self) -> ClientboundUpdateAttributes
fn clone(&self) -> ClientboundUpdateAttributes
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ClientboundUpdateAttributes
impl Debug for ClientboundUpdateAttributes
Auto Trait Implementations§
impl Freeze for ClientboundUpdateAttributes
impl RefUnwindSafe for ClientboundUpdateAttributes
impl Send for ClientboundUpdateAttributes
impl Sync for ClientboundUpdateAttributes
impl Unpin for ClientboundUpdateAttributes
impl UnwindSafe for ClientboundUpdateAttributes
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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