pub enum Direction {
Down = 0,
Up = 1,
North = 2,
South = 3,
West = 4,
East = 5,
}
Variants§
Implementations§
Source§impl Direction
impl Direction
pub const HORIZONTAL: [Direction; 4]
pub const VERTICAL: [Direction; 2]
pub fn nearest(vec: Vec3) -> Direction
pub fn normal(self) -> BlockPos
pub fn normal_vec3(self) -> Vec3
pub fn opposite(self) -> Direction
pub fn x(self) -> i32
pub fn y(self) -> i32
pub fn z(self) -> i32
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Direction
impl<'de> Deserialize<'de> for Direction
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Copy for Direction
impl Eq for Direction
impl StructuralPartialEq for Direction
Auto Trait Implementations§
impl Freeze for Direction
impl RefUnwindSafe for Direction
impl Send for Direction
impl Sync for Direction
impl Unpin for Direction
impl UnwindSafe for Direction
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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impl<T> CloneToUninit for Twhere
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T: Any,
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impl<T> DynEq for T
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impl<Q, K> Equivalent<K> for Q
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