pub struct ClientInformation {
    pub language: String,
    pub view_distance: u8,
    pub chat_visibility: ChatVisibility,
    pub chat_colors: bool,
    pub model_customization: ModelCustomization,
    pub main_hand: HumanoidArm,
    pub text_filtering_enabled: bool,
    pub allows_listing: bool,
    pub particle_status: ParticleStatus,
}Expand description
A component that contains some of the “settings” for this client that are sent to the server, such as render distance.
This is only present on local players.
Fields§
§language: StringThe locale of the client.
view_distance: u8The view distance of the client in chunks, same as the render distance in-game.
chat_visibility: ChatVisibilityThe types of chat messages the client wants to receive.
Note that this is enforced by the server, and many servers ignore this.
chat_colors: boolWhether the messages sent from the server should have colors.
Note that many servers ignore this and always send colored messages.
model_customization: ModelCustomization§main_hand: HumanoidArm§text_filtering_enabled: bool§allows_listing: boolWhether the client should show up as “Anonymous Player” in the server list.
particle_status: ParticleStatusTrait Implementations§
Source§impl AzaleaRead for ClientInformation
 
impl AzaleaRead for ClientInformation
fn azalea_read( buf: &mut Cursor<&[u8]>, ) -> Result<ClientInformation, BufReadError>
Source§impl AzaleaWrite for ClientInformation
 
impl AzaleaWrite for ClientInformation
Source§impl Clone for ClientInformation
 
impl Clone for ClientInformation
Source§fn clone(&self) -> ClientInformation
 
fn clone(&self) -> ClientInformation
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read moreSource§impl Component for ClientInformation
 
impl Component for ClientInformation
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
 
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
Source§type Mutability = Mutable
 
type Mutability = Mutable
A marker type to assist Bevy with determining if this component is
mutable, or immutable. Mutable components will have 
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
    _requiree: ComponentId,
    required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
 
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Registers required components. Read more
Source§fn clone_behavior() -> ComponentCloneBehavior
 
fn clone_behavior() -> ComponentCloneBehavior
Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
§fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
 
fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
 
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
    E: EntityMapper,
 
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
    E: EntityMapper,
Source§impl Debug for ClientInformation
 
impl Debug for ClientInformation
Source§impl Default for ClientInformation
 
impl Default for ClientInformation
Source§fn default() -> ClientInformation
 
fn default() -> ClientInformation
Returns the “default value” for a type. Read more
Source§impl PartialEq for ClientInformation
 
impl PartialEq for ClientInformation
impl Eq for ClientInformation
impl StructuralPartialEq for ClientInformation
Auto Trait Implementations§
impl Freeze for ClientInformation
impl RefUnwindSafe for ClientInformation
impl Send for ClientInformation
impl Sync for ClientInformation
impl Unpin for ClientInformation
impl UnwindSafe for ClientInformation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<C> Bundle for Cwhere
    C: Component,
 
impl<C> Bundle for Cwhere
    C: Component,
fn component_ids( components: &mut ComponentsRegistrator<'_>, ids: &mut impl FnMut(ComponentId), )
§fn get_component_ids(
    components: &Components,
    ids: &mut impl FnMut(Option<ComponentId>),
)
 
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Gets this [
Bundle]’s component ids. This will be None if the component has not been registered.Source§impl<T> CloneToUninit for Twhere
    T: Clone,
 
impl<T> CloneToUninit for Twhere
    T: Clone,
§impl<T> CompatExt for T
 
impl<T> CompatExt for T
§impl<T> Downcast for Twhere
    T: Any,
 
impl<T> Downcast for Twhere
    T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
 
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts 
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
 
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts 
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
 
fn as_any(&self) -> &(dyn Any + 'static)
Converts 
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
 
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts 
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSend for T
 
impl<T> DowncastSend for T
§impl<T> DynEq for T
 
impl<T> DynEq for T
§impl<C> DynamicBundle for Cwhere
    C: Component,
 
impl<C> DynamicBundle for Cwhere
    C: Component,
§unsafe fn get_components(
    ptr: MovingPtr<'_, C>,
    func: &mut impl FnMut(StorageType, OwningPtr<'_>),
) -> <C as DynamicBundle>::Effect
 
unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect
Moves the components out of the bundle. Read more
§unsafe fn apply_effect(
    _ptr: MovingPtr<'_, MaybeUninit<C>>,
    _entity: &mut EntityWorldMut<'_>,
)
 
unsafe fn apply_effect( _ptr: MovingPtr<'_, MaybeUninit<C>>, _entity: &mut EntityWorldMut<'_>, )
Applies the after-effects of spawning this bundle. Read more
§impl<Q, K> Equivalent<K> for Q
 
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
 
fn equivalent(&self, key: &K) -> bool
Compare self to 
key and return true if they are equal.§impl<T> FromWorld for Twhere
    T: Default,
 
impl<T> FromWorld for Twhere
    T: Default,
§fn from_world(_world: &mut World) -> T
 
fn from_world(_world: &mut World) -> T
Creates Self using default().
§impl<T> Instrument for T
 
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
 
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
§impl<T> IntoResult<T> for T
 
impl<T> IntoResult<T> for T
§fn into_result(self) -> Result<T, RunSystemError>
 
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.
§impl<T> Pointable for T
 
impl<T> Pointable for T
§impl<T> PolicyExt for Twhere
    T: ?Sized,
 
impl<T> PolicyExt for Twhere
    T: ?Sized,
§impl<T> TypeData for T
 
impl<T> TypeData for T
§fn clone_type_data(&self) -> Box<dyn TypeData>
 
fn clone_type_data(&self) -> Box<dyn TypeData>
Creates a type-erased clone of this value.