pub struct CommandDispatcher<S>{
pub root: Arc<RwLock<CommandNode<S>>>,
/* private fields */
}Expand description
The root of the command tree. You need to make this to register commands.
let mut subject = CommandDispatcher::<CommandSource>::new();Fields§
§root: Arc<RwLock<CommandNode<S>>>Implementations§
Source§impl<S> CommandDispatcher<S>
impl<S> CommandDispatcher<S>
Sourcepub fn new() -> Self
pub fn new() -> Self
Examples found in repository?
azalea/examples/testbot/main.rs (line 69)
44async fn main() -> AppExit {
45 let args = parse_args();
46
47 thread::spawn(deadlock_detection_thread);
48
49 let join_address = args.server.clone();
50
51 let mut builder = SwarmBuilder::new()
52 .set_handler(handle)
53 .set_swarm_handler(swarm_handle);
54
55 if args.simulation_pathfinder {
56 builder = builder.add_plugins(SimulationPathfinderExecutionPlugin);
57 }
58
59 for username_or_email in &args.accounts {
60 let account = if username_or_email.contains('@') {
61 Account::microsoft(username_or_email).await.unwrap()
62 } else {
63 Account::offline(username_or_email)
64 };
65
66 builder = builder.add_account_with_state(account, State::new());
67 }
68
69 let mut commands = CommandDispatcher::new();
70 register_commands(&mut commands);
71
72 builder
73 .join_delay(Duration::from_millis(100))
74 .set_swarm_state(SwarmState {
75 args,
76 commands: Arc::new(commands),
77 })
78 .start(join_address)
79 .await
80}Sourcepub fn register(
&mut self,
node: ArgumentBuilder<S>,
) -> Arc<RwLock<CommandNode<S>>>
pub fn register( &mut self, node: ArgumentBuilder<S>, ) -> Arc<RwLock<CommandNode<S>>>
Add a new node to the root.
subject.register(literal("foo").executes(|_| 42));Examples found in repository?
azalea/examples/testbot/commands/combat.rs (lines 8-21)
7pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
8 commands.register(
9 literal("killaura").then(argument("enabled", bool()).executes(|ctx: &Ctx| {
10 let enabled = get_bool(ctx, "enabled").unwrap();
11 let source = ctx.source.lock();
12 let bot = source.bot.clone();
13 bot.query_self::<&mut State, _>(|mut state| state.killaura = enabled);
14 source.reply(if enabled {
15 "Enabled killaura"
16 } else {
17 "Disabled killaura"
18 });
19 1
20 })),
21 );
22}More examples
azalea/examples/testbot/commands/movement.rs (lines 15-73)
14pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
15 commands.register(
16 literal("goto")
17 .executes(|ctx: &Ctx| {
18 let source = ctx.source.lock();
19 println!("got goto");
20 // look for the sender
21 let Some(entity) = source.entity() else {
22 source.reply("I can't see you!");
23 return 0;
24 };
25 let position = entity.position();
26 source.reply("ok");
27 source
28 .bot
29 .start_goto(BlockPosGoal(BlockPos::from(position.up(0.5))));
30 1
31 })
32 .then(literal("xz").then(argument("x", integer()).then(
33 argument("z", integer()).executes(|ctx: &Ctx| {
34 let source = ctx.source.lock();
35 let x = get_integer(ctx, "x").unwrap();
36 let z = get_integer(ctx, "z").unwrap();
37 println!("goto xz {x} {z}");
38 source.reply("ok");
39 source.bot.start_goto(XZGoal { x, z });
40 1
41 }),
42 )))
43 .then(literal("radius").then(argument("radius", float()).then(
44 argument("x", integer()).then(argument("y", integer()).then(
45 argument("z", integer()).executes(|ctx: &Ctx| {
46 let source = ctx.source.lock();
47 let radius = get_float(ctx, "radius").unwrap();
48 let x = get_integer(ctx, "x").unwrap();
49 let y = get_integer(ctx, "y").unwrap();
50 let z = get_integer(ctx, "z").unwrap();
51 println!("goto radius {radius}, position: {x} {y} {z}");
52 source.reply("ok");
53 source.bot.start_goto(RadiusGoal {
54 pos: BlockPos::new(x, y, z).center(),
55 radius,
56 });
57 1
58 }),
59 )),
60 )))
61 .then(argument("x", integer()).then(argument("y", integer()).then(
62 argument("z", integer()).executes(|ctx: &Ctx| {
63 let source = ctx.source.lock();
