azalea_registry

Enum GameEvent

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#[repr(u32)]
pub enum GameEvent {
Show 60 variants BlockActivate = 0, BlockAttach = 1, BlockChange = 2, BlockClose = 3, BlockDeactivate = 4, BlockDestroy = 5, BlockDetach = 6, BlockOpen = 7, BlockPlace = 8, ContainerClose = 9, ContainerOpen = 10, Drink = 11, Eat = 12, ElytraGlide = 13, EntityDamage = 14, EntityDie = 15, EntityDismount = 16, EntityInteract = 17, EntityMount = 18, EntityPlace = 19, EntityAction = 20, Equip = 21, Explode = 22, Flap = 23, FluidPickup = 24, FluidPlace = 25, HitGround = 26, InstrumentPlay = 27, ItemInteractFinish = 28, ItemInteractStart = 29, JukeboxPlay = 30, JukeboxStopPlay = 31, LightningStrike = 32, NoteBlockPlay = 33, PrimeFuse = 34, ProjectileLand = 35, ProjectileShoot = 36, SculkSensorTendrilsClicking = 37, Shear = 38, Shriek = 39, Splash = 40, Step = 41, Swim = 42, Teleport = 43, Unequip = 44, Resonate1 = 45, Resonate2 = 46, Resonate3 = 47, Resonate4 = 48, Resonate5 = 49, Resonate6 = 50, Resonate7 = 51, Resonate8 = 52, Resonate9 = 53, Resonate10 = 54, Resonate11 = 55, Resonate12 = 56, Resonate13 = 57, Resonate14 = 58, Resonate15 = 59,
}

Variants§

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BlockActivate = 0

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BlockAttach = 1

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BlockChange = 2

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BlockClose = 3

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BlockDeactivate = 4

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BlockDestroy = 5

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BlockDetach = 6

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BlockOpen = 7

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BlockPlace = 8

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ContainerClose = 9

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ContainerOpen = 10

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Drink = 11

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Eat = 12

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ElytraGlide = 13

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EntityDamage = 14

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EntityDie = 15

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EntityDismount = 16

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EntityInteract = 17

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EntityMount = 18

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EntityPlace = 19

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EntityAction = 20

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Equip = 21

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Explode = 22

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Flap = 23

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FluidPickup = 24

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FluidPlace = 25

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HitGround = 26

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InstrumentPlay = 27

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ItemInteractFinish = 28

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ItemInteractStart = 29

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JukeboxPlay = 30

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JukeboxStopPlay = 31

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LightningStrike = 32

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NoteBlockPlay = 33

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PrimeFuse = 34

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ProjectileLand = 35

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ProjectileShoot = 36

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SculkSensorTendrilsClicking = 37

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Shear = 38

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Shriek = 39

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Splash = 40

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Step = 41

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Swim = 42

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Teleport = 43

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Unequip = 44

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Resonate1 = 45

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Resonate2 = 46

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Resonate3 = 47

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Resonate4 = 48

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Resonate5 = 49

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Resonate6 = 50

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Resonate7 = 51

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Resonate8 = 52

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Resonate9 = 53

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Resonate10 = 54

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Resonate11 = 55

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Resonate12 = 56

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Resonate13 = 57

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Resonate14 = 58

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Resonate15 = 59

Implementations§

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impl GameEvent

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pub fn read_from_id( buf: &mut Cursor<&[u8]>, id: u32, ) -> Result<Self, BufReadError>

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impl GameEvent

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pub unsafe fn from_u32_unchecked(id: u32) -> Self

Transmutes a u32 to a GameEvent.

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The id should be at most 60.

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pub fn is_valid_id(id: u32) -> bool

Trait Implementations§

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impl Clone for GameEvent

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fn clone(&self) -> GameEvent

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GameEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for GameEvent

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Display for GameEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl FromNbtTag for GameEvent

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fn from_nbt_tag(tag: NbtTag<'_, '_>) -> Option<Self>

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fn from_optional_nbt_tag( tag: Option<NbtTag<'_, '_>>, ) -> Result<Option<Self>, DeserializeError>

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impl FromStr for GameEvent

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type Err = String

The associated error which can be returned from parsing.
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fn from_str(s: &str) -> Result<Self, Self::Err>

Parses a string s to return a value of this type. Read more
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impl Hash for GameEvent

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl McBufReadable for GameEvent

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fn read_from(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>

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impl McBufWritable for GameEvent

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fn write_into(&self, buf: &mut impl Write) -> Result<(), Error>

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impl PartialEq for GameEvent

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fn eq(&self, other: &GameEvent) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Registry for GameEvent

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fn from_u32(value: u32) -> Option<Self>

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fn to_u32(&self) -> u32

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impl Serialize for GameEvent

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl ToNbtTag for GameEvent

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fn to_nbt_tag(self) -> NbtTag

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fn to_optional_nbt_tag(self) -> Option<NbtTag>

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impl TryFrom<u32> for GameEvent

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fn try_from(id: u32) -> Result<Self, Self::Error>

Safely transmutes a u32 to a GameEvent.

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type Error = ()

The type returned in the event of a conversion error.
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impl Copy for GameEvent

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impl Eq for GameEvent

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impl StructuralPartialEq for GameEvent

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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default fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,