pub struct PlayerInfoEntry {
pub profile: GameProfile,
pub listed: bool,
pub latency: i32,
pub game_mode: GameMode,
pub display_name: Option<Box<FormattedText>>,
pub list_order: i32,
pub update_hat: bool,
pub chat_session: Option<RemoteChatSessionData>,
}
Fields§
§profile: GameProfile
§listed: bool
§latency: i32
§game_mode: GameMode
§display_name: Option<Box<FormattedText>>
§list_order: i32
§update_hat: bool
§chat_session: Option<RemoteChatSessionData>
Trait Implementations§
Source§impl Clone for PlayerInfoEntry
impl Clone for PlayerInfoEntry
Source§fn clone(&self) -> PlayerInfoEntry
fn clone(&self) -> PlayerInfoEntry
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for PlayerInfoEntry
impl Debug for PlayerInfoEntry
Source§impl Default for PlayerInfoEntry
impl Default for PlayerInfoEntry
Source§fn default() -> PlayerInfoEntry
fn default() -> PlayerInfoEntry
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for PlayerInfoEntry
impl RefUnwindSafe for PlayerInfoEntry
impl Send for PlayerInfoEntry
impl Sync for PlayerInfoEntry
impl Unpin for PlayerInfoEntry
impl UnwindSafe for PlayerInfoEntry
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
, which can then be
downcast
into Box<dyn ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
, which can then be further
downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSend for T
impl<T> DowncastSend for T
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using default()
.