64 let x = get_integer(ctx, "x").unwrap();
65 let y = get_integer(ctx, "y").unwrap();
66 let z = get_integer(ctx, "z").unwrap();
67 println!("goto xyz {x} {y} {z}");
68 source.reply("ok");
69 source.bot.start_goto(BlockPosGoal(BlockPos::new(x, y, z)));
70 1
71 }),
72 ))),
73 );
74
75 commands.register(literal("down").executes(|ctx: &Ctx| {
76 let source = ctx.source.clone();
77 tokio::spawn(async move {
78 let bot = source.lock().bot.clone();
79 let position = BlockPos::from(bot.position());
80 source.lock().reply("mining...");
81 bot.mine(position.down(1)).await;
82 source.lock().reply("done");
83 });
84 1
85 }));
86
87 commands.register(
88 literal("look")
89 .executes(|ctx: &Ctx| {
90 // look for the sender
91 let source = ctx.source.lock();
92 let Some(entity) = source.entity() else {
93 source.reply("I can't see you!");
94 return 0;
95 };
96 let eye_position = entity.eye_position();
97 source.bot.look_at(eye_position);
98 1
99 })
100 .then(argument("x", integer()).then(argument("y", integer()).then(
101 argument("z", integer()).executes(|ctx: &Ctx| {
102 let pos = BlockPos::new(
103 get_integer(ctx, "x").unwrap(),
104 get_integer(ctx, "y").unwrap(),
105 get_integer(ctx, "z").unwrap(),
106 );
107 println!("{pos:?}");
108 let source = ctx.source.lock();
109 source.bot.look_at(pos.center());
110 1
111 }),
112 ))),
113 );
114
115 commands.register(
116 literal("walk").then(argument("seconds", float()).executes(|ctx: &Ctx| {
117 let mut seconds = get_float(ctx, "seconds").unwrap();
118 let source = ctx.source.lock();
119 let bot = source.bot.clone();
120
121 if seconds < 0. {
122 bot.walk(WalkDirection::Backward);
123 seconds = -seconds;
124 } else {
125 bot.walk(WalkDirection::Forward);
126 }
127
128 tokio::spawn(async move {
129 tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
130 bot.walk(WalkDirection::None);
131 });
132 source.reply(format!("ok, walking for {seconds} seconds"));
133 1
134 })),
135 );
136 commands.register(
137 literal("sprint").then(argument("seconds", float()).executes(|ctx: &Ctx| {
138 let seconds = get_float(ctx, "seconds").unwrap();
139 let source = ctx.source.lock();
140 let bot = source.bot.clone();
141 bot.sprint(SprintDirection::Forward);
142 tokio::spawn(async move {
143 tokio::time::sleep(Duration::from_secs_f32(seconds)).await;
144 bot.walk(WalkDirection::None);
145 });
146 source.reply(format!("ok, sprinting for {seconds} seconds"));
147 1
148 })),
149 );
150
151 commands.register(literal("north").executes(|ctx: &Ctx| {
152 let source = ctx.source.lock();
153 source.bot.set_direction(180., 0.);
154 source.reply("ok");
155 1
156 }));
157 commands.register(literal("south").executes(|ctx: &Ctx| {
158 let source = ctx.source.lock();
159 source.bot.set_direction(0., 0.);
160 source.reply("ok");
161 1
162 }));
163 commands.register(literal("east").executes(|ctx: &Ctx| {
164 let source = ctx.source.lock();
165 source.bot.set_direction(-90., 0.);
166 source.reply("ok");
167 1
168 }));
169 commands.register(literal("west").executes(|ctx: &Ctx| {
170 let source = ctx.source.lock();
171 source.bot.set_direction(90., 0.);
172 source.reply("ok");
173 1
174 }));
175 commands.register(
176 literal("jump")
177 .executes(|ctx: &Ctx| {
178 let source = ctx.source.lock();
179 source.bot.jump();
180 source.reply("ok");
181 1
182 })
183 .then(argument("enabled", bool()).executes(|ctx: &Ctx| {
184 let jumping = get_bool(ctx, "enabled").unwrap();
185 let source = ctx.source.lock();
186 source.bot.set_jumping(jumping);
187 1
188 })),
189 );
190
191 let sneak = |ctx: &Ctx| {
192 let source = ctx.source.lock();
193 source.bot.set_crouching(!source.bot.crouching());
194 source.reply("ok");
195 1
196 };
197 let sneak_enabled = argument("enabled", bool()).executes(|ctx: &Ctx| {
198 let sneaking = get_bool(ctx, "enabled").unwrap();
199 let source = ctx.source.lock();
200 source.bot.set_crouching(sneaking);
201 1
202 });
