pub struct Simulation {
pub app: App,
pub entity: Entity,
/* private fields */
}
Expand description
Simulate the Minecraft world to see if certain movements would be possible.
Fields§
§app: App
§entity: Entity
Implementations§
Source§impl Simulation
impl Simulation
pub fn new(chunks: ChunkStorage, player: SimulatedPlayerBundle) -> Self
pub fn tick(&mut self)
pub fn component<T: Component + Clone>(&self) -> T
pub fn get_component<T: Component + Clone>(&self) -> Option<T>
pub fn position(&self) -> Vec3
pub fn is_mining(&self) -> bool
Auto Trait Implementations§
impl !Freeze for Simulation
impl !RefUnwindSafe for Simulation
impl !Send for Simulation
impl !Sync for Simulation
impl Unpin for Simulation
impl !UnwindSafe for Simulation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CompatExt for T
impl<T> CompatExt for T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
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(where Trait: Downcast
) to Box<dyn Any>
, which can then be
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where ConcreteType
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.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait
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) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
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) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.