pub struct PlayerWallHead {
pub facing: FacingCardinal,
pub powered: bool,
}Fields§
§facing: FacingCardinal§powered: boolTrait Implementations§
Source§impl BlockTrait for PlayerWallHead
impl BlockTrait for PlayerWallHead
fn behavior(&self) -> BlockBehavior
Source§fn as_block_state(&self) -> BlockState
fn as_block_state(&self) -> BlockState
Convert the block struct to a
BlockState. Read moreSource§fn property_map(&self) -> HashMap<&'static str, &'static str>
fn property_map(&self) -> HashMap<&'static str, &'static str>
Returns a map of property names on this block to their values as
strings. Read more
Source§fn get_property(&self, name: &str) -> Option<&'static str>
fn get_property(&self, name: &str) -> Option<&'static str>
Get a property’s value as a string by its name, or
None if the block
has no property with that name. Read moreSource§fn set_property(
&mut self,
name: &str,
new_value: &str,
) -> Result<(), InvalidPropertyError>
fn set_property( &mut self, name: &str, new_value: &str, ) -> Result<(), InvalidPropertyError>
Update a property on this block, with the name and value being strings. Read more
Source§impl Clone for PlayerWallHead
impl Clone for PlayerWallHead
Source§fn clone(&self) -> PlayerWallHead
fn clone(&self) -> PlayerWallHead
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerWallHead
impl Debug for PlayerWallHead
Source§impl Default for PlayerWallHead
impl Default for PlayerWallHead
Source§impl From<PlayerWallHead> for BlockState
impl From<PlayerWallHead> for BlockState
Source§fn from(b: PlayerWallHead) -> Self
fn from(b: PlayerWallHead) -> Self
Converts to this type from the input type.
Source§impl PartialEq for PlayerWallHead
impl PartialEq for PlayerWallHead
impl Copy for PlayerWallHead
impl StructuralPartialEq for PlayerWallHead
Auto Trait Implementations§
impl Freeze for PlayerWallHead
impl RefUnwindSafe for PlayerWallHead
impl Send for PlayerWallHead
impl Sync for PlayerWallHead
impl Unpin for PlayerWallHead
impl UnwindSafe for PlayerWallHead
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more