203 commands.register(literal("sneak").executes(sneak).then(sneak_enabled.clone()));
204 commands.register(literal("crouch").executes(sneak).then(sneak_enabled));
205
206 commands.register(literal("stop").executes(|ctx: &Ctx| {
207 let source = ctx.source.lock();
208 source.bot.stop_pathfinding();
209 source.reply("ok");
210 *source.state.task.lock() = BotTask::None;
211 1
212 }));
213 commands.register(literal("forcestop").executes(|ctx: &Ctx| {
214 let source = ctx.source.lock();
215 source.bot.force_stop_pathfinding();
216 source.reply("ok");
217 *source.state.task.lock() = BotTask::None;
218 1
219 }));
220}azalea/examples/testbot/commands/debug.rs (lines 27-31)
26pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
27 commands.register(literal("ping").executes(|ctx: &Ctx| {
28 let source = ctx.source.lock();
29 source.reply("pong!");
30 1
31 }));
32
33 commands.register(literal("disconnect").executes(|ctx: &Ctx| {
34 let source = ctx.source.lock();
35 source.bot.disconnect();
36 1
37 }));
38
39 commands.register(literal("whereami").executes(|ctx: &Ctx| {
40 let source = ctx.source.lock();
41 let Some(entity) = source.entity() else {
42 source.reply("You aren't in render distance!");
43 return 0;
44 };
45 let position = entity.position();
46 source.reply(format!(
47 "You are at {}, {}, {}",
48 position.x, position.y, position.z
49 ));
50 1
51 }));
52
53 commands.register(literal("entityid").executes(|ctx: &Ctx| {
54 let source = ctx.source.lock();
55 let Some(entity) = source.entity() else {
56 source.reply("You aren't in render distance!");
57 return 0;
58 };
59 let entity_id = entity.minecraft_id();
60 source.reply(format!(
61 "Your Minecraft ID is {} and your ECS ID is {entity:?}",
62 *entity_id
63 ));
64 1
65 }));
66
67 let whereareyou = |ctx: &Ctx| {
68 let source = ctx.source.lock();
69 let position = source.bot.position();
70 source.reply(format!(
71 "I'm at {}, {}, {}",
72 position.x, position.y, position.z
73 ));
74 1
75 };
76 commands.register(literal("whereareyou").executes(whereareyou));
77 commands.register(literal("pos").executes(whereareyou));
78
79 commands.register(literal("whoareyou").executes(|ctx: &Ctx| {
80 let source = ctx.source.lock();
81 source.reply(format!(
82 "I am {} ({}, {})",
83 source.bot.username(),
84 source.bot.uuid(),
85 source.bot.entity
86 ));
87 1
88 }));
89
90 commands.register(literal("getdirection").executes(|ctx: &Ctx| {
91 let source = ctx.source.lock();
92 let direction = source.bot.direction();
93 source.reply(format!(
94 "I'm looking at {}, {}",
95 direction.y_rot(),
96 direction.x_rot()
97 ));
98 1
99 }));
100
101 commands.register(literal("health").executes(|ctx: &Ctx| {
102 let source = ctx.source.lock();
103
104 let health = source.bot.health();
105 source.reply(format!("I have {health} health"));
106 1
107 }));
108
109 commands.register(literal("lookingat").executes(|ctx: &Ctx| {
110 let source = ctx.source.lock();
111
112 let hit_result = source.bot.hit_result();
113
114 match &hit_result {
115 HitResult::Block(r) => {
116 if r.miss {
117 source.reply("I'm not looking at anything");
118 return 0;
119 }
120 let block_pos = r.block_pos;
121 let block = source.bot.world().read().get_block_state(block_pos);
122 source.reply(format!("I'm looking at {block:?} at {block_pos:?}"));
123 }
124 HitResult::Entity(r) => {
125 let entity_kind = **source.bot.entity_component::<EntityKindComponent>(r.entity);
126 source.reply(format!(
127 "I'm looking at {entity_kind} ({:?}) at {}",
128 r.entity, r.location
129 ));
130 }
131 }
132
133 1
134 }));
135
136 commands.register(literal("getblock").then(argument("x", integer()).then(
137 argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
138 let source = ctx.source.lock();
139 let x = get_integer(ctx, "x").unwrap();
140 let y = get_integer(ctx, "y").unwrap();
141 let z = get_integer(ctx, "z").unwrap();
142 println!("getblock xyz {x} {y} {z}");
