pub struct GlassPane {
pub east: bool,
pub north: bool,
pub south: bool,
pub waterlogged: bool,
pub west: bool,
}
Fields§
§east: bool
§north: bool
§south: bool
§waterlogged: bool
§west: bool
Trait Implementations§
Source§impl Block for GlassPane
impl Block for GlassPane
fn behavior(&self) -> BlockBehavior
Source§fn id(&self) -> &'static str
fn id(&self) -> &'static str
Get the Minecraft ID for this block. For example
stone
or
grass_block
.Source§fn as_block_state(&self) -> BlockState
fn as_block_state(&self) -> BlockState
Convert the block to a block state. This is lossless, as the block
contains all the state data.
Source§fn as_registry_block(&self) -> Block
fn as_registry_block(&self) -> Block
Convert the block to an
azalea_registry::Block
. This is lossy, as
azalea_registry::Block
doesn’t contain any state data.Source§impl From<GlassPane> for BlockState
impl From<GlassPane> for BlockState
impl Copy for GlassPane
Auto Trait Implementations§
impl Freeze for GlassPane
impl RefUnwindSafe for GlassPane
impl Send for GlassPane
impl Sync for GlassPane
impl Unpin for GlassPane
impl UnwindSafe for GlassPane
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)