pub struct Water {
pub level: WaterLevel,
}
Fields§
§level: WaterLevel
Trait Implementations§
Source§impl Block for Water
impl Block for Water
fn behavior(&self) -> BlockBehavior
Source§fn id(&self) -> &'static str
fn id(&self) -> &'static str
Get the Minecraft ID for this block. For example
stone
or
grass_block
.Source§fn as_block_state(&self) -> BlockState
fn as_block_state(&self) -> BlockState
Convert the block to a block state. This is lossless, as the block
contains all the state data.
Source§fn as_registry_block(&self) -> Block
fn as_registry_block(&self) -> Block
Convert the block to an
azalea_registry::Block
. This is lossy, as
azalea_registry::Block
doesn’t contain any state data.Source§impl From<Water> for BlockState
impl From<Water> for BlockState
impl Copy for Water
Auto Trait Implementations§
impl Freeze for Water
impl RefUnwindSafe for Water
impl Send for Water
impl Sync for Water
impl Unpin for Water
impl UnwindSafe for Water
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)