GameRule

Enum GameRule 

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#[repr(u32)]
pub enum GameRule {
Show 59 variants AdvanceTime = 0, AdvanceWeather = 1, AllowEnteringNetherUsingPortals = 2, BlockDrops = 3, BlockExplosionDropDecay = 4, CommandBlocksWork = 5, CommandBlockOutput = 6, DrowningDamage = 7, ElytraMovementCheck = 8, EnderPearlsVanishOnDeath = 9, EntityDrops = 10, FallDamage = 11, FireDamage = 12, FireSpreadRadiusAroundPlayer = 13, ForgiveDeadPlayers = 14, FreezeDamage = 15, GlobalSoundEvents = 16, ImmediateRespawn = 17, KeepInventory = 18, LavaSourceConversion = 19, LimitedCrafting = 20, LocatorBar = 21, LogAdminCommands = 22, MaxBlockModifications = 23, MaxCommandForks = 24, MaxCommandSequenceLength = 25, MaxEntityCramming = 26, MaxMinecartSpeed = 27, MaxSnowAccumulationHeight = 28, MobDrops = 29, MobExplosionDropDecay = 30, MobGriefing = 31, NaturalHealthRegeneration = 32, PlayerMovementCheck = 33, PlayersNetherPortalCreativeDelay = 34, PlayersNetherPortalDefaultDelay = 35, PlayersSleepingPercentage = 36, ProjectilesCanBreakBlocks = 37, Pvp = 38, Raids = 39, RandomTickSpeed = 40, ReducedDebugInfo = 41, RespawnRadius = 42, SendCommandFeedback = 43, ShowAdvancementMessages = 44, ShowDeathMessages = 45, SpawnerBlocksWork = 46, SpawnMobs = 47, SpawnMonsters = 48, SpawnPatrols = 49, SpawnPhantoms = 50, SpawnWanderingTraders = 51, SpawnWardens = 52, SpectatorsGenerateChunks = 53, SpreadVines = 54, TntExplodes = 55, TntExplosionDropDecay = 56, UniversalAnger = 57, WaterSourceConversion = 58,
}

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AdvanceTime = 0

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AdvanceWeather = 1

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AllowEnteringNetherUsingPortals = 2

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BlockDrops = 3

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BlockExplosionDropDecay = 4

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CommandBlocksWork = 5

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CommandBlockOutput = 6

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DrowningDamage = 7

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ElytraMovementCheck = 8

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EnderPearlsVanishOnDeath = 9

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EntityDrops = 10

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FallDamage = 11

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FireDamage = 12

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FireSpreadRadiusAroundPlayer = 13

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ForgiveDeadPlayers = 14

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FreezeDamage = 15

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GlobalSoundEvents = 16

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ImmediateRespawn = 17

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KeepInventory = 18

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LavaSourceConversion = 19

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LimitedCrafting = 20

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LocatorBar = 21

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LogAdminCommands = 22

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MaxBlockModifications = 23

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MaxCommandForks = 24

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MaxCommandSequenceLength = 25

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MaxEntityCramming = 26

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MaxMinecartSpeed = 27

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MaxSnowAccumulationHeight = 28

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MobDrops = 29

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MobExplosionDropDecay = 30

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MobGriefing = 31

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NaturalHealthRegeneration = 32

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PlayerMovementCheck = 33

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PlayersNetherPortalCreativeDelay = 34

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PlayersNetherPortalDefaultDelay = 35

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PlayersSleepingPercentage = 36

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ProjectilesCanBreakBlocks = 37

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Pvp = 38

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Raids = 39

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RandomTickSpeed = 40

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ReducedDebugInfo = 41

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RespawnRadius = 42

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SendCommandFeedback = 43

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ShowAdvancementMessages = 44

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ShowDeathMessages = 45

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SpawnerBlocksWork = 46

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SpawnMobs = 47

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SpawnMonsters = 48

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SpawnPatrols = 49

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SpawnPhantoms = 50

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SpawnWanderingTraders = 51

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SpawnWardens = 52

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SpectatorsGenerateChunks = 53

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SpreadVines = 54

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TntExplodes = 55

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TntExplosionDropDecay = 56

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UniversalAnger = 57

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WaterSourceConversion = 58

Implementations§

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impl GameRule

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pub fn azalea_read_id( buf: &mut Cursor<&[u8]>, id: u32, ) -> Result<Self, BufReadError>

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impl GameRule

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pub unsafe fn from_u32_unchecked(id: u32) -> Self

Transmutes a u32 to a GameRule.

§Safety

The id should be at most 58.

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pub fn is_valid_id(id: u32) -> bool

Trait Implementations§

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impl AzaleaRead for GameRule

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fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>

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impl AzaleaWrite for GameRule

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fn azalea_write(&self, buf: &mut impl Write) -> Result<(), Error>

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impl Clone for GameRule

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fn clone(&self) -> GameRule

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GameRule

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for GameRule

Available on crate feature serde only.
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fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Display for GameRule

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl FromNbtTag for GameRule

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fn from_nbt_tag(tag: NbtTag<'_, '_>) -> Option<Self>

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fn from_optional_nbt_tag( tag: Option<NbtTag<'_, '_>>, ) -> Result<Option<Self>, DeserializeError>

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impl FromStr for GameRule

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type Err = String

The associated error which can be returned from parsing.
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fn from_str(s: &str) -> Result<Self, Self::Err>

Parses a string s to return a value of this type. Read more
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impl Hash for GameRule

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for GameRule

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fn eq(&self, other: &GameRule) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Registry for GameRule

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fn from_u32(value: u32) -> Option<Self>

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fn to_u32(&self) -> u32

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impl Serialize for GameRule

Available on crate feature serde only.
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fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl ToNbtTag for GameRule

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fn to_nbt_tag(self) -> NbtTag

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fn to_optional_nbt_tag(self) -> Option<NbtTag>

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impl TryFrom<u32> for GameRule

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fn try_from(id: u32) -> Result<Self, Self::Error>

Safely transmutes a u32 to a GameRule.

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type Error = ()

The type returned in the event of a conversion error.
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impl Copy for GameRule

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impl Eq for GameRule

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impl StructuralPartialEq for GameRule

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,