pub struct ServerboundPlayerInput {
pub forward: bool,
pub backward: bool,
pub left: bool,
pub right: bool,
pub jump: bool,
pub shift: bool,
pub sprint: bool,
}
Fields§
§forward: bool
§backward: bool
§left: bool
§right: bool
§jump: bool
§shift: bool
§sprint: bool
Implementations§
Trait Implementations§
Source§impl AzaleaRead for ServerboundPlayerInput
impl AzaleaRead for ServerboundPlayerInput
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>
Source§impl AzaleaWrite for ServerboundPlayerInput
impl AzaleaWrite for ServerboundPlayerInput
Source§impl Clone for ServerboundPlayerInput
impl Clone for ServerboundPlayerInput
Source§fn clone(&self) -> ServerboundPlayerInput
fn clone(&self) -> ServerboundPlayerInput
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ServerboundPlayerInput
impl Debug for ServerboundPlayerInput
Source§impl Default for ServerboundPlayerInput
impl Default for ServerboundPlayerInput
Source§fn default() -> ServerboundPlayerInput
fn default() -> ServerboundPlayerInput
Returns the “default value” for a type. Read more
Source§impl Packet<ServerboundGamePacket> for ServerboundPlayerInput
impl Packet<ServerboundGamePacket> for ServerboundPlayerInput
fn into_variant(self) -> ServerboundGamePacket
Source§impl PartialEq for ServerboundPlayerInput
impl PartialEq for ServerboundPlayerInput
impl Eq for ServerboundPlayerInput
impl StructuralPartialEq for ServerboundPlayerInput
Auto Trait Implementations§
impl Freeze for ServerboundPlayerInput
impl RefUnwindSafe for ServerboundPlayerInput
impl Send for ServerboundPlayerInput
impl Sync for ServerboundPlayerInput
impl Unpin for ServerboundPlayerInput
impl UnwindSafe for ServerboundPlayerInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
, which can then be
downcast
into Box<dyn ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
, which can then be further
downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSend for T
impl<T> DowncastSend for T
§impl<T> DynEq for T
impl<T> DynEq for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using default()
.