143 let block_pos = BlockPos::new(x, y, z);
144 let block = source.bot.world().read().get_block_state(block_pos);
145 source.reply(format!("BlockKind at {block_pos} is {block:?}"));
146 1
147 })),
148 )));
149 commands.register(literal("getfluid").then(argument("x", integer()).then(
150 argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
151 let source = ctx.source.lock();
152 let x = get_integer(ctx, "x").unwrap();
153 let y = get_integer(ctx, "y").unwrap();
154 let z = get_integer(ctx, "z").unwrap();
155 println!("getfluid xyz {x} {y} {z}");
156 let block_pos = BlockPos::new(x, y, z);
157 let block = source.bot.world().read().get_fluid_state(block_pos);
158 source.reply(format!("Fluid at {block_pos} is {block:?}"));
159 1
160 })),
161 )));
162
163 commands.register(literal("pathfinderstate").executes(|ctx: &Ctx| {
164 let source = ctx.source.lock();
165 let pathfinder = source.bot.get_component::<Pathfinder>();
166 let Some(pathfinder) = pathfinder else {
167 source.reply("I don't have the Pathfinder component");
168 return 1;
169 };
170 source.reply(format!(
171 "pathfinder.is_calculating: {}",
172 pathfinder.is_calculating
173 ));
174
175 let executing_path = source.bot.get_component::<ExecutingPath>();
176 let Some(executing_path) = executing_path else {
177 source.reply("I'm not executing a path");
178 return 1;
179 };
180 source.reply(format!(
181 "is_path_partial: {}, path.len: {}, queued_path.len: {}",
182 executing_path.is_path_partial,
183 executing_path.path.len(),
184 if let Some(queued) = &executing_path.queued_path {
185 queued.len().to_string()
186 } else {
187 "n/a".to_owned()
188 },
189 ));
190 1
191 }));
192 commands.register(literal("pathfindermoves").executes(|ctx: &Ctx| {
193 let source = ctx.source.lock();
194
195 let Some(entity) = source.entity() else {
196 source.reply("You aren't in render distance!");
197 return 0;
198 };
199 let position = entity.position();
200 let position = BlockPos::from(position);
201
202 let mut edges = Vec::new();
203 let cached_world = CachedWorld::new(source.bot.world(), position);
204 let mining_cache = MiningCache::new(Some(Menu::Player(inventory::Player::default())));
205 let custom_state = CustomPathfinderStateRef::default();
206
207 azalea::pathfinder::moves::default_move(
208 &mut MovesCtx {
209 edges: &mut edges,
210 world: &cached_world,
211 mining_cache: &mining_cache,
212 custom_state: &custom_state,
213 },
214 RelBlockPos::from_origin(position, position),
215 );
216
217 if edges.is_empty() {
218 source.reply("No possible moves.");
219 } else {
220 source.reply("Moves:");
221 for (i, edge) in edges.iter().enumerate() {
222 source.reply(format!("{}) {edge:?}", i + 1));
223 }
224 }
225
226 1
227 }));
228
229 commands.register(literal("startuseitem").executes(|ctx: &Ctx| {
230 let source = ctx.source.lock();
231 source.bot.start_use_item();
232 source.reply("Ok!");
233 1
234 }));
235 commands.register(literal("maxstacksize").executes(|ctx: &Ctx| {
236 let source = ctx.source.lock();
237 let max_stack_size = source
238 .bot
239 .get_held_item()
240 .get_component::<MaxStackSize>()
241 .map_or(-1, |s| s.count);
242 source.reply(format!("{max_stack_size}"));
243 1
244 }));
245
246 commands.register(literal("dimensions").executes(|ctx: &Ctx| {
247 let source = ctx.source.lock();
248 let bot_dimensions = source.bot.dimensions();
249 source.reply(format!("{bot_dimensions:?}"));
250 1
251 }));
252
253 commands.register(literal("players").executes(|ctx: &Ctx| {
254 let source = ctx.source.lock();
255 let player_entities = source
256 .bot
257 .nearest_entities_by::<(), With<metadata::Player>>(|_: ()| true);
258 let tab_list = source.bot.tab_list();
259 for player_entity in player_entities {
260 let uuid = player_entity.uuid();
261 source.reply(format!(
262 "{} - {} ({:?})",
263 player_entity.id(),
264 tab_list.get(&uuid).map_or("?", |p| p.profile.name.as_str()),
