pub struct PaleOakTrapdoor {
pub facing: FacingCardinal,
pub half: TopBottom,
pub open: bool,
pub powered: bool,
pub waterlogged: bool,
}
Fields§
§facing: FacingCardinal
§half: TopBottom
§open: bool
§powered: bool
§waterlogged: bool
Trait Implementations§
Source§impl Block for PaleOakTrapdoor
impl Block for PaleOakTrapdoor
fn behavior(&self) -> BlockBehavior
Source§fn id(&self) -> &'static str
fn id(&self) -> &'static str
Get the Minecraft ID for this block. For example
stone
or
grass_block
.Source§fn as_block_state(&self) -> BlockState
fn as_block_state(&self) -> BlockState
Convert the block to a block state. This is lossless, as the block
contains all the state data.
Source§fn as_registry_block(&self) -> Block
fn as_registry_block(&self) -> Block
Convert the block to an
azalea_registry::Block
. This is lossy, as
azalea_registry::Block
doesn’t contain any state data.Source§impl Clone for PaleOakTrapdoor
impl Clone for PaleOakTrapdoor
Source§fn clone(&self) -> PaleOakTrapdoor
fn clone(&self) -> PaleOakTrapdoor
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for PaleOakTrapdoor
impl Debug for PaleOakTrapdoor
Source§impl Default for PaleOakTrapdoor
impl Default for PaleOakTrapdoor
Source§impl From<PaleOakTrapdoor> for BlockState
impl From<PaleOakTrapdoor> for BlockState
Source§fn from(b: PaleOakTrapdoor) -> Self
fn from(b: PaleOakTrapdoor) -> Self
Converts to this type from the input type.
impl Copy for PaleOakTrapdoor
Auto Trait Implementations§
impl Freeze for PaleOakTrapdoor
impl RefUnwindSafe for PaleOakTrapdoor
impl Send for PaleOakTrapdoor
impl Sync for PaleOakTrapdoor
impl Unpin for PaleOakTrapdoor
impl UnwindSafe for PaleOakTrapdoor
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more