Enum ItemStack
pub enum ItemStack {
Empty,
Present(ItemStackData),
}Expand description
Either an item in an inventory or nothing.
Variants§
Empty
Present(ItemStackData)
Implementations§
§impl ItemStack
impl ItemStack
pub fn is_empty(&self) -> bool
pub fn is_empty(&self) -> bool
Check if the slot is ItemStack::Empty, if the count is <= 0, or if the item is air.
This is the opposite of ItemStack::is_present.
pub fn is_present(&self) -> bool
pub fn is_present(&self) -> bool
Check if the slot is not ItemStack::Empty, if the count is > 0, and if the item is not air.
This is the opposite of ItemStack::is_empty.
pub fn count(&self) -> i32
pub fn count(&self) -> i32
Return the amount of the item in the slot, or 0 if the slot is empty.
Note that it’s possible for the count to be zero or negative when the slot is present.
pub fn split(&mut self, count: u32) -> ItemStack
pub fn split(&mut self, count: u32) -> ItemStack
Remove count items from this slot, returning the removed items.
pub fn kind(&self) -> ItemKind
pub fn kind(&self) -> ItemKind
Get the kind of the item in this slot, or ItemKind::Air
Examples found in repository?
63fn log_nearby_item_drops(
64 bots: Query<Entity, With<Bot>>,
65 entities: EntityFinder<With<ItemItem>>,
66 item_drops: Query<&ItemItem>,
67) {
68 for bot_id in bots.iter() {
69 for (entity, distance) in entities.nearby_entities_to_entity(bot_id, 8.0) {
70 let item_drop = item_drops.get(entity).unwrap();
71 let kind = item_drop.kind();
72
73 println!("Bot {bot_id:?} can see an {kind:?} {distance:.1} meters away.");
74 }
75 }
76}pub fn update_empty(&mut self)
pub fn update_empty(&mut self)
Update whether this slot is empty, based on the count.
pub fn as_present(&self) -> Option<&ItemStackData>
pub fn as_present(&self) -> Option<&ItemStackData>
Convert this slot into an ItemStackData, if it’s present.
pub fn as_present_mut(&mut self) -> Option<&mut ItemStackData>
pub fn get_component<'a, T>(&'a self) -> Option<Cow<'a, T>>where
T: DataComponentTrait,
pub fn get_component<'a, T>(&'a self) -> Option<Cow<'a, T>>where
T: DataComponentTrait,
Get the value of a data component for this item.
This is used for things like getting the damage of an item, or seeing how much food it replenishes.
Examples found in repository?
26pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
27 commands.register(literal("ping").executes(|ctx: &Ctx| {
28 let source = ctx.source.lock();
29 source.reply("pong!");
30 1
31 }));
32 commands.register(
33 literal("say").then(argument("message", greedy_string()).executes(|ctx: &Ctx| {
34 let source = ctx.source.lock();
35 let message = get_string(ctx, "message").unwrap();
36 source.bot.chat(message);
37 1
38 })),
39 );
40
41 commands.register(literal("disconnect").executes(|ctx: &Ctx| {
42 let source = ctx.source.lock();
43 source.bot.disconnect();
44 1
45 }));
46
47 commands.register(literal("whereami").executes(|ctx: &Ctx| {
48 let source = ctx.source.lock();
49 let Some(entity) = source.entity() else {
50 source.reply("You aren't in render distance!");
51 return 0;
52 };
53 let position = entity.position();
54 source.reply(format!(
55 "You are at {}, {}, {}",
56 position.x, position.y, position.z
57 ));
58 1
59 }));
60
61 commands.register(literal("entityid").executes(|ctx: &Ctx| {
62 let source = ctx.source.lock();
63 let Some(entity) = source.entity() else {
64 source.reply("You aren't in render distance!");
65 return 0;
66 };
67 let entity_id = entity.minecraft_id();
68 source.reply(format!(
69 "Your Minecraft ID is {} and your ECS ID is {entity:?}",
70 *entity_id
71 ));
72 1
73 }));
74
