pub struct DarkOakWood {
pub axis: Axis,
}
Fields§
§axis: Axis
Trait Implementations§
Source§impl Block for DarkOakWood
impl Block for DarkOakWood
fn behavior(&self) -> BlockBehavior
Source§fn id(&self) -> &'static str
fn id(&self) -> &'static str
Get the Minecraft ID for this block. For example
stone
or
grass_block
.Source§fn as_block_state(&self) -> BlockState
fn as_block_state(&self) -> BlockState
Convert the block to a block state. This is lossless, as the block
contains all the state data.
Source§fn as_registry_block(&self) -> Block
fn as_registry_block(&self) -> Block
Convert the block to an
azalea_registry::Block
. This is lossy, as
azalea_registry::Block
doesn’t contain any state data.Source§impl Clone for DarkOakWood
impl Clone for DarkOakWood
Source§fn clone(&self) -> DarkOakWood
fn clone(&self) -> DarkOakWood
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for DarkOakWood
impl Debug for DarkOakWood
Source§impl Default for DarkOakWood
impl Default for DarkOakWood
Source§impl From<DarkOakWood> for BlockState
impl From<DarkOakWood> for BlockState
Source§fn from(b: DarkOakWood) -> Self
fn from(b: DarkOakWood) -> Self
Converts to this type from the input type.
impl Copy for DarkOakWood
Auto Trait Implementations§
impl Freeze for DarkOakWood
impl RefUnwindSafe for DarkOakWood
impl Send for DarkOakWood
impl Sync for DarkOakWood
impl Unpin for DarkOakWood
impl UnwindSafe for DarkOakWood
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)