pub struct ServerboundPlayerInput {
pub forward: bool,
pub backward: bool,
pub left: bool,
pub right: bool,
pub jump: bool,
pub shift: bool,
pub sprint: bool,
}
Fields§
§forward: bool
§backward: bool
§left: bool
§right: bool
§jump: bool
§shift: bool
§sprint: bool
Implementations§
Trait Implementations§
Source§impl AzaleaRead for ServerboundPlayerInput
impl AzaleaRead for ServerboundPlayerInput
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>
Source§impl AzaleaWrite for ServerboundPlayerInput
impl AzaleaWrite for ServerboundPlayerInput
Source§impl Clone for ServerboundPlayerInput
impl Clone for ServerboundPlayerInput
Source§fn clone(&self) -> ServerboundPlayerInput
fn clone(&self) -> ServerboundPlayerInput
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ServerboundPlayerInput
impl Debug for ServerboundPlayerInput
Source§impl Default for ServerboundPlayerInput
impl Default for ServerboundPlayerInput
Source§fn default() -> ServerboundPlayerInput
fn default() -> ServerboundPlayerInput
Returns the “default value” for a type. Read more
Source§impl Packet<ServerboundGamePacket> for ServerboundPlayerInput
impl Packet<ServerboundGamePacket> for ServerboundPlayerInput
fn into_variant(self) -> ServerboundGamePacket
Source§impl PartialEq for ServerboundPlayerInput
impl PartialEq for ServerboundPlayerInput
impl Eq for ServerboundPlayerInput
impl StructuralPartialEq for ServerboundPlayerInput
Auto Trait Implementations§
impl Freeze for ServerboundPlayerInput
impl RefUnwindSafe for ServerboundPlayerInput
impl Send for ServerboundPlayerInput
impl Sync for ServerboundPlayerInput
impl Unpin for ServerboundPlayerInput
impl UnwindSafe for ServerboundPlayerInput
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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impl<T> CloneToUninit for Twhere
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T: Any,
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§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
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impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
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if they are equal.§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
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§impl<T> FromWorld for Twhere
T: Default,
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§fn from_world(_world: &mut World) -> T
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