75 let whereareyou = |ctx: &Ctx| {
76 let source = ctx.source.lock();
77 let position = source.bot.position();
78 source.reply(format!(
79 "I'm at {}, {}, {}",
80 position.x, position.y, position.z
81 ));
82 1
83 };
84 commands.register(literal("whereareyou").executes(whereareyou));
85 commands.register(literal("pos").executes(whereareyou));
86
87 commands.register(literal("whoareyou").executes(|ctx: &Ctx| {
88 let source = ctx.source.lock();
89 source.reply(format!(
90 "I am {} ({}, {})",
91 source.bot.username(),
92 source.bot.uuid(),
93 source.bot.entity
94 ));
95 1
96 }));
97
98 commands.register(literal("getdirection").executes(|ctx: &Ctx| {
99 let source = ctx.source.lock();
100 let direction = source.bot.direction();
101 source.reply(format!(
102 "I'm looking at {}, {}",
103 direction.y_rot(),
104 direction.x_rot()
105 ));
106 1
107 }));
108
109 commands.register(literal("health").executes(|ctx: &Ctx| {
110 let source = ctx.source.lock();
111
112 let health = source.bot.health();
113 source.reply(format!("I have {health} health"));
114 1
115 }));
116
117 commands.register(literal("lookingat").executes(|ctx: &Ctx| {
118 let source = ctx.source.lock();
119
120 let hit_result = source.bot.hit_result();
121
122 match &hit_result {
123 HitResult::Block(r) => {
124 if r.miss {
125 source.reply("I'm not looking at anything");
126 return 0;
127 }
128 let block_pos = r.block_pos;
129 let block = source.bot.world().read().get_block_state(block_pos);
130 source.reply(format!("I'm looking at {block:?} at {block_pos:?}"));
131 }
132 HitResult::Entity(r) => {
133 let entity_kind = **source.bot.entity_component::<EntityKindComponent>(r.entity);
134 source.reply(format!(
135 "I'm looking at {entity_kind} ({:?}) at {}",
136 r.entity, r.location
137 ));
138 }
139 }
140
141 1
142 }));
143
144 commands.register(literal("getblock").then(argument("x", integer()).then(
145 argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
146 let source = ctx.source.lock();
147 let x = get_integer(ctx, "x").unwrap();
148 let y = get_integer(ctx, "y").unwrap();
149 let z = get_integer(ctx, "z").unwrap();
150 println!("getblock xyz {x} {y} {z}");
151 let block_pos = BlockPos::new(x, y, z);
152 let block = source.bot.world().read().get_block_state(block_pos);
153 source.reply(format!("BlockKind at {block_pos} is {block:?}"));
154 1
155 })),
156 )));
157 commands.register(literal("getfluid").then(argument("x", integer()).then(
158 argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
159 let source = ctx.source.lock();
160 let x = get_integer(ctx, "x").unwrap();
161 let y = get_integer(ctx, "y").unwrap();
162 let z = get_integer(ctx, "z").unwrap();
163 println!("getfluid xyz {x} {y} {z}");
164 let block_pos = BlockPos::new(x, y, z);
165 let block = source.bot.world().read().get_fluid_state(block_pos);
166 source.reply(format!("Fluid at {block_pos} is {block:?}"));
167 1
168 })),
169 )));
170
171 commands.register(literal("pathfinderstate").executes(|ctx: &Ctx| {
172 let source = ctx.source.lock();
173 let pathfinder = source.bot.get_component::<Pathfinder>();
174 let Some(pathfinder) = pathfinder else {
175 source.reply("I don't have the Pathfinder component");
176 return 1;
177 };
178 source.reply(format!(
179 "pathfinder.is_calculating: {}",
180 pathfinder.is_calculating
181 ));
182
183 let executing_path = source.bot.get_component::<ExecutingPath>();
184 let Some(executing_path) = executing_path else {
185 source.reply("I'm not executing a path");
186 return 1;
187 };
188 source.reply(format!(
189 "is_path_partial: {}, path.len: {}, queued_path.len: {}",
