pub struct ServerboundSetGameRule {
pub entries: Vec<GameRuleEntry>,
}Fields§
§entries: Vec<GameRuleEntry>Implementations§
Trait Implementations§
Source§impl AzBuf for ServerboundSetGameRule
impl AzBuf for ServerboundSetGameRule
fn azalea_write(&self, buf: &mut impl Write) -> Result<(), Error>
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>
Source§impl Clone for ServerboundSetGameRule
impl Clone for ServerboundSetGameRule
Source§fn clone(&self) -> ServerboundSetGameRule
fn clone(&self) -> ServerboundSetGameRule
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ServerboundSetGameRule
impl Debug for ServerboundSetGameRule
Source§impl Packet<ServerboundGamePacket> for ServerboundSetGameRule
impl Packet<ServerboundGamePacket> for ServerboundSetGameRule
fn into_variant(self) -> ServerboundGamePacket
Source§impl PartialEq for ServerboundSetGameRule
impl PartialEq for ServerboundSetGameRule
impl StructuralPartialEq for ServerboundSetGameRule
Auto Trait Implementations§
impl Freeze for ServerboundSetGameRule
impl RefUnwindSafe for ServerboundSetGameRule
impl Send for ServerboundSetGameRule
impl Sync for ServerboundSetGameRule
impl Unpin for ServerboundSetGameRule
impl UnsafeUnpin for ServerboundSetGameRule
impl UnwindSafe for ServerboundSetGameRule
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
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T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
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fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
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generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSend for T
impl<T> DowncastSend for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> IntoResult<T> for T
impl<T> IntoResult<T> for T
§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.
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impl<T> Pointable for T
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impl<T> PolicyExt for Twhere
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impl<T> TypeData for T
§fn clone_type_data(&self) -> Box<dyn TypeData>
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Creates a type-erased clone of this value.