pub struct PlayerHead {
pub powered: bool,
pub rotation: PlayerHeadRotation,
}
Fields§
§powered: bool
§rotation: PlayerHeadRotation
Trait Implementations§
Source§impl BlockTrait for PlayerHead
impl BlockTrait for PlayerHead
fn behavior(&self) -> BlockBehavior
Source§fn as_block_state(&self) -> BlockState
fn as_block_state(&self) -> BlockState
Convert the block to a block state. Read more
Source§fn as_registry_block(&self) -> Block
fn as_registry_block(&self) -> Block
Convert the block to an
azalea_registry::Block
. Read moreSource§impl Clone for PlayerHead
impl Clone for PlayerHead
Source§fn clone(&self) -> PlayerHead
fn clone(&self) -> PlayerHead
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for PlayerHead
impl Debug for PlayerHead
Source§impl Default for PlayerHead
impl Default for PlayerHead
Source§impl From<PlayerHead> for BlockState
impl From<PlayerHead> for BlockState
Source§fn from(b: PlayerHead) -> Self
fn from(b: PlayerHead) -> Self
Converts to this type from the input type.
Source§impl PartialEq for PlayerHead
impl PartialEq for PlayerHead
impl Copy for PlayerHead
impl StructuralPartialEq for PlayerHead
Auto Trait Implementations§
impl Freeze for PlayerHead
impl RefUnwindSafe for PlayerHead
impl Send for PlayerHead
impl Sync for PlayerHead
impl Unpin for PlayerHead
impl UnwindSafe for PlayerHead
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more