190 executing_path.is_path_partial,
191 executing_path.path.len(),
192 if let Some(queued) = &executing_path.queued_path {
193 queued.len().to_string()
194 } else {
195 "n/a".to_owned()
196 },
197 ));
198 1
199 }));
200 commands.register(literal("pathfindermoves").executes(|ctx: &Ctx| {
201 let source = ctx.source.lock();
202
203 let Some(entity) = source.entity() else {
204 source.reply("You aren't in render distance!");
205 return 0;
206 };
207 let position = entity.position();
208 let position = BlockPos::from(position);
209
210 let mut edges = Vec::new();
211 let cached_world = CachedWorld::new(source.bot.world(), position);
212 let mining_cache = MiningCache::new(Some(Menu::Player(inventory::Player::default())));
213 let custom_state = CustomPathfinderStateRef::default();
214
215 azalea::pathfinder::moves::default_move(
216 &mut MovesCtx {
217 edges: &mut edges,
218 world: &cached_world,
219 mining_cache: &mining_cache,
220 custom_state: &custom_state,
221 },
222 RelBlockPos::from_origin(position, position),
223 );
224
225 if edges.is_empty() {
226 source.reply("No possible moves.");
227 } else {
228 source.reply("Moves:");
229 for (i, edge) in edges.iter().enumerate() {
230 source.reply(format!("{}) {edge:?}", i + 1));
231 }
232 }
233
234 1
235 }));
236
237 commands.register(literal("startuseitem").executes(|ctx: &Ctx| {
238 let source = ctx.source.lock();
239 source.bot.start_use_item();
240 source.reply("Ok!");
241 1
242 }));
243 commands.register(literal("maxstacksize").executes(|ctx: &Ctx| {
244 let source = ctx.source.lock();
245 let max_stack_size = source
246 .bot
247 .get_held_item()
248 .get_component::<MaxStackSize>()
249 .map_or(-1, |s| s.count);
250 source.reply(format!("{max_stack_size}"));
251 1
252 }));
253
254 commands.register(literal("dimensions").executes(|ctx: &Ctx| {
255 let source = ctx.source.lock();
256 let bot_dimensions = source.bot.dimensions();
257 source.reply(format!("{bot_dimensions:?}"));
258 1
259 }));
260
261 commands.register(literal("players").executes(|ctx: &Ctx| {
262 let source = ctx.source.lock();
263 let player_entities = source
264 .bot
265 .nearest_entities_by::<(), With<metadata::Player>>(|_: ()| true);
266 let tab_list = source.bot.tab_list();
267 for player_entity in player_entities {
268 let uuid = player_entity.uuid();
269 source.reply(format!(
270 "{} - {} ({:?})",
271 player_entity.id(),
272 tab_list.get(&uuid).map_or("?", |p| p.profile.name.as_str()),
273 uuid
274 ));
275 }
276 1
277 }));
278
279 commands.register(literal("enchants").executes(|ctx: &Ctx| {
280 let source = ctx.source.lock();
281 source.bot.with_registry_holder(|r| {
282 let enchants = &r.enchantment;
283 println!("enchants: {enchants:?}");
284 });
285 1
286 }));
287
288 commands.register(literal("attributes").executes(|ctx: &Ctx| {
289 let source = ctx.source.lock();
290 let attributes = source.bot.attributes();
291 println!("attributes: {attributes:?}");
292 1
293 }));
294
295 commands.register(literal("debugecsleak").executes(|ctx: &Ctx| {
296 let source = ctx.source.lock();
297
298 source.reply("Ok!");
299
300
301
302 source.bot.disconnect();
303
304 let ecs = source.bot.ecs.clone();
305 thread::spawn(move || {
306 thread::sleep(Duration::from_secs(1));
307 // dump the ecs
308
309 let mut ecs = ecs.write();
310
311 let report_path = env::temp_dir().join("azalea-ecs-leak-report.txt");
312 let mut report = File::create(&report_path).unwrap();
313
314 let mut query = ecs.query::<EntityRef>();
315 for entity in query.iter(& ecs) {
316 writeln!(report, "Entity: {}", entity.id()).unwrap();
