pub struct ResinClump {
pub down: bool,
pub east: bool,
pub north: bool,
pub south: bool,
pub up: bool,
pub waterlogged: bool,
pub west: bool,
}
Fields§
§down: bool
§east: bool
§north: bool
§south: bool
§up: bool
§waterlogged: bool
§west: bool
Trait Implementations§
Source§impl Block for ResinClump
impl Block for ResinClump
fn behavior(&self) -> BlockBehavior
Source§fn id(&self) -> &'static str
fn id(&self) -> &'static str
Get the Minecraft ID for this block. For example
stone
or
grass_block
.Source§fn as_block_state(&self) -> BlockState
fn as_block_state(&self) -> BlockState
Convert the block to a block state. This is lossless, as the block
contains all the state data.
Source§fn as_registry_block(&self) -> Block
fn as_registry_block(&self) -> Block
Convert the block to an
azalea_registry::Block
. This is lossy, as
azalea_registry::Block
doesn’t contain any state data.Source§impl Clone for ResinClump
impl Clone for ResinClump
Source§fn clone(&self) -> ResinClump
fn clone(&self) -> ResinClump
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ResinClump
impl Debug for ResinClump
Source§impl Default for ResinClump
impl Default for ResinClump
Source§impl From<ResinClump> for BlockState
impl From<ResinClump> for BlockState
Source§fn from(b: ResinClump) -> Self
fn from(b: ResinClump) -> Self
Converts to this type from the input type.
impl Copy for ResinClump
Auto Trait Implementations§
impl Freeze for ResinClump
impl RefUnwindSafe for ResinClump
impl Send for ResinClump
impl Sync for ResinClump
impl Unpin for ResinClump
impl UnwindSafe for ResinClump
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more