ItemStackData

Struct ItemStackData 

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pub struct ItemStackData {
    pub kind: Item,
    pub count: i32,
    pub component_patch: DataComponentPatch,
}
Expand description

An item in an inventory, with a count and NBT. Usually you want ItemStack or [azalea_registry::Item] instead.

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§kind: Item§count: i32

The amount of the item in this slot.

The count can be zero or negative, but this is rare.

§component_patch: DataComponentPatch

The item’s components that the server set to be different from the defaults.

Implementations§

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impl ItemStackData

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pub fn new(item: Item, count: i32) -> ItemStackData

Create a new ItemStackData with the given number of [Item]s.

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pub fn split(&mut self, count: u32) -> ItemStackData

Remove count items from this slot, returning the removed items.

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pub fn is_empty(&self) -> bool

Check if the count of the item is <= 0 or if the item is air.

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pub fn is_same_item_and_components(&self, other: &ItemStackData) -> bool

Whether this item is the same as another item, ignoring the count.

let mut a = ItemStackData::from(Item::Stone);
let mut b = ItemStackData::new(Item::Stone, 2);
assert!(a.is_same_item_and_components(&b));

b.kind = Item::Dirt;
assert!(!a.is_same_item_and_components(&b));
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pub fn get_component<'a, T>(&'a self) -> Option<Cow<'a, T>>

Get the value of a data component for this item.

This is used for things like getting the damage of an item, or seeing how much food it replenishes.

Trait Implementations§

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impl Clone for ItemStackData

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fn clone(&self) -> ItemStackData

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ItemStackData

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl From<(Item, i32)> for ItemStackData

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fn from(item: (Item, i32)) -> ItemStackData

Converts to this type from the input type.
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impl From<Item> for ItemStackData

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fn from(item: Item) -> ItemStackData

Converts to this type from the input type.
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impl From<ItemStackData> for ItemStack

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fn from(item: ItemStackData) -> ItemStack

Converts to this type from the input type.
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impl PartialEq for ItemStackData

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fn eq(&self, other: &ItemStackData) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for ItemStackData

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for ItemStackData

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Gets the TypeId of self. Read more
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🔬This is a nightly-only experimental API. (clone_to_uninit)
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