pub struct Water {
pub level: WaterLevel,
}Fields§
§level: WaterLevelTrait Implementations§
Source§impl BlockTrait for Water
impl BlockTrait for Water
fn behavior(&self) -> BlockBehavior
Source§fn as_block_state(&self) -> BlockState
fn as_block_state(&self) -> BlockState
Convert the block struct to a
BlockState. Read moreSource§fn property_map(&self) -> HashMap<&'static str, &'static str>
fn property_map(&self) -> HashMap<&'static str, &'static str>
Returns a map of property names on this block to their values as
strings. Read more
Source§fn get_property(&self, name: &str) -> Option<&'static str>
fn get_property(&self, name: &str) -> Option<&'static str>
Get a property’s value as a string by its name, or
None if the block
has no property with that name. Read moreSource§fn set_property(
&mut self,
name: &str,
new_value: &str,
) -> Result<(), InvalidPropertyError>
fn set_property( &mut self, name: &str, new_value: &str, ) -> Result<(), InvalidPropertyError>
Update a property on this block, with the name and value being strings. Read more
Source§impl From<Water> for BlockState
impl From<Water> for BlockState
impl Copy for Water
impl StructuralPartialEq for Water
Auto Trait Implementations§
impl Freeze for Water
impl RefUnwindSafe for Water
impl Send for Water
impl Sync for Water
impl Unpin for Water
impl UnwindSafe for Water
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more