Struct FluidState

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pub struct FluidState {
    pub kind: FluidKind,
    pub amount: u8,
    pub falling: bool,
}

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§kind: FluidKind§amount: u8

0 = empty, 8 = full, 9 = max.

9 is meant to be used when there’s another fluid block of the same type above it, but it’s usually unused by this struct.

This is different from crate::blocks::Water::level, which is basically the opposite (0 = full, 8 = empty). You can convert between the two representations with to_or_from_legacy_fluid_level.

§falling: bool

Whether this fluid is at the max level and there’s another fluid of the same type above it.

TODO: this is currently unused (always false), make this actually get set (see FlowingFluid.getFlowing)

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impl FluidState

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pub fn new_source_block(kind: FluidKind, falling: bool) -> Self

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pub fn height(&self) -> f32

A floating point number in between 0 and 1 representing the height (as a percentage of a full block) of the fluid.

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pub fn is_empty(&self) -> bool

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pub fn affects_flow(&self, other: &FluidState) -> bool

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pub fn is_same_kind(&self, other: &FluidState) -> bool

Trait Implementations§

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impl Clone for FluidState

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fn clone(&self) -> FluidState

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for FluidState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for FluidState

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl From<BlockState> for FluidState

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fn from(state: BlockState) -> Self

Converts to this type from the input type.
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impl From<FluidState> for BlockState

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fn from(state: FluidState) -> Self

Converts to this type from the input type.

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

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