pub struct Weapon {
pub damage_per_attack: i32,
pub can_disable_blocking: bool,
}
Fields§
§damage_per_attack: i32
§can_disable_blocking: bool
Trait Implementations§
Source§impl AzaleaRead for Weapon
impl AzaleaRead for Weapon
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Weapon, BufReadError>
Source§impl AzaleaWrite for Weapon
impl AzaleaWrite for Weapon
Source§impl DataComponent for Weapon
impl DataComponent for Weapon
const KIND: DataComponentKind = DataComponentKind::Weapon
impl StructuralPartialEq for Weapon
Auto Trait Implementations§
impl Freeze for Weapon
impl RefUnwindSafe for Weapon
impl Send for Weapon
impl Sync for Weapon
impl Unpin for Weapon
impl UnwindSafe for Weapon
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
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T: Any,
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