pub struct ClientboundPlayerPosition {
pub id: u32,
pub change: PositionMoveRotation,
pub relative: RelativeMovements,
}
Fields§
§id: u32
The teleport ID.
change: PositionMoveRotation
§relative: RelativeMovements
Implementations§
Trait Implementations§
Source§impl AzaleaRead for ClientboundPlayerPosition
impl AzaleaRead for ClientboundPlayerPosition
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>
Source§impl Clone for ClientboundPlayerPosition
impl Clone for ClientboundPlayerPosition
Source§fn clone(&self) -> ClientboundPlayerPosition
fn clone(&self) -> ClientboundPlayerPosition
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ClientboundPlayerPosition
impl Debug for ClientboundPlayerPosition
Source§impl Packet<ClientboundGamePacket> for ClientboundPlayerPosition
impl Packet<ClientboundGamePacket> for ClientboundPlayerPosition
fn into_variant(self) -> ClientboundGamePacket
Auto Trait Implementations§
impl Freeze for ClientboundPlayerPosition
impl RefUnwindSafe for ClientboundPlayerPosition
impl Send for ClientboundPlayerPosition
impl Sync for ClientboundPlayerPosition
impl Unpin for ClientboundPlayerPosition
impl UnwindSafe for ClientboundPlayerPosition
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
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can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.