265 uuid
266 ));
267 }
268 1
269 }));
270
271 commands.register(literal("enchants").executes(|ctx: &Ctx| {
272 let source = ctx.source.lock();
273 source.bot.with_registry_holder(|r| {
274 let enchants = &r.enchantment;
275 println!("enchants: {enchants:?}");
276 });
277 1
278 }));
279
280 commands.register(literal("attributes").executes(|ctx: &Ctx| {
281 let source = ctx.source.lock();
282 let attributes = source.bot.attributes();
283 println!("attributes: {attributes:?}");
284 1
285 }));
286
287 commands.register(literal("debugecsleak").executes(|ctx: &Ctx| {
288 let source = ctx.source.lock();
289
290 source.reply("Ok!");
291
292
293
294 source.bot.disconnect();
295
296 let ecs = source.bot.ecs.clone();
297 thread::spawn(move || {
298 thread::sleep(Duration::from_secs(1));
299 // dump the ecs
300
301 let mut ecs = ecs.write();
302
303 let report_path = env::temp_dir().join("azalea-ecs-leak-report.txt");
304 let mut report = File::create(&report_path).unwrap();
305
306 let mut query = ecs.query::<EntityRef>();
307 for entity in query.iter(& ecs) {
308 writeln!(report, "Entity: {}", entity.id()).unwrap();
309 let archetype = entity.archetype();
310 let component_count = archetype.component_count();
311
312 let component_names = archetype
313 .components()
314 .iter()
315 .map(|c| ecs.components().get_info(*c).unwrap().name().to_string())
316 .collect::<Vec<_>>();
317 writeln!(
318 report,
319 "- {component_count} components: {}",
320 component_names.join(", ")
321 )
322 .unwrap();
323 }
324
325 writeln!(report).unwrap();
326
327
328 for (info, _) in ecs.iter_resources() {
329 let name = info.name().to_string();
330 writeln!(report, "Resource: {name}").unwrap();
331 // writeln!(report, "- Size: {} bytes",
332 // info.layout().size()).unwrap();
333
334 match name.as_ref() {
335 "azalea_world::container::Worlds" => {
336 let worlds = ecs.resource::<Worlds>();
337
338 for (world_name, world) in &worlds.map {
339 writeln!(report, "- Name: {world_name}").unwrap();
340 writeln!(report, "- Reference count: {}", world.strong_count())
341 .unwrap();
342 if let Some(world) = world.upgrade() {
343 let world = world.read();
344 let strong_chunks = world
345 .chunks
346 .map
347 .iter()
348 .filter(|(_, v)| v.strong_count() > 0)
349 .count();
350 writeln!(
351 report,
352 "- Chunks: {} strongly referenced, {} in map",
353 strong_chunks,
354 world.chunks.map.len()
355 )
356 .unwrap();
357 writeln!(
358 report,
359 "- Entities: {}",
360 world.entities_by_chunk.len()
361 )
362 .unwrap();
363 }
364 }
365 }
366 "bevy_ecs::message::Messages<azalea_client::packet::game::ReceivePacketEvent>" => {
367 let events = ecs.resource::<Messages<game::ReceiveGamePacketEvent>>();
368 writeln!(report, "- Event count: {}", events.len()).unwrap();
369 }
370 "bevy_ecs::message::Messages<azalea_client::chunks::ReceiveChunkEvent>" => {
371 let events = ecs.resource::<Messages<ReceiveChunkEvent>>();
372 writeln!(report, "- Event count: {}", events.len()).unwrap();
373 }
374
375 _ => {}
376 }
377 }
378
379 println!("\x1b[1mWrote report to {}\x1b[m", report_path.display());
380 });
381
382 1
383 }));
384
385 commands.register(literal("exit").executes(|ctx: &Ctx| {
386 let source = ctx.source.lock();
387 source.reply("bye!");
388
389 source.bot.disconnect();
390
391 let source = ctx.source.clone();
392 thread::spawn(move || {
393 thread::sleep(Duration::from_secs(1));
394
395 source
396 .lock()
397 .bot
398 .ecs
399 .write()
400 .write_message(AppExit::Success);
401 });
402
403 1
404 }));
405}pub fn parse(&self, command: StringReader, source: S) -> ParseResults<'_, S>
Sourcepub fn execute(
&self,
input: impl Into<StringReader>,
source: S,
) -> Result<i32, CommandSyntaxError>
pub fn execute( &self, input: impl Into<StringReader>, source: S, ) -> Result<i32, CommandSyntaxError>
Parse and execute the command using the given input and context.
