pub struct PlayerWallHead {
pub facing: FacingCardinal,
pub powered: bool,
}
Fields§
§facing: FacingCardinal
§powered: bool
Trait Implementations§
Source§impl BlockTrait for PlayerWallHead
impl BlockTrait for PlayerWallHead
fn behavior(&self) -> BlockBehavior
Source§fn as_block_state(&self) -> BlockState
fn as_block_state(&self) -> BlockState
Convert the block to a block state. Read more
Source§fn as_registry_block(&self) -> Block
fn as_registry_block(&self) -> Block
Convert the block to an
azalea_registry::Block
. Read moreSource§impl Clone for PlayerWallHead
impl Clone for PlayerWallHead
Source§fn clone(&self) -> PlayerWallHead
fn clone(&self) -> PlayerWallHead
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for PlayerWallHead
impl Debug for PlayerWallHead
Source§impl Default for PlayerWallHead
impl Default for PlayerWallHead
Source§impl From<PlayerWallHead> for BlockState
impl From<PlayerWallHead> for BlockState
Source§fn from(b: PlayerWallHead) -> Self
fn from(b: PlayerWallHead) -> Self
Converts to this type from the input type.
Source§impl PartialEq for PlayerWallHead
impl PartialEq for PlayerWallHead
impl Copy for PlayerWallHead
impl StructuralPartialEq for PlayerWallHead
Auto Trait Implementations§
impl Freeze for PlayerWallHead
impl RefUnwindSafe for PlayerWallHead
impl Send for PlayerWallHead
impl Sync for PlayerWallHead
impl Unpin for PlayerWallHead
impl UnwindSafe for PlayerWallHead
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more