317 let archetype = entity.archetype();
318 let component_count = archetype.component_count();
319
320 let component_names = archetype
321 .components()
322 .iter()
323 .map(|c| ecs.components().get_info(*c).unwrap().name().to_string())
324 .collect::<Vec<_>>();
325 writeln!(
326 report,
327 "- {component_count} components: {}",
328 component_names.join(", ")
329 )
330 .unwrap();
331 }
332
333 writeln!(report).unwrap();
334
335
336 for (info, _) in ecs.iter_resources() {
337 let name = info.name().to_string();
338 writeln!(report, "Resource: {name}").unwrap();
339 // writeln!(report, "- Size: {} bytes",
340 // info.layout().size()).unwrap();
341
342 match name.as_ref() {
343 "azalea_world::container::Worlds" => {
344 let worlds = ecs.resource::<Worlds>();
345
346 for (world_name, world) in &worlds.map {
347 writeln!(report, "- Name: {world_name}").unwrap();
348 writeln!(report, "- Reference count: {}", world.strong_count())
349 .unwrap();
350 if let Some(world) = world.upgrade() {
351 let world = world.read();
352 let chunks = &world.chunks;
353 let chunks = (chunks as &dyn Any).downcast_ref::<WeakChunkStorage>();
354 if let Some(chunks) = chunks {
355 let strong_chunks = chunks
356 .map
357 .iter()
358 .filter(|(_, v)| v.strong_count() > 0)
359 .count();
360 writeln!(
361 report,
362 "- Chunks: {} strongly referenced, {} in map",
363 strong_chunks,
364 chunks.map.len()
365 )
366 .unwrap();
367 }
368 writeln!(
369 report,
370 "- Entities: {}",
371 world.entities_by_chunk.len()
372 )
373 .unwrap();
374 }
375 }
376 }
377 "bevy_ecs::message::Messages<azalea_client::packet::game::ReceivePacketEvent>" => {
378 let events = ecs.resource::<Messages<game::ReceiveGamePacketEvent>>();
379 writeln!(report, "- Event count: {}", events.len()).unwrap();
380 }
381 "bevy_ecs::message::Messages<azalea_client::chunks::ReceiveChunkEvent>" => {
382 let events = ecs.resource::<Messages<ReceiveChunkEvent>>();
383 writeln!(report, "- Event count: {}", events.len()).unwrap();
384 }
385
386 _ => {}
387 }
388 }
389
390 println!("\x1b[1mWrote report to {}\x1b[m", report_path.display());
391 });
392
393 1
394 }));
395
396 commands.register(literal("exit").executes(|ctx: &Ctx| {
397 let source = ctx.source.lock();
398 source.reply("bye!");
399
400 source.bot.disconnect();
401
402 let source = ctx.source.clone();
403 thread::spawn(move || {
404 thread::sleep(Duration::from_secs(1));
405
406 source
407 .lock()
408 .bot
409 .ecs
410 .write()
411 .write_message(AppExit::Success);
412 });
413
414 1
415 }));
416}pub fn with_component<T>(self, component: impl Into<Option<T>>) -> ItemStackwhere
T: EncodableDataComponent + DataComponentTrait,
Trait Implementations§
§impl From<ItemStackData> for ItemStack
impl From<ItemStackData> for ItemStack
§fn from(item: ItemStackData) -> ItemStack
fn from(item: ItemStackData) -> ItemStack
§impl Serialize for ItemStack
impl Serialize for ItemStack
§fn serialize<S>(
&self,
serializer: S,
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
fn serialize<S>(
&self,
serializer: S,
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
impl StructuralPartialEq for ItemStack
Auto Trait Implementations§
impl Freeze for ItemStack
impl RefUnwindSafe for ItemStack
impl Send for ItemStack
impl Sync for ItemStack
impl Unpin for ItemStack
impl UnsafeUnpin for ItemStack
impl UnwindSafe for ItemStack
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> CompatExt for T
impl<T> CompatExt for T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSend for T
impl<T> DowncastSend for T
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self using default().