pub struct Food {
pub nutrition: i32,
pub saturation: f32,
pub can_always_eat: bool,
pub eat_seconds: f32,
pub effects: Vec<PossibleEffect>,
}
Fields§
§nutrition: i32
§saturation: f32
§can_always_eat: bool
§eat_seconds: f32
§effects: Vec<PossibleEffect>
Trait Implementations§
Source§impl McBufReadable for Food
impl McBufReadable for Food
Source§impl McBufWritable for Food
impl McBufWritable for Food
impl DataComponent for Food
impl StructuralPartialEq for Food
Auto Trait Implementations§
impl Freeze for Food
impl RefUnwindSafe for Food
impl Send for Food
impl Sync for Food
impl Unpin for Food
impl UnwindSafe for Food
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Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
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