pub struct Ladder {
pub facing: FacingCardinal,
pub waterlogged: bool,
}
Fields§
§facing: FacingCardinal
§waterlogged: bool
Trait Implementations§
Source§impl Block for Ladder
impl Block for Ladder
fn behavior(&self) -> BlockBehavior
Source§fn id(&self) -> &'static str
fn id(&self) -> &'static str
Get the Minecraft ID for this block. For example
stone
or
grass_block
.Source§fn as_block_state(&self) -> BlockState
fn as_block_state(&self) -> BlockState
Convert the block to a block state. This is lossless, as the block
contains all the state data.
Source§fn as_registry_block(&self) -> Block
fn as_registry_block(&self) -> Block
Convert the block to an
azalea_registry::Block
. This is lossy, as
azalea_registry::Block
doesn’t contain any state data.Source§impl From<Ladder> for BlockState
impl From<Ladder> for BlockState
impl Copy for Ladder
Auto Trait Implementations§
impl Freeze for Ladder
impl RefUnwindSafe for Ladder
impl Send for Ladder
impl Sync for Ladder
impl Unpin for Ladder
impl UnwindSafe for Ladder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)