pub struct ClientboundPlayerInfoUpdate {
pub actions: ActionEnumSet,
pub entries: Vec<PlayerInfoEntry>,
}
Fields§
§actions: ActionEnumSet
§entries: Vec<PlayerInfoEntry>
Implementations§
Trait Implementations§
Source§impl AzaleaRead for ClientboundPlayerInfoUpdate
impl AzaleaRead for ClientboundPlayerInfoUpdate
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>
Source§impl Clone for ClientboundPlayerInfoUpdate
impl Clone for ClientboundPlayerInfoUpdate
Source§fn clone(&self) -> ClientboundPlayerInfoUpdate
fn clone(&self) -> ClientboundPlayerInfoUpdate
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ClientboundPlayerInfoUpdate
impl Debug for ClientboundPlayerInfoUpdate
Source§impl Packet<ClientboundGamePacket> for ClientboundPlayerInfoUpdate
impl Packet<ClientboundGamePacket> for ClientboundPlayerInfoUpdate
fn into_variant(self) -> ClientboundGamePacket
impl StructuralPartialEq for ClientboundPlayerInfoUpdate
Auto Trait Implementations§
impl Freeze for ClientboundPlayerInfoUpdate
impl RefUnwindSafe for ClientboundPlayerInfoUpdate
impl Send for ClientboundPlayerInfoUpdate
impl Sync for ClientboundPlayerInfoUpdate
impl Unpin for ClientboundPlayerInfoUpdate
impl UnwindSafe for ClientboundPlayerInfoUpdate
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for Twhere
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