pub struct Simulation {
pub app: App,
pub entity: Entity,
pub world: Arc<RwLock<World>>,
}Expand description
Simulate the Minecraft world to see if certain movements would be possible.
Fields§
§app: App§entity: Entity§world: Arc<RwLock<World>>Implementations§
Source§impl Simulation
impl Simulation
pub fn new(chunks: ChunkStorage, player: SimulatedPlayerBundle) -> Self
Sourcepub fn reset(&mut self, player: SimulatedPlayerBundle)
pub fn reset(&mut self, player: SimulatedPlayerBundle)
Despawn the old simulated player and create a new one.
This is cheaper than creating a new Simulation from scratch.
pub fn tick(&mut self)
pub fn component<T: Component + Clone>(&self) -> T
pub fn get_component<T: Component + Clone>(&self) -> Option<T>
pub fn position(&self) -> Vec3
pub fn physics(&self) -> Physics
pub fn is_mining(&self) -> bool
Auto Trait Implementations§
impl !Freeze for Simulation
impl !RefUnwindSafe for Simulation
impl !Send for Simulation
impl !Sync for Simulation
impl Unpin for Simulation
impl UnsafeUnpin for Simulation
impl !UnwindSafe for Simulation
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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