pub struct Simulation {
pub app: App,
pub entity: Entity,
/* private fields */
}
Expand description
Simulate the Minecraft world to see if certain movements would be possible.
Fields§
§app: App
§entity: Entity
Implementations§
Source§impl Simulation
impl Simulation
pub fn new(chunks: ChunkStorage, player: SimulatedPlayerBundle) -> Self
pub fn tick(&mut self)
pub fn component<T: Component + Clone>(&self) -> T
pub fn get_component<T: Component + Clone>(&self) -> Option<T>
pub fn position(&self) -> Vec3
pub fn is_mining(&self) -> bool
Auto Trait Implementations§
impl !Freeze for Simulation
impl !RefUnwindSafe for Simulation
impl Send for Simulation
impl !Sync for Simulation
impl Unpin for Simulation
impl !UnwindSafe for Simulation
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