The number returned depends on the command, and may not be of significance.
This is a shortcut for Self::parse and Self::execute_parsed.
Examples found in repository?
azalea/examples/testbot/main.rs (lines 165-172)
133async fn handle(bot: Client, event: azalea::Event, state: State) -> anyhow::Result<()> {
134 let swarm = bot.resource::<SwarmState>();
135
136 match event {
137 azalea::Event::Init => {
138 bot.set_client_information(ClientInformation {
139 view_distance: 32,
140 ..Default::default()
141 });
142 if swarm.args.pathfinder_debug_particles {
143 bot.ecs
144 .write()
145 .entity_mut(bot.entity)
146 .insert(PathfinderDebugParticles);
147 }
148 }
149 azalea::Event::Chat(chat) => {
150 let (Some(username), content) = chat.split_sender_and_content() else {
151 return Ok(());
152 };
153 if username != swarm.args.owner_username {
154 return Ok(());
155 }
156
157 println!("{:?}", chat.message());
158
159 let command = if chat.is_whisper() {
160 Some(content)
161 } else {
162 content.strip_prefix('!').map(|s| s.to_owned())
163 };
164 if let Some(command) = command {
165 match swarm.commands.execute(
166 command,
167 Mutex::new(CommandSource {
168 bot: bot.clone(),
169 chat: chat.clone(),
170 state: state.clone(),
171 }),
172 ) {
173 Ok(_) => {}
174 Err(err) => {
175 eprintln!("{err:?}");
176 let command_source = CommandSource {
177 bot,
178 chat: chat.clone(),
179 state: state.clone(),
180 };
181 command_source.reply(format!("{err:?}"));
182 }
183 }
184 }
185 }
186 azalea::Event::Tick => {
187 killaura::tick(bot.clone(), state.clone())?;
188
189 let task = *state.task.lock();
190 match task {
191 BotTask::None => {}
192 }
193 }
194 azalea::Event::Login => {
195 println!("Got login event")
196 }
197 _ => {}
198 }
199
200 Ok(())
201}pub fn add_paths( node: Arc<RwLock<CommandNode<S>>>, result: &mut Vec<Vec<Arc<RwLock<CommandNode<S>>>>>, parents: Vec<Arc<RwLock<CommandNode<S>>>>, )
pub fn get_path(&self, target: CommandNode<S>) -> Vec<String>
pub fn find_node(&self, path: &[&str]) -> Option<Arc<RwLock<CommandNode<S>>>>
Sourcepub fn execute_parsed(
&self,
parse: ParseResults<'_, S>,
) -> Result<i32, CommandSyntaxError>
pub fn execute_parsed( &self, parse: ParseResults<'_, S>, ) -> Result<i32, CommandSyntaxError>
Executes a given pre-parsed command.
pub fn get_all_usage( &self, node: &CommandNode<S>, source: &S, restricted: bool, ) -> Vec<String>
Sourcepub fn get_smart_usage(
&self,
node: &CommandNode<S>,
source: &S,
) -> Vec<(Arc<RwLock<CommandNode<S>>>, String)>
pub fn get_smart_usage( &self, node: &CommandNode<S>, source: &S, ) -> Vec<(Arc<RwLock<CommandNode<S>>>, String)>
Gets the possible executable commands from a specified node.
You may use Self::root as a target to get usage data for the entire
command tree.
pub fn get_completion_suggestions(parse: ParseResults<'_, S>) -> Suggestions
pub fn get_completion_suggestions_with_cursor( parse: ParseResults<'_, S>, cursor: usize, ) -> Suggestions
Trait Implementations§
Auto Trait Implementations§
impl<S> Freeze for CommandDispatcher<S>
impl<S> !RefUnwindSafe for CommandDispatcher<S>
impl<S> Send for CommandDispatcher<S>
impl<S> Sync for CommandDispatcher<S>
impl<S> Unpin for CommandDispatcher<S>
impl<S> !UnwindSafe for CommandDispatcher<S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more