pub struct PartialInstance {
pub chunks: PartialChunkStorage,
pub entity_infos: PartialEntityInfos,
}
Expand description
PartialInstances are usually owned by clients, and hold strong references to
chunks and entities in Instance
s.
Basically, they hold the chunks and entities that are within render
distance but can still access chunks and entities owned by other
PartialInstance
s that have the same Instance
.
This is primarily useful for having multiple clients in the same Instance.
Fields§
§chunks: PartialChunkStorage
§entity_infos: PartialEntityInfos
Some metadata about entities, like what entities are in certain chunks. This does not contain the entity data itself, that’s in the ECS.
Implementations§
Trait Implementations§
Source§impl Debug for PartialInstance
impl Debug for PartialInstance
Auto Trait Implementations§
impl Freeze for PartialInstance
impl !RefUnwindSafe for PartialInstance
impl Send for PartialInstance
impl Sync for PartialInstance
impl Unpin for PartialInstance
impl !UnwindSafe for PartialInstance
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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T: Any,
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T: Any,
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can
then be further downcast
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where ConcreteType
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T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World
].