pub struct RelativeEntityUpdate {
pub partial_world: Arc<RwLock<PartialInstance>>,
pub update: Box<dyn FnOnce(&mut EntityWorldMut<'_>) + Send + Sync>,
}
Expand description
An [EntityCommand
] that applies a “relative update” to an entity, which
means this update won’t be run multiple times by different clients in the
same world.
This is used to avoid a bug where when there’s multiple clients in the same world and an entity sends a relative move packet to all clients, its position gets desynced since the relative move is applied multiple times.
Don’t use this unless you actually got an entity update packet that all other clients within render distance will get too. You usually don’t need this when the change isn’t relative either.
Fields§
§partial_world: Arc<RwLock<PartialInstance>>
§update: Box<dyn FnOnce(&mut EntityWorldMut<'_>) + Send + Sync>
Trait Implementations§
Source§impl EntityCommand for RelativeEntityUpdate
impl EntityCommand for RelativeEntityUpdate
Auto Trait Implementations§
impl Freeze for RelativeEntityUpdate
impl !RefUnwindSafe for RelativeEntityUpdate
impl Send for RelativeEntityUpdate
impl Sync for RelativeEntityUpdate
impl Unpin for RelativeEntityUpdate
impl !UnwindSafe for RelativeEntityUpdate
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