pub fn pick(
look_direction: &LookDirection,
eye_position: &Vec3,
chunks: &ChunkStorage,
pick_range: f64,
) -> HitResult
Expand description
Get the block or entity that a player would be looking at if their eyes were at the given direction and position.
If you need to get the block/entity the player is looking at right now, use
HitResultComponent
.
Also see pick_block
.
TODO: does not currently check for entities